Automatic maker is meant as a device to produce (or compose) things by itself, by
a model, customization or a program. Nowadays the most advanced automatic makers in mass use are 3D-printers.The purpose of the paper is to present methods of generating various Olympiad tasks by using evident images of virtual automatic makers. As a perspective, production (performing) of processes is also considered (as automatic 4D-makers). Besides of the main operation: putting a pixel (voxel), the following primitives with virtual things can be involved: cutting; gluing; putting a building block; erasing a building block; copying a fragment, (for 4D-) shifting a building block. Tasks are generated naturally: to make a given thing (perform a given simple process) optimally in any sense (with respect to time; to number of primitives; to number of building blocks etc.). Such tasks are well-understood, have short formulations and are difficult to be solved even with initial data of small volume; a “brute force” method is either inapplicable or gives too overestimate of complexity.