Characteristics of the Iconicity of Simulations
Computer simulations are centered around events and come to the fore where prefabricated paths are avoided. However, these calculated constructs have nothing to do with phantasies of limitless possibilities. In order to frame the repertoire of available actions in a real time scenery, 'purpose filters' are built in. If a situation can be described as allowing only a limited set of events, then situationality is a major feature of simulations. Some further apparent characteristics are manifold variability, the provision of co-presence and simultaneity of the occurrences, a certain 'flatness' of events or uniformity of the whole constellation, as well as its interruption with montage-like cuts on the surface and substrate. These characteristics contribute to a better understanding of which kind of design set is at stake with simulations, where their borders and their strengths lie. What design strategy is to be adopted in order to provide an iconicity capable of contributing and constituting an instantaneity and flexibility?