Triangle Completion Task for Children

2018 ◽  
Author(s):  
Moira R. Dillon ◽  
Elizabeth S. Spelke
2017 ◽  
Vol 8 ◽  
Author(s):  
Yanjun Xie ◽  
Robin T. Bigelow ◽  
Scott F. Frankenthaler ◽  
Stephanie A. Studenski ◽  
Scott D. Moffat ◽  
...  

2010 ◽  
Vol 8 (6) ◽  
pp. 1153-1153 ◽  
Author(s):  
E. Chrastil ◽  
W. Warren

2020 ◽  
Author(s):  
Anna Ricarda Luther

Navigating in foreign surroundings necessitates peak concentration for blind travellers. Yet, most navigational aids heavily rely on attentional resources as well as on audition. Audition is a modality of supreme importance for the blind, allowing to react to cues of the immediate environment. Thus, it would be highly beneficial for a navigational aid for the blind to not or only partially rely on attentional resources and be easily interpreted and integrated into behaviour. Following the sensorimotor contingency (SMC) theory, which is embedded in the theoretical framework of embodiment, such endeavour has the potential to succeed by employing sensory augmentation devices. According to SMC theory, statistic regularities termed sensorimotor contingencies coupling action and perception are constitutive of conscious perception. Consequentially, since those regularities differ in between modality, also the qualitative experience of different modalities differ. Following this line of thought, new SMCs can be created through sensory augmentation devices and learned by exploring the SMC. The objective of this study is to further investigate if and to what extent such sensory augmentation device can be integrated into behaviour. Therefore, the weak integration hypothesis and the sub-cognitive processing hypothesis as established by Nagel et al. (2005) will be employed to evaluate the integration according to their criteria.Eleven congenitally and adventitiously blind adult subjects were provided with vibrotactile directional information of the magnetic north around the waist through a device termed naviBelt for seven weeks. At the beginning and at the middle of the study the integration of the signal of five participants was assessed using a battery of behavioural tests. These tests consisted of a straight-line-walking task, an angular rotation task and a triangle completion task. Furthermore, throughout the period of study all participants completed preliminary, weekly and final questionnaires, inspired by Kärcher et al. (2012). The questionnaires allowed to gain a more holistic picture of the subjective experience and the self-assessed benefits of the belt. In addition, two deaf-blind participants were provided with the belt for three to four weeks and answered questionnaires adjusted to their needs.The straight-line-walking task showed instant improvements in path stabilization when provided with the belt. In two participants characteristic behaviour of the sub-cognitive processing hypothesis is obtained. An overall improvement independent of whether the belt is worn or not is especially evident after the training period in the angular rotation task. This indicates an enhanced direction estimation accuracy, which is highly related to the understanding of the belt signal. Evidence for enhanced path integration and navigational skills through the belt can be found in the results of the triangle completion task. For two participants the performance improved even with an additional attentional load, hinting towards sub-cognitive processing.Overall, the data supports the weak integration hypothesis and points towards the sub-cognitive processing hypothesis and thus show that SMCs can be learned, which is in line with the theory of embodiment. Crucially, the study further exemplifies how such integration into behaviour can be of great benefit as assistive device for blind and deaf-blind.


Perception ◽  
10.1068/p3311 ◽  
2002 ◽  
Vol 31 (3) ◽  
pp. 349-374 ◽  
Author(s):  
Melissa J Kearns ◽  
William H Warren ◽  
Andrew P Duchon ◽  
Michael J Tarr

We examined the roles of information from optic flow and body senses (eg vestibular and proprioceptive information) for path integration, using a triangle completion task in a virtual environment. In two experiments, the contribution of optic flow was isolated by using a joystick control. Five circular arenas were used for testing: (B) both floor and wall texture; (F) floor texture only, reducing information for rotation; (W) wall texture only, reducing information for translation; (N) a no texture control condition; and (P) an array of posts. The results indicate that humans can use optic flow for path integration and are differentially influenced by rotational and translational flow. In a third experiment, participants actively walked in arenas B, F, and N, so body senses were also available. Performance shifted from a pattern of underturning to overturning and exhibited decreased variability, similar responses with and without optic flow, and no attrition. The results indicate that path integration can be performed by integrating optic flow, but when information from body senses is available it appears to dominate.


2018 ◽  
Vol 72 (6) ◽  
pp. 1550-1560 ◽  
Author(s):  
Tanya Karn ◽  
Michael E Cinelli

The purpose of this study was to determine the effects of galvanic vestibular stimulation (GVS) on path trajectory and body rotation during a triangle completion task. Participants ( N = 17, female, 18-30 years) completed the triangle completion task in virtual reality using two different size triangles. GVS was delivered at three times each participant’s threshold in either the left or right direction prior to the final leg of the triangle and continued until the participant reached their final position. Whole body kinematics were collected using an NDI Optotrak motion tracking system. Results revealed a significant main effect of GVS on arrival error such that no GVS (NGVS) had significantly smaller arrival errors than when GVS was administered. There was also a significant main effect of GVS on angular error such that NGVS had significantly smaller error than GVSaway and GVStowards. There was no significant difference between GVS trials in path variability during the final leg on route to the final position. These results demonstrate that vestibular perturbation reduced the accuracy of the triangle completion task, affecting path trajectory and body position during a path integration task in the absence of visual cues.


2019 ◽  
Author(s):  
Lucia Cherep ◽  
Alex Lim ◽  
Jonathan Kelly ◽  
Alec Ostrander ◽  
Stephen B. Gilbert

Teleporting is a popular interface to allow virtual reality users to explore environments that are larger than the available walking space. When teleporting, the user positions a marker in the virtual environment and is instantly transported without any self-motion cues. Five experiments were designed to evaluate the spatial cognitive consequences of teleporting, and to identify environmental cues that could mitigate those costs. Participants performed a triangle completion task by traversing two outbound path legs before pointing to the unmarked path origin. Locomotion was accomplished via walking or two common implementations of the teleporting interface distinguished by the concordance between movement of the body and movement through the virtual environment. In the partially concordant teleporting interface, participants teleported to translate (change position) but turned the body to rotate. In the discordant teleporting interface, participants teleported to translate and rotate. Across all 5 experiments, discordant teleporting produced larger errors than partially concordant teleporting which produced larger errors than walking, reflecting the importance of translational and rotational self-motion cues. Furthermore, geometric boundaries (room walls or a fence) were necessary to mitigate the spatial cognitive costs associated with teleporting, and landmarks were helpful only in the context of a geometric boundary.


2021 ◽  
Author(s):  
Jonathan Kelly ◽  
Melynda Hoover ◽  
Taylor Doty ◽  
Alex Renner ◽  
Lucia Cherep ◽  
...  

The wide availability of consumer-oriented virtual reality (VR) equipment has enabled researchers to recruit existing VR owners to participate remotely using their own equipment. Yet, there are many differences between lab environments and home environments, as well as differences between participant samples recruited for lab studies and remote studies. This paper replicates a lab-based experiment on VR locomotion interfaces using a remote sample. Participants completed a triangle-completion task (travel two path legs, then point to the path origin) using their own VR equipment in a remote, unsupervised setting. Locomotion was accomplished using two versions of the teleporting interface varying in availability of rotational self-motion cues. The size of the traveled path and the size of the surrounding virtual environment were also manipulated. Results from remote participants largely mirrored lab results, with overall better performance when rotational self-motion cues were available. Some differences also occurred, including a tendency for remote participants to rely less on nearby landmarks, perhaps due to increased competence with using the teleporting interface to update self-location. This replication study provides insight for VR researchers on aspects of lab studies that may or may not replicate remotely.


1978 ◽  
Vol 21 (4) ◽  
pp. 722-731 ◽  
Author(s):  
Lynn S. Bliss ◽  
Doris V. Allen ◽  
Georgia Walker

Educable and trainable mentally retarded children were administered a story completion task that elicits 14 grammatical structures. There were more correct responses from educable than from trainable mentally retarded children. Both groups found imperatives easiest, and future, embedded, and double-adjectival structures most difficult. The children classed as educable produced more correct responses than those termed trainable for declarative, question, and single-adjectival structures. The cognitive and linguistic processing of both groups is discussed as are the implications for language remediation.


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