scholarly journals Usability Evaluation for Smart Phone Augmented Reality Application User Interface

2011 ◽  
Vol 16 (1) ◽  
pp. 35-47 ◽  
Author(s):  
Won-Suk Chang ◽  
Yong-Gu Ji
2021 ◽  
Author(s):  
Chiew Jin Hong ◽  
Aun Naa Aun Sung

Abstract Augmented Reality (AR) in the assembly process will improve the user's experience by providing interactive instructions in real time. However, no previous application of AR guided assembly for laptops with a high level of assembly complexity has been developed. The research aims to develop an AR guided assembly application to provide instruction on the assembly of a laptop. The assembly complexity of the laptop was also investigated. The development of the AR application involves the creation of model target, 3D models and animations, and the development of user interface. The laptop assembly consists of ten steps. Each step comprises animated 3D models and text detailing the assembly instructions. Speech recognition has been used to navigate the assembly sequence. The AR application has successfully been developed for laptop assembly with an assembly complexity of 6.63. With the developed application, the performance of the laptop assembly can be accelerated.


Author(s):  
Anatun Nadrah Rosman ◽  
Noor Azah Samsudin ◽  
Azizan Ismail ◽  
Muhammad Syariff Aripin ◽  
Shamsul Kamal Ahmad Khalid

<p>Finding directions to a specific location can be troublesome especially when we are not familiar with a new area. Conventionally, we may want to ask people around or possibly we use Global Positioning System (GPS) navigator. However, using GPS navigator may not be the best solution if the address is not entered accurately.  Therefore, this paper presents an augmented reality (AR) application for location finder guidance. Instead, a user is only required to scan the address indicated on a surface such as card or flyer using smart phone camera.The proposed application has utilized various components of AR technology including multiple image target, virtual button and markerless features. The development of the AR application follows phases of activities in Multimedia Mobile Content Development (MMCD) model. The proposed application is found to be very interactive and convenient in finding directions to specific location.</p>


2018 ◽  
Vol 71 (6) ◽  
pp. 1299-1311
Author(s):  
Thomas Porathe ◽  
Jonas Ekskog

This paper outlines the results of a project to develop and test an augmented reality smart phone application (‘app’) to aid the safety of navigation of leisure sailors with limited navigational skills. The app works in two modes: in the ‘turned off mode’ the app gives an alarm 30 seconds before the boat is predicted to ground. The navigator then immediately stops the boat, picks up the phone and, uses the app to view the surrounding water where NoGo areas less than 3 metres in depth are outlined in red. By panning the smart phone around, safe escape routes with deep water are visible. The prototype app was tested on a group of boat owners in western Norway with very good results, both from technical and usability perspectives. This report outlines the concept of operation of the app, details some of the difficulties encountered in its development and testing, specifies the issues that remain to be resolved to turn the concept into an effective system, and outlines future development plans.


Author(s):  
Ken Chen ◽  
Gimantha Perera ◽  
Li Li ◽  
Xu Xu ◽  
Karen B Chen

Conventional work posture training tools included pamphlets, one-time training orientation, and/or videos. These tools did not always yield satisfactory training outcomes, and the incident rate of work-related musculoskeletal disorders did not substantially lower. In this research, modern augmented reality (AR) technology was leveraged to deliver interactive, holistic, whole-body visual information to convey safe work postures. The developmental procedure followed DMAIC by first defining specifications of training content, which led to the development of the training tool, including 3D reconstruction of a virtual instructor and building of user interface based on user-centered framework. This AR training tool was measured and analyzed through usability evaluation, and quantitative and qualitative data were obtained for cross-validation and usability issue source identification. Findings revealed the utility of 3D reconstruction of a virtual instructor and practicality of adopting conventional usability evaluation method for AR user interface usability evaluation. Feedback from the usability evaluation via questionnaire, think aloud, and post-task open-ended responses are employed to iteratively design the next version of the AR posture training tool.


2018 ◽  
Author(s):  
Kyle Plunkett

This manuscript provides two demonstrations of how Augmented Reality (AR), which is the projection of virtual information onto a real-world object, can be applied in the classroom and in the laboratory. Using only a smart phone and the free HP Reveal app, content rich AR notecards were prepared. The physical notecards are based on Organic Chemistry I reactions and show only a reagent and substrate. Upon interacting with the HP Reveal app, an AR video projection shows the product of the reaction as well as a real-time, hand-drawn curved-arrow mechanism of how the product is formed. Thirty AR notecards based on common Organic Chemistry I reactions and mechanisms are provided in the Supporting Information and are available for widespread use. In addition, the HP Reveal app was used to create AR video projections onto laboratory instrumentation so that a virtual expert can guide the user during the equipment setup and operation.


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