Digital Preservation Lifecycle Management for Multi-media Collections

Author(s):  
Arcot Rajasekar ◽  
Reagan Moore ◽  
Fran Berman ◽  
Brian Schottlaender
2020 ◽  
Vol 64 (1-4) ◽  
pp. 621-629
Author(s):  
Yingsong Zhao ◽  
Cherdpong Jomdecha ◽  
Shejuan Xie ◽  
Zhenmao Chen ◽  
Pan Qi ◽  
...  

In this paper, the conventional database type fast forward solver for efficient simulation of eddy current testing (ECT) signals is upgraded by using an advanced multi-media finite element (MME) at the crack edge for treating inversion of complex shaped crack. Because the analysis domain is limited at the crack region, the fast forward solver can significantly improve the numerical accuracy and efficiency once the coefficient matrices of the MME can be properly calculated. Instead of the Gauss point classification, a new scheme to calculate the coefficient matrix of the MME is proposed and implemented to upgrade the ECT fast forward solver. To verify its efficiency and the feasibility for reconstruction of complex shaped crack, several cracks were reconstructed through inverse analysis using the new MME scheme. The numerical results proved that the upgraded fast forward solver can give better accuracy for simulating ECT signals, and consequently gives better crack profile reconstruction.


2015 ◽  
Vol 42 (2) ◽  
pp. 245-252 ◽  
Author(s):  
P. G. Moore

The coverage of natural history in British newspapers has evolved from a “Nature notes” format – usually a regular column submitted by a local amateur naturalist – to professional, larger-format, presentations by dedicated environmental correspondents. Not all such environmental correspondents, however, have natural-history expertise or even a scientific background. Yorkshire's Michael Clegg was a man who had a life-long love of nature wedded to a desire to communicate that passion. He moved from a secure position in the museum world (with a journalistic sideline) to become a freelance newspaper journalist and (subsequently) commentator on radio and television dealing with, and campaigning on, environmental issues full-time. As such, he exemplified the transition in how natural history coverage in the media evolved in the final decades of the twentieth century reflecting modern concerns about biodiversity, conservation, pollution and sustainable development.


2019 ◽  
Vol 21 (3) ◽  
pp. 25 ◽  
Author(s):  
Muyu Liu ◽  
Lei Liang ◽  
Hao Wu ◽  
Gang Xu ◽  
Qian Li

2014 ◽  
Vol 3 ◽  
pp. 183-195
Author(s):  
Elena Macevičiūtė

The article deals with the requirements and needs for long-term digital preservation in different areas of scholarly work. The concept of long-term digital preservation is introduced by comparing it to digitization and archiving concepts and defined with the emphasis on dynamic activity within a certain time line. The structure of digital preservation is presented with regard to the elements of the activity as understood in Activity Theory. The life-cycle of digitization processes forms the basis of the main processing of preserved data in preservation archival system.The author draws on the differences between humanities and social sciences on one hand and natural and technological science on the other. The empirical data characterizing the needs for digital preservation within different areas of scholarship are presented and show the difference in approaches to long-term digital preservation, as well as differences in selecting the items and implementing the projects of digital preservation. Institutions and organizations can also develop different understanding of preservation requirements for digital documents and other objects.The final part of the paper is devoted to some general problems pertaining to the longterm digital preservation with the emphasis of the responsibility for the whole process of safe-guarding the cultural and scholarly heritage for the re-use of the posterior generations. It is suggested that the longevity of the libraries in comparison with much shorter life-span of private companies strengthens the claim of memory institutions to playing the central role in the long-term digital preservation.


Mousaion ◽  
2019 ◽  
Vol 37 (1) ◽  
Author(s):  
Thatayaone Segaetsho ◽  
Julie Moloi

In the past few decades, digital technology has found a place in the acquisition, arrangement, description, preservation, and dissemination of information. However, heritage institutions are perturbed by the challenges of digital preservation strategies particularly for education. Despite continuous investment in digital preservation, there are limited skilled professionals to equip learners with the knowledge, skills and competencies required to drive digital preservation in Botswana. Therefore, this paper investigated the knowledge, skills and competencies related to digital preservation in the teaching curricula of the Department of Library and Information Studies (DLIS) at the University of Botswana. Data collection was done through intensive structured interviews with specific educators who teach courses on digital preservation in the archives and records management stream. The study revealed that despite the fact that the educators in preservation courses are aware of current trends in digital preservation, most of them have not obtained formal degree certification specific to digital preservation. The findings further revealed that minimal digital preservation competencies are observed in the teaching curricula. A significant number of challenges observed illustrated mainly a lack of resources and limited skills in terms of practical demonstrations by educators. The curricula mostly lacked clarity on long-term and short-term digital preservation. The study recommends that DLIS and other institutions should conduct surveys or curriculum auditing on digital preservation in order to improve the teaching content. A significant number of shortcomings regarding digital preservation that could motivate further studies are also discussed under the conclusion and recommendations section of this study.


10.28945/2207 ◽  
2015 ◽  
Vol 10 ◽  
pp. 021-035 ◽  
Author(s):  
Yan Lu ◽  
Joseph T. Chao ◽  
Kevin R. Parker

This project shows a creative approach to the familiar scavenger hunt game. It involved the implementation of an iPhone application, HUNT, with Augmented Reality (AR) capability for the users to play the game as well as an administrative website that game organizers can use to create and make available games for users to play. Using the HUNT mobile app, users will first make a selection from a list of games, and they will then be shown a list of objects that they must seek. Once the user finds a correct object and scans it with the built-in camera on the smartphone, the application will attempt to verify if it is the correct object and then display associated multi-media AR content that may include images and videos overlaid on top of real world views. HUNT not only provides entertaining activities within an environment that players can explore, but the AR contents can serve as an educational tool. The project is designed to increase user involvement by using a familiar and enjoyable game as a basis and adding an educational dimension by incorporating AR technology and engaging and interactive multimedia to provide users with facts about the objects that they have located


Sign in / Sign up

Export Citation Format

Share Document