scholarly journals Participatory sustainability beyond techno-aestheticism and ecological modernisation

2018 ◽  
Vol 10 (3) ◽  
pp. 183-200
Author(s):  
Goran Marinović

The dispersed interpretation of ecological issues in architecture creates grounds for the confusions and contradictions inherent in the sustainable challenges. The relationship between sustainability and its architectural representation remains a troubled one. In contemporary architectural praxis the term sustainability is frequently little more than a fashionable phrase or comfort word. Through analysis of the myriad of projects, articles, and books on the subject of sustainable design, it is evident that sustainable architecture has incorporated an unnecessarily limited and inappropriate conceptualisation of social ecology. In order to overcome this deductive logic of sustainable architecture this paper has two aims. First, it investigates different notions of ecological sustainability. The paper argues that we must fundamentally revise the focus and scope of the debate about sustainable architecture. Second, following the work of Chilean architects Elemental, this paper elucidates issues of design process in constructing residence units with respect to participatory practices of community members. It explores a design process of housing in relation to issues of socio-ecological aspects. Concretising the argument, this paper investigates competing interpretations of ecological and sociological features in architectural process of designing residence units.

2014 ◽  
Vol 12 ◽  
pp. 164-170
Author(s):  
Alžbeta Križánková

The year 1973 was a breakthrough year in the development of architecture. It triggered a crisis in society as well as the end of a period of relative prosperity and wasting of energy, which until then did not constitute a limiting factor. The crisis has forced to seek a new and more efficient architecture. The following decades were each in their own way characteristic particular in how architects approached to reduce the energy consumption of buildings and how they resolved the relationship of the building to the surrounding and the environment at all. My paper maps ecological ideas in architecture in Slovakia on the background of broader context. Initial decade was about searching and experiments. Mainly theoretical and research projects appeared. In the following period, first projects implementing ecological ides were built, e.g. experimental residential house in Holíč or solar house in Levice. Ecological aspects in architecture ascended to the real centre of interest in Slovakia from the 90s. After the change of political situation, sustainability was perceived more intense, as evidenced by a greater number of ecological houses of this period. Alternative building materials as well as the effort to reduce energy consumption were the driving force to the design of new buildings. New ideas often associated with an endeavor to define an appearance of ecological architecture are observable in many buildings, e.g. clay houses or solar collector house in Zvolen. My paper documents the development of sustainable architecture in Slovakia from the first attempts to the standardization of sustainable architecture with characteristic examples of ecologically conscious architecture of mentioned periods.


2021 ◽  
Author(s):  
Hannah Walsh

<p><b>This thesis exhibits the visual medium of architectural representation destabilized and reinterpreted by locating blindness in architecture. What can blind drawing allow architects to see? </b></p> <p>As a primary medium of architectural representation, drawing is an agency through which architecture is conceptualised, developed and disseminated. Conventionally, drawings are generated and perceived through sight: they are visual projections. Such visual privilege reduces the subject of architectural representations to visible, physical elements of buildings, while invisible, and/or intangible aspects of architectural experience often lack consideration in drawing. The architectural design process can be described as the translation of architecture between the mediums of drawing and building. The context of representation describes this translation as shifting from conceptual to conventional drawing types. While the visual privilege constantly operates in both conceptual and conventional drawing, the differences between their visual languages enable them to describe different aspects of architectural experience. The main difference that this thesis explores is the strictly visual vocabulary of conventional drawing, and the ambiguous capacity of conceptual drawing, enabling it to reference both visual and non-visual aspects of architectural experience. </p> <p>This thesis places conceptual and conventional drawing in parallel, aiming to exaggerate their differences on paper, and what they represent in reality, highlighting where and how architecture risks being weakened during a course of translation. The first half challenges the visual privilege through blind drawing as an alternative mode of conceptual drawing, while the second half identifies invisible aspects of architectural experience that cannot be depicted through conventional drawing. In concluding the research, these differences also evidence opportunities offered by the dual capacity of architectural representation, which simultaneously depicts visible (and physical), and invisible (and intangible) elements. For example, a line as a wall, also defines invisible space either side of said wall – perhaps dotted by the warmth of morning sun and cooler patches of shadow cast by window mullions. This thesis addresses a shift away from the ingrained visual privilege thriving in architectural thought. While drawing remains an inevitably visual medium, the design process must consider both visual and non-visual aspects, equally incorporated by an architectural experience. To exploit the dual capacity of representation, such methods of drawing should encourage architects to draw as though they are blind.</p>


2021 ◽  
Author(s):  
◽  
Eliot Blenkarne

<p>Architectural visualisation is often viewed with a degree of hesitancy by the architectural profession, for a perceived lack of criticality in the methods and outputs – particularly with the rise of hyper-real still imagery production. However, photography too suffers from a certain disconnect from an authentic experience of space, which we experience through our moving within it, our sensory gamut stimulated by the atmosphere memorable architecture possesses. This atmosphere is a holistic assemblage of design decisions made by the building designer, connected to mass, light, materiality, sound, among others. The field of gaming has been able to deploy many of these characteristics in virtual space for decades in some manner, and the tools used have been refined to the point where they are technically, and fiscally accessible to architecture.  This thesis proposes that real-time virtual engines, as used by game designers, can extend the field of architectural representation and design, by better conveying a sense of architectural atmosphere and providing increased immersion in virtual space compared to traditional techniques. It first seeks to define what architectural atmosphere may be recognised as, and how it may be caused to manifest, and then applies these findings to virtual space as a means to test the relationship between the real and unreal. Further to this, it applies this methodology to an iterative design process of both an architectural and virtual nature, with a final output that demonstrates the result of both concurrently.</p>


2021 ◽  
Author(s):  
◽  
Eliot Blenkarne

<p>Architectural visualisation is often viewed with a degree of hesitancy by the architectural profession, for a perceived lack of criticality in the methods and outputs – particularly with the rise of hyper-real still imagery production. However, photography too suffers from a certain disconnect from an authentic experience of space, which we experience through our moving within it, our sensory gamut stimulated by the atmosphere memorable architecture possesses. This atmosphere is a holistic assemblage of design decisions made by the building designer, connected to mass, light, materiality, sound, among others. The field of gaming has been able to deploy many of these characteristics in virtual space for decades in some manner, and the tools used have been refined to the point where they are technically, and fiscally accessible to architecture.  This thesis proposes that real-time virtual engines, as used by game designers, can extend the field of architectural representation and design, by better conveying a sense of architectural atmosphere and providing increased immersion in virtual space compared to traditional techniques. It first seeks to define what architectural atmosphere may be recognised as, and how it may be caused to manifest, and then applies these findings to virtual space as a means to test the relationship between the real and unreal. Further to this, it applies this methodology to an iterative design process of both an architectural and virtual nature, with a final output that demonstrates the result of both concurrently.</p>


2021 ◽  
Author(s):  
Hannah Walsh

<p><b>This thesis exhibits the visual medium of architectural representation destabilized and reinterpreted by locating blindness in architecture. What can blind drawing allow architects to see? </b></p> <p>As a primary medium of architectural representation, drawing is an agency through which architecture is conceptualised, developed and disseminated. Conventionally, drawings are generated and perceived through sight: they are visual projections. Such visual privilege reduces the subject of architectural representations to visible, physical elements of buildings, while invisible, and/or intangible aspects of architectural experience often lack consideration in drawing. The architectural design process can be described as the translation of architecture between the mediums of drawing and building. The context of representation describes this translation as shifting from conceptual to conventional drawing types. While the visual privilege constantly operates in both conceptual and conventional drawing, the differences between their visual languages enable them to describe different aspects of architectural experience. The main difference that this thesis explores is the strictly visual vocabulary of conventional drawing, and the ambiguous capacity of conceptual drawing, enabling it to reference both visual and non-visual aspects of architectural experience. </p> <p>This thesis places conceptual and conventional drawing in parallel, aiming to exaggerate their differences on paper, and what they represent in reality, highlighting where and how architecture risks being weakened during a course of translation. The first half challenges the visual privilege through blind drawing as an alternative mode of conceptual drawing, while the second half identifies invisible aspects of architectural experience that cannot be depicted through conventional drawing. In concluding the research, these differences also evidence opportunities offered by the dual capacity of architectural representation, which simultaneously depicts visible (and physical), and invisible (and intangible) elements. For example, a line as a wall, also defines invisible space either side of said wall – perhaps dotted by the warmth of morning sun and cooler patches of shadow cast by window mullions. This thesis addresses a shift away from the ingrained visual privilege thriving in architectural thought. While drawing remains an inevitably visual medium, the design process must consider both visual and non-visual aspects, equally incorporated by an architectural experience. To exploit the dual capacity of representation, such methods of drawing should encourage architects to draw as though they are blind.</p>


2021 ◽  
Author(s):  
◽  
Bryce Henden

<p><b>By engaging with ecomimicry concepts, it is hypothesized that an architecture of mutual inhabitation, of bees and humans, can provide a model for a sustainable city. The research reviews current architectural literature within the field of ecomimicry and adapts key theories to inform an urban bee/human building in Wellington City. These theories inform seven design characteristics that the building preforms as a ‘living structure’ to accommodate bees, at the same time accommodating humans.</b></p> <p>The research follows these seven design characteristics throughout the design process and applies them to an existing earthquake building within central Wellington City. The outcome of this research is a scenario where the relationship between humans and bees is synergistic and provides a model for an ecomimetic, sustainable architecture. The findings from this research suggest bees can co-inhabit with humans in an architecture that extracts aesthetic and sustainable principles that, in turn, can enrich the city.</p>


2021 ◽  
Author(s):  
◽  
Bryce Henden

<p><b>By engaging with ecomimicry concepts, it is hypothesized that an architecture of mutual inhabitation, of bees and humans, can provide a model for a sustainable city. The research reviews current architectural literature within the field of ecomimicry and adapts key theories to inform an urban bee/human building in Wellington City. These theories inform seven design characteristics that the building preforms as a ‘living structure’ to accommodate bees, at the same time accommodating humans.</b></p> <p>The research follows these seven design characteristics throughout the design process and applies them to an existing earthquake building within central Wellington City. The outcome of this research is a scenario where the relationship between humans and bees is synergistic and provides a model for an ecomimetic, sustainable architecture. The findings from this research suggest bees can co-inhabit with humans in an architecture that extracts aesthetic and sustainable principles that, in turn, can enrich the city.</p>


Paleobiology ◽  
1980 ◽  
Vol 6 (02) ◽  
pp. 146-160 ◽  
Author(s):  
William A. Oliver

The Mesozoic-Cenozoic coral Order Scleractinia has been suggested to have originated or evolved (1) by direct descent from the Paleozoic Order Rugosa or (2) by the development of a skeleton in members of one of the anemone groups that probably have existed throughout Phanerozoic time. In spite of much work on the subject, advocates of the direct descent hypothesis have failed to find convincing evidence of this relationship. Critical points are:(1) Rugosan septal insertion is serial; Scleractinian insertion is cyclic; no intermediate stages have been demonstrated. Apparent intermediates are Scleractinia having bilateral cyclic insertion or teratological Rugosa.(2) There is convincing evidence that the skeletons of many Rugosa were calcitic and none are known to be or to have been aragonitic. In contrast, the skeletons of all living Scleractinia are aragonitic and there is evidence that fossil Scleractinia were aragonitic also. The mineralogic difference is almost certainly due to intrinsic biologic factors.(3) No early Triassic corals of either group are known. This fact is not compelling (by itself) but is important in connection with points 1 and 2, because, given direct descent, both changes took place during this only stage in the history of the two groups in which there are no known corals.


2020 ◽  
Vol 1 (01) ◽  
pp. 13-20
Author(s):  
Dian Saputra

This study aims to find out the relationship between learning style and students’ knowledge aspect on Computer System Subject at SMK IT Rahmatan Karimah of  Central Bengkulu, the type of research is quantitative and the subject of research is grade X in SMK IT Rahmatan Karimah of  Central Bengkulu. Data collection techniques using observation, Questionnaire and documentation. Data analysis techniques used were Descriptive Analysis, and inferential Statistical Analysis. The results of visual learning style post-test were 11 people with a mean of 76.36, an auditory learning style of 8 people at a mean of 62.14, a kinesthetic learning style of 3 people at a mean of 50.33, apart from that (r x y = 2.35) and the magnitude of r is reflected in the table (r table = 0.4132). Then rxy > r table ie = 2.35> 0.4132. In other words, Ho is rejected and Ha is accepted. It has a significant relationship between the learning styles of students and students’ knowledge aspect on Computer System Subject of grade X TKJ in SMK IT Rahmatan Karimah of  Central Bengkulu


2018 ◽  
Vol 97 (1) ◽  
pp. 1-11 ◽  
Author(s):  
SangDong Lee

Queen Margaret (1070–93) has been the subject of much historical research. Previous studies of the queen and later saint have been undertaken from several different perspectives, including the biographical, institutional and hagiographical. In addition, some scholars have focused on her piety and later cult. Although a saint's miracles were one of the significant elements affecting the development of a cult, far less interest has been shown in the geopolitical importance of the miracles attributed to St Margaret and the relationship between the miracles and the saint's cult. The intention of this paper is to examine the miracles attributed to St Margaret and to identify their characteristics within the context of their contribution to, and influence in, the development of her cult.


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