attention capture
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2021 ◽  
Author(s):  
◽  
Joshua James Foster

<p>The threat-capture hypothesis posits a threat-detection system that automatically directs visual attention to threat-related stimuli (e.g., angry facial expressions) in the environment. Importantly, this system is theorised to operate preattentively, processing all input across the visual field in parallel, prior to the operation of selective attention. The threat-capture hypothesis generates two predictions. First, because the threat-detection system directs attention to threat automatically, threat stimuli should capture attention when they are task-irrelevant and the observer has no intention to attend to them. Second, because the threat-detection system operates preattentively, threat stimuli should capture attention even when it is engaged elsewhere. This thesis tested these predictions using behavioural measures of attention capture in conjunction with the N2pc, an event-related potential (ERP) index of attention selection. Experiment 1 tested the first prediction of the threat-capture hypothesis – that threat stimuli capture attention when they are task-irrelevant. Participants performed a dot-probe task in which pairs of face cues – one angry and one neutral – preceded a lateral target. On some trials, the faces were Fourier phase-scrambled to control for low-level visual properties. Consistent with the threat-capture hypothesis, an N2pc was observed for angry faces, suggesting they captured attention despite being completely task-irrelevant. Interestingly, this effect remained when faces were Fourier phase-scrambled, suggesting it is low-level visual properties that drive attention capture by angry faces. Experiments 2A and 2B tested the second prediction of the threat capture hypothesis – that threat stimuli capture attention when it is engaged elsewhere. Participants performed a primary task in which they searched a column of letters at fixation for a target letter. The perceptual load of this task was manipulated to ensure that attentional resources were consumed by this task. Thus there were high and low perceptual load conditions in these experiments. Task-irrelevant angry faces interfered with task performance when the perceptual load of the task was high but not when it was low (Experiment 2A). Similarly, angry faces elicited an N2pc, indicating that they captured attention, but only when perceptual load was high and when faces were phase-scrambled (Experiment 2B). These experiments further suggest that low-level visual factors are important in attention capture by angry faces. These results appear to be inconsistent with the threat-capture hypothesis, and suggest that angry faces do not necessarily capture attention when it is engaged elsewhere.</p>


2021 ◽  
Author(s):  
◽  
Joshua James Foster

<p>The threat-capture hypothesis posits a threat-detection system that automatically directs visual attention to threat-related stimuli (e.g., angry facial expressions) in the environment. Importantly, this system is theorised to operate preattentively, processing all input across the visual field in parallel, prior to the operation of selective attention. The threat-capture hypothesis generates two predictions. First, because the threat-detection system directs attention to threat automatically, threat stimuli should capture attention when they are task-irrelevant and the observer has no intention to attend to them. Second, because the threat-detection system operates preattentively, threat stimuli should capture attention even when it is engaged elsewhere. This thesis tested these predictions using behavioural measures of attention capture in conjunction with the N2pc, an event-related potential (ERP) index of attention selection. Experiment 1 tested the first prediction of the threat-capture hypothesis – that threat stimuli capture attention when they are task-irrelevant. Participants performed a dot-probe task in which pairs of face cues – one angry and one neutral – preceded a lateral target. On some trials, the faces were Fourier phase-scrambled to control for low-level visual properties. Consistent with the threat-capture hypothesis, an N2pc was observed for angry faces, suggesting they captured attention despite being completely task-irrelevant. Interestingly, this effect remained when faces were Fourier phase-scrambled, suggesting it is low-level visual properties that drive attention capture by angry faces. Experiments 2A and 2B tested the second prediction of the threat capture hypothesis – that threat stimuli capture attention when it is engaged elsewhere. Participants performed a primary task in which they searched a column of letters at fixation for a target letter. The perceptual load of this task was manipulated to ensure that attentional resources were consumed by this task. Thus there were high and low perceptual load conditions in these experiments. Task-irrelevant angry faces interfered with task performance when the perceptual load of the task was high but not when it was low (Experiment 2A). Similarly, angry faces elicited an N2pc, indicating that they captured attention, but only when perceptual load was high and when faces were phase-scrambled (Experiment 2B). These experiments further suggest that low-level visual factors are important in attention capture by angry faces. These results appear to be inconsistent with the threat-capture hypothesis, and suggest that angry faces do not necessarily capture attention when it is engaged elsewhere.</p>


Author(s):  
Christina Breil ◽  
Lynn Huestegge ◽  
Anne Böckler

Abstract Human attention is strongly attracted by direct gaze and sudden onset motion. The sudden direct-gaze effect refers to the processing advantage for targets appearing on peripheral faces that suddenly establish eye contact. Here, we investigate the necessity of social information for attention capture by (sudden onset) ostensive cues. Six experiments involving 204 participants applied (1) naturalistic faces, (2) arrows, (3) schematic eyes, (4) naturalistic eyes, or schematic facial configurations (5) without or (6) with head turn to an attention-capture paradigm. Trials started with two stimuli oriented towards the observer and two stimuli pointing into the periphery. Simultaneous to target presentation, one direct stimulus changed to averted and one averted stimulus changed to direct, yielding a 2 × 2 factorial design with direction and motion cues being absent or present. We replicated the (sudden) direct-gaze effect for photographic faces, but found no corresponding effects in Experiments 2–6. Hence, a holistic and socially meaningful facial context seems vital for attention capture by direct gaze. Statement of significance The present study highlights the significance of context information for social attention. Our findings demonstrate that the direct-gaze effect, that is, the prioritization of direct gaze over averted gaze, critically relies on the presentation of a meaningful holistic and naturalistic facial context. This pattern of results is evidence in favor of early effects of surrounding social information on attention capture by direct gaze.


2021 ◽  
Vol 9 (2) ◽  
pp. 41-46
Author(s):  
Giovanna Farias Feijó Belinasso ◽  
Luiz Fernando Guesser, ◽  
Ellen Casanova Nunes ◽  
Janaína Nones Silveira

The teaching of mathematics linked to logic and reasoning is a great challenge for students of architecture and urbanism because, although relevant and required for an professional training appropriate, many students to show hardship or unmotivated in their subjects. In order to develop a better learning strategy, this job offer to show a project development a new teaching methodology and use of a didactic game able to do logical inquiry and mathematical reasoning to turned at the application of architectural projects. For this to happen. A quiz was started applied in students class about logic and reasoning in the architecture and urbanism course in the Vale do Itajaí (UNIVALI) University in Florianópolis and Balneário Camboriú. Then, a didactic game using inverted classroom concepts and mathematical subjects with easy and hard level linked to practical applications of students' to your professional future life was created and applied. The results obtained showed that 70% students reported doing mathematics difficulty, and 80% considered that didactic games may be a viable alternative to better e-learning. Search results also prove us that the use of the inverted methodology in the classroom associated with process of learning to mathematics students when linked in the challenges of the students' in your professional future life, are work tools main to attention capture for students. A important factor that will can contribute to the better learning and dissemination of mathematical and logical reasoning considered to be of greater complexity


2021 ◽  
Vol 168 ◽  
pp. S191-S192
Author(s):  
Yalan Chen ◽  
Jianliang Luo ◽  
Hui Chu ◽  
Yafei Wang ◽  
Ling Wang
Keyword(s):  

2021 ◽  
Vol 168 ◽  
pp. S192
Author(s):  
Jianliang Luo ◽  
Yalan Chen ◽  
Hui Chu ◽  
Yafei Wang ◽  
Ling Wang
Keyword(s):  

2021 ◽  
pp. 1-4
Author(s):  
Eric Ruthruff ◽  
Christopher Hauck ◽  
Mei-Ching Lien
Keyword(s):  

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