scholarly journals Interactive Virtual Reality Assessment of Aggressive Social Information Processing in Boys with Behavior Problems: A Pilot Study

Author(s):  
Rogier E. J. Verhoef ◽  
Anouk van Dijk ◽  
Esmée E. Verhulp ◽  
Bram O. de Castro
2007 ◽  
Vol 101 (2) ◽  
pp. 547-554 ◽  
Author(s):  
Kerry Kazura ◽  
Rachel Flanders

This pilot study tested a new enactive measure of social information-processing skills and investigated whether preschool children's goals were related to their strategies during hypothetical conflict situations. Children (13 boys, 12 girls) ages 3 to 6 years (three 3-yr.-olds, three 4-yr.-olds, 11 5-yr.-olds, and eight 6-yr.-olds) engaged in a puppet interview of six hypothetical situations. Significant correlations were found between goals and strategies of the adapted version of Chung and Asher's Children's Conflict Resolution Measure, suggesting that preschool children who endorsed friendship goals tended to select more prosocial strategies (.41). Children who endorsed more retaliation goals tended to select more hostile strategies (.67) but fewer prosocial strategies (−.4.1), and children who endorsed more avoidance goals tended to select more adult-seeking strategies (.45).


2015 ◽  
Vol 23 (2) ◽  
pp. 228-241 ◽  
Author(s):  
M. Van Nieuwenhuijzen ◽  
M. M. Van Rest ◽  
P. J. C. M. Embregts ◽  
A. Vriens ◽  
S. Oostermeijer ◽  
...  

2003 ◽  
Vol 74 (2) ◽  
pp. 374-393 ◽  
Author(s):  
Kenneth A. Dodge ◽  
Jennifer E. Lansford ◽  
Virginia Salzer Burks ◽  
John E. Bates ◽  
Gregory S. Pettit ◽  
...  

Author(s):  
Rogier E. J. Verhoef ◽  
Esmée E. Verhulp ◽  
Anouk van Dijk ◽  
Bram O. de Castro

AbstractThis study examined whether interactive Virtual Reality (VR) provides a more ecologically valid assessment of children’s aggressive social information processing (SIP) and aggressive responses than a standard vignette-based assessment. We developed a virtual classroom where children could meet and play games with virtual peers. Participants were boys (N = 184; ages 7–13) from regular education and special education for children with disruptive behavior problems. They reported on their SIP in four scenarios (i.e., two instrumental gain and two provocation scenarios) presented through both interactive VR and vignettes. Teachers reported on children’s real-life aggressive behavior and reactive and proactive motives for aggression. Results demonstrated that children found the interactive VR assessment more emotionally engaging and immersive than the vignette-based assessment. Moreover, compared to vignettes, the interactive VR assessment evoked higher levels of aggressive SIP and responses in provocation scenarios only. Results supported the enhanced predictive validity of the interactive VR assessment of children’s aggressive SIP and responses, which predicted children’s real-life aggression above and beyond the vignette-based assessment with 2 to 12% additional explained variance. Similar results were found for children’s real-life reactive and proactive motives for aggression, with 3 to 12% additional variance explained by interactive VR above and beyond vignettes. Interactive VR did not, however, evoke larger individual differences (i.e., variances) in children’s aggressive SIP and responses than vignettes. Together, these findings suggest that interactive VR provides a more ecologically valid method to assess children’s aggressive SIP and responses than hypothetical vignettes.


2006 ◽  
Vol 27 (2) ◽  
pp. 108-115 ◽  
Author(s):  
Ana-Maria Vranceanu ◽  
Linda C. Gallo ◽  
Laura M. Bogart

The present study investigated whether a social information processing bias contributes to the inverse association between trait hostility and perceived social support. A sample of 104 undergraduates (50 men) completed a measure of hostility and rated videotaped interactions in which a speaker disclosed a problem while a listener reacted ambiguously. Results showed that hostile persons rated listeners as less friendly and socially supportive across six conversations, although the nature of the hostility effect varied by sex, target rated, and manner in which support was assessed. Hostility and target interactively impacted ratings of support and affiliation only for men. At least in part, a social information processing bias could contribute to hostile persons' perceptions of their social networks.


2008 ◽  
Author(s):  
Jonathan M. Kurss ◽  
Anna E. Craig ◽  
Jennifer Reiter-Purtill ◽  
Kathryn Vannatta ◽  
Cynthia Gerhardt

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