scholarly journals Increasing physical activity in stroke survivors using STARFISH, an interactive mobile phone application: a pilot study

2016 ◽  
Vol 26 (6) ◽  
pp. 15-15
2016 ◽  
Vol 23 (3) ◽  
pp. 170-177 ◽  
Author(s):  
Lorna Paul ◽  
Sally Wyke ◽  
Stephen Brewster ◽  
Naveed Sattar ◽  
Jason M.R. Gill ◽  
...  

2014 ◽  
Author(s):  
Kien Hoa Ly ◽  
Daniel Beauchamp ◽  
Gerhard Andersson

Research indicates that there is a potential for persuasive technologies to be used as a means for increasing physical activity. In this exploratory work, we developed a mobile web application to gather movement data to explore the potential of a health tool in the context of a dance floor to promote physical activity. We wanted to explore if the mobile application in combination with the context and mechanisms seen in other health applications could drive physical activity. In total, 208 participants generated 20,279 data points through the mobile application on the dance floor. The result from this work points out that the concept should be further investigated in more studies.


2018 ◽  
Author(s):  
Mashfiqui Rabbi ◽  
Min SH Aung ◽  
Geri Gay ◽  
M Cary Reid ◽  
Tanzeem Choudhury

BACKGROUND Chronic pain is a globally prevalent condition. It is closely linked with psychological well-being, and it is often concomitant with anxiety, negative affect, and in some cases even depressive disorders. In the case of musculoskeletal chronic pain, frequent physical activity is beneficial. However, reluctance to engage in physical activity is common due to negative psychological associations (eg, fear) between movement and pain. It is known that encouragement, self-efficacy, and positive beliefs are effective to bolster physical activity. However, given that the majority of time is spent away from personnel who can give such encouragement, there is a great need for an automated ubiquitous solution. OBJECTIVE MyBehaviorCBP is a mobile phone app that uses machine learning on sensor-based and self-reported physical activity data to find routine behaviors and automatically generate physical activity recommendations that are similar to existing behaviors. Since the recommendations are based on routine behavior, they are likely to be perceived as familiar and therefore likely to be actualized even in the presence of negative beliefs. In this paper, we report the preliminary efficacy of MyBehaviorCBP based on a pilot trial on individuals with chronic back pain. METHODS A 5-week pilot study was conducted on people with chronic back pain (N=10). After a week long baseline period with no recommendations, participants received generic recommendations from an expert for 2 weeks, which served as the control condition. Then, in the next 2 weeks, MyBehaviorCBP recommendations were issued. An exit survey was conducted to compare acceptance toward the different forms of recommendations and map out future improvement opportunities. RESULTS In all, 90% (9/10) of participants felt positive about trying the MyBehaviorCBP recommendations, and no participant found the recommendations unhelpful. Several significant differences were observed in other outcome measures. Participants found MyBehaviorCBP recommendations easier to adopt compared to the control (βint=0.42, P<.001) on a 5-point Likert scale. The MyBehaviorCBP recommendations were actualized more (βint=0.46, P<.001) with an increase in approximately 5 minutes of further walking per day (βint=4.9 minutes, P=.02) compared to the control. For future improvement opportunities, participants wanted push notifications and adaptation for weather, pain level, or weekend/weekday. CONCLUSIONS In the pilot study, MyBehaviorCBP’s automated approach was found to have positive effects. Specifically, the recommendations were actualized more, and perceived to be easier to follow. To the best of our knowledge, this is the first time an automated approach has achieved preliminary success to promote physical activity in a chronic pain context. Further studies are needed to examine MyBehaviorCBP’s efficacy on a larger cohort and over a longer period of time.


2016 ◽  
Vol 4 ◽  
Author(s):  
Puszkiewicz Patrycja ◽  
Roberts Anna ◽  
Smith Lee ◽  
Wardle Jane ◽  
Fisher Abi

2010 ◽  
Vol 51 (3-4) ◽  
pp. 287-289 ◽  
Author(s):  
Yoshimi Fukuoka ◽  
Eric Vittinghoff ◽  
So Son Jong ◽  
William Haskell

2014 ◽  
Author(s):  
Kien Hoa Ly ◽  
Daniel Beauchamp ◽  
Gerhard Andersson

Research indicates that there is a potential for persuasive technologies to be used as a means for increasing physical activity. In this exploratory work, we developed a mobile web application to gather movement data to explore the potential of a health tool in the context of a dance floor to promote physical activity. We wanted to explore if the mobile application in combination with the context and mechanisms seen in other health applications could drive physical activity. In total, 208 participants generated 20,279 data points through the mobile application on the dance floor. The result from this work points out that the concept should be further investigated in more studies.


2015 ◽  
Vol 21 (2) ◽  
pp. 119-120 ◽  
Author(s):  
Alfonso M Cueto-Manzano ◽  
Héctor Gallardo-Rincón ◽  
Héctor R Martínez-Ramírez ◽  
Laura Cortés-Sanabria ◽  
Enrique Rojas-Campos ◽  
...  

10.2196/13381 ◽  
2019 ◽  
Vol 7 (6) ◽  
pp. e13381 ◽  
Author(s):  
Up Huh ◽  
Young Jin Tak ◽  
Seunghwan Song ◽  
Sung Woon Chung ◽  
Sang Min Sung ◽  
...  

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