scholarly journals Systemic Approach to Architectural Performance

Author(s):  
Marie Davidova

First-hand experiences in several design projects that were based on media richness and collaboration are described in this article. Although complex design processes are merely considered as socio-technical systems, they are deeply involved with natural systems. My collaborative research in the field of performance-oriented design combines digital and physical conceptual sketches, simulations and prototyping. GIGA-mapping - is applied to organise the data. The design process uses the most suitable tools, for the subtasks at hand, and the use of media is mixed according to particular requirements. These tools include digital and physical GIGA-mapping, parametric computer aided design (CAD), digital simulation of analyses, as well as sampling and 1:1 prototyping. Also discussed in this article are the methodologies used in several design projects to strategize these tools and the developments and trends in the tools employed.  The paper argues that the digital tools tend to produce similar results through given pre-sets that often do not correspond to real needs. Thus, there is a significant need for mixed methods including prototyping in the creative design process. Media mixing and cooperation across disciplines is unavoidable in the holistic approach to contemporary design. This includes the consideration of diverse biotic and abiotic agents. I argue that physical and digital GIGA-mapping is a crucial tool to use in coping with this complexity. Furthermore, I propose the integration of physical and digital outputs in one GIGA-map and the participation and co-design of biotic and abiotic agents into one rich design research space, which is resulting in an ever-evolving research-design process-result time-based design.

2013 ◽  
Vol 135 (08) ◽  
pp. 30-35
Author(s):  
Judy Vance

This paper explores the use of immersive computing or virtual reality throughout a product design, assembly, and disassembly. Virtual reality or immersive computing creates a sense of presence for participants through devices that stimulate the senses. Immersive computing technology goes a step further by allowing the participant to interact with computer-generated models or environments rather than to passively view a screen. The technology is a collection of hardware and software that lets the participant explore digitally created objects within a three-dimensional space. Immersive computing presents a sharp contrast to existing two-dimensional computer interfaces used with computer-aided design (CAD) software programs. In order to illustrate the use of immersive computing in product design, research projects focus on using the technology to explore uncertainty in making design decisions. Industry is realizing the benefits of increased communication and deeper understanding of complex design issues through the use of immersive computing. Experts believe that when every engineer’s desktop includes immersive computing technology, the results will be better products produced more economically and with increased national competitiveness.


Science Scope ◽  
2017 ◽  
Vol 041 (01) ◽  
Author(s):  
Nicholas Garafolo ◽  
Nidaa Makki ◽  
Katrina Halasa ◽  
Wondimu Ahmed ◽  
Kristin Koskey ◽  
...  

2010 ◽  
Vol 166-167 ◽  
pp. 297-302 ◽  
Author(s):  
Florina Moldovan ◽  
Valer Dolga

In this article is presented a short classification for walking robots that are based on leg locomotion and the main objectives that walking robots designers must achieve. The leg configuration of the walking robot is essential for obtaining a stable motion. Computer aided design process offers certain advantages for designers who attend to realize competitive products with fewer errors and in a short term. The aim of this article is to present the graphical results of the kinematic analysis of a new type of walking mechanism designed by Dutch physicist and sculptor Theo Jansen using Pro Engineer program and SAM, in order to compare the results.


2010 ◽  
Vol 139-141 ◽  
pp. 1299-1302
Author(s):  
Jian Xin Qiu ◽  
Yan Qiu Xu ◽  
Ying Li

The paper takes computer digital image processing as a foundation, laboratory analysis as the confirmation method, and takes garment industry production as the application production, researching the information characteristic of the clothing image design, the signal extraction, and the basic conversion rule in order to explore the computer-aided design of clothing pattern, apparel images (CAD), as well as the achievement of automatic laser cutting on complex design and apparel-hanging through the information technology. The topic emphatically discusses different graphic file format conversion technology and establishes the best craft parameter database that suits the laser cutting via the ACCESS software, while carrying on the shape error and precision analysis. The topic research conclusion will provide effective, reliable technology and the data support for the laser cutting craft in fashion industry. And it will enhance the laser processing efficiency of the fashion and the apparel hanging as well as guarantee the cutting quality to achieve the best effect.


2018 ◽  
Vol 158 ◽  
pp. 01021
Author(s):  
Tamara Kostyuchenko ◽  
Nelya Indygasheva

Control moment gyroscope or two-axis balking gyroscope is used in spacecraft orientation systems. The control moment gyroscope is a complex electromechanical system with different parameters which connect by means of specific instant and inverse dependences. This fact could complicate the design process as of getting the optimal parameters the search of construction variations becomes harder. To simplify the control moment gyroscope designing process and increase its efficiency the computer-aided design system could be as highly useful. The computer-aided design system which is used in the present research and described in the article consists of five main subsystems. They cover the main stages of control moment gyroscope designing.


2005 ◽  
Vol 5 (4) ◽  
pp. 381-387 ◽  
Author(s):  
Zahed Siddique ◽  
Karunakar Boddu

In order to provide products that can be tailored to the need of the customer, it is necessary to integrate the customer into the design process. In this paper we present a mass customization computer-aided design (CAD) framework that helps to integrate the customer into the design of user-configurable products. A template approach, which considers both modularity and scaling, is utilized to concisely represent a CAD model of the entire family. The system accepts user selections and parameters to automatically create a CAD model of the customized product in real time and then shows the model to the user. The system is implemented using PRO/ENGINEER and demonstrated through customization of bicycle frames.


Author(s):  
David Veisz ◽  
Essam Z. Namouz ◽  
Shraddha Joshi ◽  
Joshua D Summers

AbstractThis paper presents a preliminary comparison between the role of computer-aided design (CAD) and sketching in engineering through a case study of a senior design project and interviews with industry and academia. The design team consisted of four senior level mechanical engineering students each with less than 1 year of professional experience are observed while completing an industry sponsored mechanical engineering capstone design project across a 17 week semester. Factors investigated include what CAD tools are used, when in the design process they are implemented, the justification for their use from the students' perspectives, the actual knowledge gained from their use, the impact on the final designed artifact, and the contributions of any sketches generated. At each design step, comparisons are made between CAD and sketching. The students implemented CAD tools at the onset of the project, generally failing to realize gains in design efficiency or effectiveness in the early conceptual phases of the design process. As the design became more concrete, the team was able to recognize clear gains in both efficiency and effectiveness through the use of computer assisted design programs. This study is augmented by interviews with novice and experienced industry users and academic instructors to align the trends observed in the case study with industry practice and educational emphasis. A disconnect in the perceived capability of CAD tools was found between novice and experienced user groups. Opinions on the importance of sketching skills differed between novice educators and novice industry professionals, suggesting that there is a change of opinion as to the importance of sketching formed when recent graduates transition from academia to industry. The results suggest that there is a need to emphasize the importance of sketching and a deeper understanding as to the true utility of CAD tools at each stage of the design process.


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