spoken dialogue systems
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2021 ◽  
Vol 12 (2) ◽  
pp. 81-114
Author(s):  
Stefan Ultes ◽  
Wolfgang Maier

Learning suitable and well-performing dialogue behaviour in statistical spoken dialogue systems has been in the focus of research for many years. While most work that is based on reinforcement learning employs an objective measure like task success for modelling the reward signal, we propose to use a reward signal based on user satisfaction. We propose a novel estimator and show that it outperforms all previous estimators while learning temporal dependencies implicitly. We show in simulated experiments that a live user satisfaction estimation model may be applied resulting in higher estimated satisfaction whilst achieving similar success rates. Moreover, we show that a satisfaction estimation model trained on one domain may be applied in many other domains that cover a similar task. We verify our findings by employing the model to one of the domains for learning a policy from real users and compare its performance to policies using user satisfaction and task success acquired directly from the users as reward.


Author(s):  
Rivka Levitan

Entrainment, the phenomenon of conversational partners’ speech becoming more similar to each other, is generally accepted to be an important aspect of human-human and human-machine communication. However, there is a gap between accepted psycholinguistic models of entrainment and the body of empirical findings, which includes a large number of unexplained negative results. Existing research does not provide insights specific enough to guide the implementation of entraining spoken dialogue systems or the interpretation of entrainment as a measure of quality. A more integrated model of entrainment is proposed, which looks for consistent explanations of entrainment behavior on specific features and how they interact with speaker, session, and utterance characteristics.


2020 ◽  
Vol 10 (11) ◽  
pp. 3960
Author(s):  
Manex Serras ◽  
Laura García-Sardiña ◽  
Bruno Simões ◽  
Hugo Álvarez ◽  
Jon Arambarri

The nature of industrial manufacturing processes and the continuous need to adapt production systems to new demands require tools to support workers during transitions to new processes. At the early stage of transitions, human error rate is often high and the impact in quality and production loss can be significant. Over the past years, eXtended Reality (XR) technologies (such as virtual, augmented, immersive, and mixed reality) have become a popular approach to enhance operators’ capabilities in the Industry 4.0 paradigm. The purpose of this research is to explore the usability of dialogue-based XR enhancement to ease the cognitive burden associated with manufacturing tasks, through the augmentation of linked multi-modal information available to support operators. The proposed Interactive XR architecture, using the Spoken Dialogue Systems’ modular and user-centred architecture as a basis, was tested in two use case scenarios: the maintenance of a robotic gripper and as a shop-floor assistant for electric panel assembly. In both cases, we have confirmed a high user acceptance rate with an efficient knowledge communication and distribution even for operators without prior experience or with cognitive impairments, therefore demonstrating the suitability of the solution for assisting human workers in industrial manufacturing processes. The results endorse an initial validation of the Interactive XR architecture to achieve a multi-device and user-friendly experience to solve industrial processes, which is flexible enough to encompass multiple tasks.


Sensors ◽  
2020 ◽  
Vol 20 (9) ◽  
pp. 2740 ◽  
Author(s):  
Oleg Akhtiamov ◽  
Ingo Siegert ◽  
Alexey Karpov ◽  
Wolfgang Minker

Human-machine addressee detection (H-M AD) is a modern paralinguistics and dialogue challenge that arises in multiparty conversations between several people and a spoken dialogue system (SDS) since the users may also talk to each other and even to themselves while interacting with the system. The SDS is supposed to determine whether it is being addressed or not. All existing studies on acoustic H-M AD were conducted on corpora designed in such a way that a human addressee and a machine played different dialogue roles. This peculiarity influences speakers’ behaviour and increases vocal differences between human- and machine-directed utterances. In the present study, we consider the Restaurant Booking Corpus (RBC) that consists of complexity-identical human- and machine-directed phone calls and allows us to eliminate most of the factors influencing speakers’ behaviour implicitly. The only remaining factor is the speakers’ explicit awareness of their interlocutor (technical system or human being). Although complexity-identical H-M AD is essentially more challenging than the classical one, we managed to achieve significant improvements using data augmentation (unweighted average recall (UAR) = 0.628) over native listeners (UAR = 0.596) and a baseline classifier presented by the RBC developers (UAR = 0.539).


2020 ◽  
Vol 17 (2) ◽  
pp. 221-257
Author(s):  
Veronika Timpe-Laughlin ◽  
Judit Dombi

AbstractNew technology such as fully-automated interactive spoken dialogue systems (SDS), which allow learners to engage in multi-turn conversations with an automated agent, could provide a means for second and foreign language learners (L2) to practice form-function-context mappings in oral interaction. In this study, we investigated how learners interacted with an automated agent as they engaged in an SDS task that required them to make two requests. We examined the requests employed by 107 L2 learners, exploring in particular the request strategies and modifications used. We first transcribed verbatim all audio-recorded dialogues. Then, all turns were coded as to whether they contained a request or not. All turns that were identified as including requests were then coded for four categories adopted from Cross-cultural Speech Act Realization Patterns project: (1) Level of directness, (2) Request strategy, (3) External modifiers, and (4) Internal modifiers. Direct requests were most frequently used and learners’ preferred request strategies were want-statements and query preparatories. Additionally, they employed more internal than external modifications – a finding that seems contrary to most interlanguage studies on request realization. Moreover, we found distinct request realizations when comparing L1 Hungarian and L1 Japanese learners of English. We discuss the findings with regard to previous interlanguage studies on request realization, the potential impact of an automated agent, and ways automated spoken dialog systems might be used to implement individualized feedback to raise learners’ pragmatic awareness.


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