youth gambling
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Author(s):  
Dora Dodig Hundric ◽  
Sabina Mandic ◽  
Neven Ricijas

As a response to significant adolescent gambling involvement, a Croatian team of researchers and practitioners developed a universal, comprehensive, evidence-based youth gambling prevention program called “Who Really Wins?”. This study presents the results on its short-term effectiveness following the first national implementation in 18 Croatian cities, with a total of 629 high school students (66.5% male) who completed the program. A design with two measurement sessions (pre-test and post-test) was used to explore the short-term effects of the program on gambling-related knowledge and cognition, frequency of gambling, and various socio-emotional skills. The results showed significant effects when it comes to knowledge, cognitive distortions, and the frequency of sports betting and playing lottery games. Furthermore, the program had no harmful effects on any of the measured variables. The results are interpreted in terms of methodological challenges in measuring effects, possible improvements of the program, and implications for future evaluation research.



2021 ◽  
Vol 114 ◽  
pp. 106685
Author(s):  
Philip W.S. Newall ◽  
Alex M.T. Russell ◽  
Steve Sharman ◽  
Lukasz Walasek
Keyword(s):  


2021 ◽  
Vol 11 ◽  
Author(s):  
Jing Shi ◽  
Michelle Colder Carras ◽  
Marc N. Potenza ◽  
Nigel E. Turner

Internet gambling has become a popular activity among some youth. Vulnerable youth may be particularly at risk due to limited harm reduction and enforcement measures. This article explores age restrictions and other harm reduction measures relating to youth and young adult online gambling. A systematic rapid review was conducted by searching eight databases. Additional articles on online gambling (e.g., from references) were later included. To place this perspective into context, articles on adult gambling, land-based gambling, and substance use and other problematic behaviors were also considered. Several studies show promising findings for legally restricting youth from gambling in that such restrictions may reduce the amount of youth gambling and gambling-related harms. However, simply labeling an activity as “age-restricted” may not deter youth from gambling; in some instances, it may generate increased appeal for gambling. Therefore, advertising and warning labels should be examined in conjunction with age restrictions. Recommendations for age enforcement strategies, advertising, education, and warning labels are made to help multiple stakeholders including policymakers and public health officials internationally. Age restrictions in online gambling should consider multiple populations including youth and young adults. Prevention and harm reduction in gambling should examine how age-restriction strategies may affect problem gambling and how they may be best enforced across gambling platforms. More research is needed to protect youth with respect to online gambling.



2020 ◽  
Vol 9 (3) ◽  
pp. 863-868 ◽  
Author(s):  
Philip W.S. Newall ◽  
Alex M.T. Russell ◽  
Steve Sharman ◽  
Lukasz Walasek

AbstractBackground and aims: The UK allows a number of gambling products to be legally used by people under the age of 18. The aim of this study was to explore associations between recalled legal usage of five youth gambling products and adult disordered gambling. Methods: A retrospective cross-sectional study of 1,057 adult UK gamblers, aged 18–40. Recalled legal use of five youth gambling products (category D fruit machines, coin push machines, crane grab machines, the National Lottery, and National Lottery scratchcards) was correlated with adult disordered gambling symptoms as measured by the Problem Gambling Severity Index (PGSI). Results: Recalled rates of legal engagement with each product ranged from 50.9% for Category D fruit machines to 96.6% for coin push machines. For category D fruit machines, the National Lottery, and National Lottery scratchcards, merely having legally engaged with these products as a child was associated with adult disordered gambling. Furthermore, higher levels of recalled legal youth usage with each of the five products was also associated with adult disordered gambling. Discussion and conclusions: These results relate to recent government proposals to increase the National Lottery scratchcard legal age to 18, and add to a wider literature on youth gambling and subsequent gambling-related harm.



2020 ◽  
Author(s):  
Philip Warren Stirling Newall ◽  
Alex M T Russell ◽  
Steve Sharman ◽  
Lukasz Walasek

The UK is rare in allowing a number of gambling forms to be used legally by children under the age of 18. Some previous research indicates that adult problem gamblers are more likely to recollect using these products as children. However, no research has as yet assessed recollected levels of use irrespective of adult gambling status, or investigated these issues in other countries. This is relevant given that at least two of the tested products, coin push machines and crane grab machines, exist in other countries. The present research involves cross-sectional surveys conducted amongst UK (N=2,010) and Australian adults (N=640), associating recollected legal youth gambling usage with past 12-month gambling, and levels of problem gambling amongst adult gamblers. Adult gamblers recollected using more legal youth gambling products than non-gamblers. For example, 66.6% of UK gamblers reported legally buying National Lottery tickets aged 16-17, compared to 20.9% of UK non-gamblers; 60.8% of Australian gamblers reported using coin push machines as a child, compared to 48.6% of Australian non-gamblers. Overall, 18 of 19 tested associations were significant and in the hypothesized direction for the UK sample, compared to five of eight for the Australian sample. The legal provision of gambling to children is a topic for further international research and policy consideration.



2020 ◽  
Author(s):  
Philip Warren Stirling Newall ◽  
Alex M T Russell ◽  
Steve Sharman ◽  
Lukasz Walasek

The UK is rare in allowing a number of gambling forms to be used legally by children under the age of 18. Some previous research indicates that adult problem gamblers are more likely to recollect using these products as children. However, no research has as yet assessed recollected levels of use irrespective of adult gambling status, or investigated these issues in other countries. This is relevant given that at least two of the tested products, coin push machines and crane grab machines, exist in other countries. The present research involves cross-sectional surveys conducted amongst UK (N=2,010) and Australian adults (N=640), associating recollected legal youth gambling usage with past 12-month gambling, and levels of problem gambling amongst adult gamblers. Adult gamblers recollected using more legal youth gambling products than non-gamblers. For example, 66.6% of UK gamblers reported legally buying National Lottery tickets aged 16-17, compared to 20.9% of UK non-gamblers; 60.8% of Australian gamblers reported using coin push machines as a child, compared to 48.6% of Australian non-gamblers. Overall, 18 of 19 tested associations were significant and in the hypothesized direction for the UK sample, compared to five of eight for the Australian sample. The legal provision of gambling to children is a topic for further international research and policy consideration.



2020 ◽  
Author(s):  
Philip Warren Stirling Newall ◽  
Alex M T Russell ◽  
Steve Sharman ◽  
Lukasz Walasek

Background and aims: The UK allows a number of gambling products to be legally used by people under the age of 18. The aim of this study was to explore associations between recalled legal usage of five youth gambling products and adult disordered gambling.Methods: A retrospective cross-sectional study of 1,057 adult UK gamblers, aged 18 – 40. Recalled legal use of five youth gambling products (category D fruit machines, coin push machines, crane grab machines, the National Lottery, and National Lottery scratchcards) was correlated with adult disordered gambling symptoms as measured by the Problem Gambling Severity Index.Results: Recalled rates of legal engagement with each product ranged from 50.9% for Category D fruit machines to 96.6% for coin push machines. For category D fruit machines, the National Lottery, and National Lottery scratchcards, merely having legally engaged with these products as a child was associated with adult disordered gambling. Furthermore, higher levels of recalled legal youth usage with each of the five products was also associated with adult disordered gambling.Discussion and conclusions: These results relate to recent government proposals to increase the National Lottery scratchcard legal age to 18, and add to a wider literature on youth gambling and subsequent gambling-related harm.





2020 ◽  
Author(s):  
Philip Warren Stirling Newall ◽  
Alex M T Russell ◽  
Steve Sharman ◽  
Lukasz Walasek

The potential effects of exposing children aged under 18 to gambling is an area of concern for researchers and policy-makers around the world. The UK is rare in that it allows for a number of gambling products to be legally used by people under the age of 18. The present research is a retrospective cross-sectional study of 1,052 adult UK gamblers, aged 18 - 40. Five legal youth gambling products were considered: Category D fruit machines, the National Lottery, National Lottery scratchcards, coin push machines, and crane grab machines. Recalled rates of legal youth engagement were high, ranging from 53.7% for Category D fruit machines to 93.4% for coin push machines. Across each product, merely having used a legal youth gambling product in the past was not associated with adult disordered gambling, except for scratchcards. However, higher levels of recollected legal youth engagement with each of the five products was robustly associated with adult disordered gambling. These results are relevant to recent government proposals to increase the legal age on National Lottery scratchcards to 18, and are consistent with previous results on early exposure to gambling and subsequent gambling-related harm.



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