triangle completion
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2021 ◽  
Author(s):  
Jonathan Kelly ◽  
Melynda Hoover ◽  
Taylor Doty ◽  
Alex Renner ◽  
Lucia Cherep ◽  
...  

The wide availability of consumer-oriented virtual reality (VR) equipment has enabled researchers to recruit existing VR owners to participate remotely using their own equipment. Yet, there are many differences between lab environments and home environments, as well as differences between participant samples recruited for lab studies and remote studies. This paper replicates a lab-based experiment on VR locomotion interfaces using a remote sample. Participants completed a triangle-completion task (travel two path legs, then point to the path origin) using their own VR equipment in a remote, unsupervised setting. Locomotion was accomplished using two versions of the teleporting interface varying in availability of rotational self-motion cues. The size of the traveled path and the size of the surrounding virtual environment were also manipulated. Results from remote participants largely mirrored lab results, with overall better performance when rotational self-motion cues were available. Some differences also occurred, including a tendency for remote participants to rely less on nearby landmarks, perhaps due to increased competence with using the teleporting interface to update self-location. This replication study provides insight for VR researchers on aspects of lab studies that may or may not replicate remotely.


Sensors ◽  
2021 ◽  
Vol 21 (21) ◽  
pp. 7384
Author(s):  
Charlotte Brandebusemeyer ◽  
Anna Ricarda Luther ◽  
Sabine U. König ◽  
Peter König ◽  
Silke M. Kärcher

Spatial orientation and navigation depend primarily on vision. Blind people lack this critical source of information. To facilitate wayfinding and to increase the feeling of safety for these people, the “feelSpace belt” was developed. The belt signals magnetic north as a fixed reference frame via vibrotactile stimulation. This study investigates the effect of the belt on typical orientation and navigation tasks and evaluates the emotional impact. Eleven blind subjects wore the belt daily for seven weeks. Before, during and after the study period, they filled in questionnaires to document their experiences. A small sub-group of the subjects took part in behavioural experiments before and after four weeks of training, i.e., a straight-line walking task to evaluate the belt’s effect on keeping a straight heading, an angular rotation task to examine effects on egocentric orientation, and a triangle completion navigation task to test the ability to take shortcuts. The belt reduced subjective discomfort and increased confidence during navigation. Additionally, the participants felt safer wearing the belt in various outdoor situations. Furthermore, the behavioural tasks point towards an intuitive comprehension of the belt. Altogether, the blind participants benefited from the vibrotactile belt as an assistive technology in challenging everyday situations.


2020 ◽  
Author(s):  
Anna Ricarda Luther

Navigating in foreign surroundings necessitates peak concentration for blind travellers. Yet, most navigational aids heavily rely on attentional resources as well as on audition. Audition is a modality of supreme importance for the blind, allowing to react to cues of the immediate environment. Thus, it would be highly beneficial for a navigational aid for the blind to not or only partially rely on attentional resources and be easily interpreted and integrated into behaviour. Following the sensorimotor contingency (SMC) theory, which is embedded in the theoretical framework of embodiment, such endeavour has the potential to succeed by employing sensory augmentation devices. According to SMC theory, statistic regularities termed sensorimotor contingencies coupling action and perception are constitutive of conscious perception. Consequentially, since those regularities differ in between modality, also the qualitative experience of different modalities differ. Following this line of thought, new SMCs can be created through sensory augmentation devices and learned by exploring the SMC. The objective of this study is to further investigate if and to what extent such sensory augmentation device can be integrated into behaviour. Therefore, the weak integration hypothesis and the sub-cognitive processing hypothesis as established by Nagel et al. (2005) will be employed to evaluate the integration according to their criteria.Eleven congenitally and adventitiously blind adult subjects were provided with vibrotactile directional information of the magnetic north around the waist through a device termed naviBelt for seven weeks. At the beginning and at the middle of the study the integration of the signal of five participants was assessed using a battery of behavioural tests. These tests consisted of a straight-line-walking task, an angular rotation task and a triangle completion task. Furthermore, throughout the period of study all participants completed preliminary, weekly and final questionnaires, inspired by Kärcher et al. (2012). The questionnaires allowed to gain a more holistic picture of the subjective experience and the self-assessed benefits of the belt. In addition, two deaf-blind participants were provided with the belt for three to four weeks and answered questionnaires adjusted to their needs.The straight-line-walking task showed instant improvements in path stabilization when provided with the belt. In two participants characteristic behaviour of the sub-cognitive processing hypothesis is obtained. An overall improvement independent of whether the belt is worn or not is especially evident after the training period in the angular rotation task. This indicates an enhanced direction estimation accuracy, which is highly related to the understanding of the belt signal. Evidence for enhanced path integration and navigational skills through the belt can be found in the results of the triangle completion task. For two participants the performance improved even with an additional attentional load, hinting towards sub-cognitive processing.Overall, the data supports the weak integration hypothesis and points towards the sub-cognitive processing hypothesis and thus show that SMCs can be learned, which is in line with the theory of embodiment. Crucially, the study further exemplifies how such integration into behaviour can be of great benefit as assistive device for blind and deaf-blind.


2019 ◽  
Vol 130 (11) ◽  
pp. 2137-2143 ◽  
Author(s):  
E.R. Anson ◽  
M.R. Ehrenburg ◽  
E.X. Wei ◽  
D. Bakar ◽  
E. Simonsick ◽  
...  

2019 ◽  
Author(s):  
Lucia Cherep ◽  
Alex Lim ◽  
Jonathan Kelly ◽  
Alec Ostrander ◽  
Stephen B. Gilbert

Teleporting is a popular interface to allow virtual reality users to explore environments that are larger than the available walking space. When teleporting, the user positions a marker in the virtual environment and is instantly transported without any self-motion cues. Five experiments were designed to evaluate the spatial cognitive consequences of teleporting, and to identify environmental cues that could mitigate those costs. Participants performed a triangle completion task by traversing two outbound path legs before pointing to the unmarked path origin. Locomotion was accomplished via walking or two common implementations of the teleporting interface distinguished by the concordance between movement of the body and movement through the virtual environment. In the partially concordant teleporting interface, participants teleported to translate (change position) but turned the body to rotate. In the discordant teleporting interface, participants teleported to translate and rotate. Across all 5 experiments, discordant teleporting produced larger errors than partially concordant teleporting which produced larger errors than walking, reflecting the importance of translational and rotational self-motion cues. Furthermore, geometric boundaries (room walls or a fence) were necessary to mitigate the spatial cognitive costs associated with teleporting, and landmarks were helpful only in the context of a geometric boundary.


Author(s):  
Jose Dorado ◽  
Pablo Figueroa ◽  
Jean-Remy Chardonnet ◽  
Frederic Merienne ◽  
Tiberio Hernandez

2018 ◽  
Vol 72 (6) ◽  
pp. 1550-1560 ◽  
Author(s):  
Tanya Karn ◽  
Michael E Cinelli

The purpose of this study was to determine the effects of galvanic vestibular stimulation (GVS) on path trajectory and body rotation during a triangle completion task. Participants ( N = 17, female, 18-30 years) completed the triangle completion task in virtual reality using two different size triangles. GVS was delivered at three times each participant’s threshold in either the left or right direction prior to the final leg of the triangle and continued until the participant reached their final position. Whole body kinematics were collected using an NDI Optotrak motion tracking system. Results revealed a significant main effect of GVS on arrival error such that no GVS (NGVS) had significantly smaller arrival errors than when GVS was administered. There was also a significant main effect of GVS on angular error such that NGVS had significantly smaller error than GVSaway and GVStowards. There was no significant difference between GVS trials in path variability during the final leg on route to the final position. These results demonstrate that vestibular perturbation reduced the accuracy of the triangle completion task, affecting path trajectory and body position during a path integration task in the absence of visual cues.


2018 ◽  
Author(s):  
Moira R. Dillon ◽  
Elizabeth S. Spelke

2017 ◽  
Author(s):  
Yuval Hart ◽  
Moira R. Dillon ◽  
Andrew Marantan ◽  
Anna L. Cardenas ◽  
Elizabeth Spelke ◽  
...  

AbstractGeometric reasoning has an inherent dissonance: its abstract axioms and propositions refer to infinitesimal points and infinite straight lines while our perception of the physical world deals with fuzzy dots and curved stripes. How we use these disparate mechanisms to make geometric judgments remains unresolved. Here, we deploy a classically used cognitive geometric task - planar triangle completion - to study the statistics of errors in the location of the missing vertex. Our results show that the mean location has an error proportional to the side of the triangle, the standard deviation is sub-linearly dependent on the side length, and has a negative skewness. These scale-dependent responses directly contradict the conclusions of recent cognitive studies that innate Euclidean rules drive our geometric judgments. To explain our observations, we turn to a perceptual basis for geometric reasoning that balances the competing effects of local smoothness and global orientation of extrapolated trajectories. The resulting mathematical framework captures our observations and further predicts the statistics of the missing angle in a second triangle completion task. To go beyond purely perceptual geometric tasks, we carry out a categorical version of triangle completion that asks about the change in the missing angle after a change in triangle shape. The observed responses show a systematic scale-dependent discrepancy at odds with rule-based Euclidean reasoning, but one that is completely consistent with our framework. All together, our findings point to the use of statistical dynamic models of the noisy perceived physical world, rather than on the abstract rules of Euclid in determining how we reason geometrically.


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