dense 3d reconstruction
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2021 ◽  
Vol 13 (22) ◽  
pp. 4569
Author(s):  
Liyang Zhou ◽  
Zhuang Zhang ◽  
Hanqing Jiang ◽  
Han Sun ◽  
Hujun Bao ◽  
...  

This paper presents an accurate and robust dense 3D reconstruction system for detail preserving surface modeling of large-scale scenes from multi-view images, which we named DP-MVS. Our system performs high-quality large-scale dense reconstruction, which preserves geometric details for thin structures, especially for linear objects. Our framework begins with a sparse reconstruction carried out by an incremental Structure-from-Motion. Based on the reconstructed sparse map, a novel detail preserving PatchMatch approach is applied for depth estimation of each image view. The estimated depth maps of multiple views are then fused to a dense point cloud in a memory-efficient way, followed by a detail-aware surface meshing method to extract the final surface mesh of the captured scene. Experiments on ETH3D benchmark show that the proposed method outperforms other state-of-the-art methods on F1-score, with the running time more than 4 times faster. More experiments on large-scale photo collections demonstrate the effectiveness of the proposed framework for large-scale scene reconstruction in terms of accuracy, completeness, memory saving, and time efficiency.


Author(s):  
Lan Hu ◽  
Laurent Kneip

AbstractThe present work proposes a solution to the challenging problem of registering two partial point sets of the same object with very limited overlap. We leverage the fact that most objects found in man-made environments contain a plane of symmetry. By reflecting the points of each set with respect to the plane of symmetry, we can largely increase the overlap between the sets and therefore boost the registration process. However, prior knowledge about the plane of symmetry is generally unavailable or at least very hard to find, especially with limited partial views. Finding this plane could strongly benefit from a prior alignment of the partial point sets. We solve this chicken-and-egg problem by jointly optimizing the relative pose and symmetry plane parameters. We present a globally optimal solver by employing the branch-and-bound paradigm and thereby demonstrate that joint symmetry plane fitting leads to a great improvement over the current state of the art in globally optimal point set registration for common objects. We conclude with an interesting application of our method to dense 3D reconstruction of scenes with repetitive objects.


2021 ◽  
Vol 6 (1) ◽  
pp. 1-3
Author(s):  
Sina Farsangi ◽  
Mohamed A. Naiel ◽  
Mark Lamm ◽  
Paul Fieguth

Structured Light (SL) patterns generated based on pseudo-random arrays are widely used for single-shot 3D reconstruction using projector-camera systems. These SL images consist of a set of tags with different appearances, where these patterns will be projected on a target surface, then captured by a camera and decoded. The precision of localizing these tags from captured camera images affects the quality of the pixel-correspondences between the projector and the camera, and consequently that of the derived 3D shape. In this paper, we incorporate a quadrilateral representation for the detected SL tags that allows the construction of robust and accurate pixel-correspondences and the application of a spatial rectification module that leads to high tag classification accuracy. When applying the proposed method to single-shot 3D reconstruction, we show the effectiveness of this method over a baseline in estimating denser and more accurate 3D point-clouds.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Yunting Gu ◽  
Jinguang Lv ◽  
Jian Bo ◽  
Baixuan Zhao ◽  
Yupeng Chen ◽  
...  

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