multiagent planning
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2021 ◽  
Vol 70 ◽  
pp. 955-1001
Author(s):  
Frits De Nijs ◽  
Erwin Walraven ◽  
Mathijs De Weerdt ◽  
Matthijs Spaan

In domains such as electric vehicle charging, smart distribution grids and autonomous warehouses, multiple agents share the same resources. When planning the use of these resources, agents need to deal with the uncertainty in these domains. Although several models and algorithms for such constrained multiagent planning problems under uncertainty have been proposed in the literature, it remains unclear when which algorithm can be applied. In this survey we conceptualize these domains and establish a generic problem class based on Markov decision processes. We identify and compare the conditions under which algorithms from the planning literature for problems in this class can be applied: whether constraints are soft or hard, whether agents are continuously connected, whether the domain is fully observable, whether a constraint is momentarily (instantaneous) or on a budget, and whether the constraint is on a single resource or on multiple. Further we discuss the advantages and disadvantages of these algorithms. We conclude by identifying open problems that are directly related to the conceptualized domains, as well as in adjacent research areas.


Author(s):  
Daniel Furelos-Blanco ◽  
Anders Jonsson

In this work we present a novel approach to solving concurrent multiagent planning problems in which several agents act in parallel. Our approach relies on a compilation from concurrent multiagent planning to classical planning, allowing us to use an off-the-shelf classical planner to solve the original multiagent problem. The solution can be directly interpreted as a concurrent plan that satisfies a given set of concurrency constraints, while avoiding the exponential blowup associated with concurrent actions. Our planner is the first to handle action effects that are conditional on what other agents are doing. Theoretically, we show that the compilation is sound and complete. Empirically, we show that our compilation can solve challenging multiagent planning problems that require concurrent actions.


2017 ◽  
Vol 26 (05) ◽  
pp. 1760018 ◽  
Author(s):  
Aurélie Beynier

Multiagent patrolling is the problem faced by a set of agents that have to visit a set of sites to prevent or detect some threats or illegal actions. Although it is commonly assumed that patrollers share a common objective, the issue of cooperation between the patrollers has received little attention. Over the last years, the focus has been put on patrolling strategies to prevent a one-shot attack from an adversary. This adversary is usually assumed to be fully rational and to have full observability of the system. Most approaches are then based on game theory and consists in computing a best response strategy. Nonetheless, when patrolling frontiers, detecting illegal fishing or poaching; patrollers face multiple adversaries with limited observability and rationality. Moreover, adversaries can perform multiple illegal actions over time and space and may change their strategies as time passes. In this paper, we propose a multiagent planning approach that enables effective cooperation between a team of patrollers in uncertain environments. Patrolling agents are assumed to have partial observability of the system. Our approach allows the patrollers to learn a generic and stochastic model of the adversaries based on the history of observations. A wide variety of adversaries can thus be considered with strategies ranging from random behaviors to fully rational and informed behaviors. We show that the multiagent planning problem can be formalized by a non-stationary DEC- POMDP. In order to deal with the non-stationary, we introduce the notion of context. We then describe an evolutionary algorithm to compute patrolling strategies on-line, and we propose methods to improve the patrollers’ performance.


Complexity ◽  
2017 ◽  
Vol 2017 ◽  
pp. 1-12 ◽  
Author(s):  
Tamás Kalmár-Nagy ◽  
Giovanni Giardini ◽  
Bendegúz Dezső Bak

The classical Multiple Traveling Salesmen Problem is a well-studied optimization problem. Given a set ofngoals/targets andmagents, the objective is to findmround trips, such that each target is visited only once and by only one agent, and the total distance of these round trips is minimal. In this paper we describe the Multiagent Planning Problem, a variant of the classical Multiple Traveling Salesmen Problem: given a set ofngoals/targets and a team ofmagents,msubtours (simple paths) are sought such that each target is visited only once and by only one agent. We optimize for minimum time rather than minimum total distance; therefore the objective is to find the Team Plan in which the longest subtour is as short as possible (a min–max problem). We propose an easy to implement Genetic Algorithm Inspired Descent (GAID) method which evolves a set of subtours using genetic operators. We benchmarked GAID against other evolutionary algorithms and heuristics. GAID outperformed the Ant Colony Optimization and the Modified Genetic Algorithm. Even though the heuristics specifically developed for Multiple Traveling Salesmen Problem (e.g.,k-split, bisection) outperformed GAID, these methods cannot solve the Multiagent Planning Problem. GAID proved to be much better than an open-source Matlab Multiple Traveling Salesmen Problem solver.


AI Magazine ◽  
2016 ◽  
Vol 37 (3) ◽  
pp. 109-115 ◽  
Author(s):  
Antonín Komenda ◽  
Michal Stolba ◽  
Daniel L. Kovacs

This article reports on the first international Competition of Distributed and Multiagent Planners (CoDMAP). The competition focused on cooperative domain-independent planners compatible with a minimal multiagent extension of the classical planning model. The motivations for the competition were manifold: to standardize the problem description language with a common set of benchmarks, to promote development of multiagent planners both inside and outside of the multiagent research community, and to serve as a prototype for future multiagent planning competitions. The article provides an overview of cooperative multiagent planning, describes a novel variant of standardized input language for encoding mutliagent planning problems and summarizes the key points of organization, competing planners and results of the competition.


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