Design Research and Education: A University Perspective

2011 ◽  
pp. 261-273
Author(s):  
D. Marjanović
Author(s):  
Andra Irbīte ◽  
Aina Strode

Design thinking has become a paradigm that is considered to be useful in solving many problems in different areas:  both in development of design projects and outside of traditional design practice.  It raises the question - is design thinking understood as a universal methodology in all cases? How it is interpreted in design education? The analysis of theoretical and design related literature indicates different basic and contextual challenges facing design today: increasing scale of social, economic and industrial borders; complexity of environment and systems; requirements in all levels. As specialists and researchers in the field of design have concluded, here are multiple disconnects betweenwhat the graduate design schools are teaching at the level of methods and what skills is already needed. The problems have been found also in interdisciplinary cooperation and research. In the context of design thinking models and problem solving methods, the analysis shows that design education implementers in public higher education institutions in Latvia are ready for local and global challenges.  


Author(s):  
G. R. Gressfc ◽  
S. Li ◽  
R. W. Brennan

The systematic, non-experiential prescriptions of classical design methodology continue to have a strong presence in large segments of design research and education while another segment sees domain experience and consequent intuition and creativity as being key to successful design. In this paper the two approaches are outlined and the empirical research literature in human behaviour is employed to discern discrepancies and potential weaknesses. Results show that gaining experience in a domain intrinsically changes how one designs, which the classical methodology does not account for. For example, only designers with tactile and visual domain experience can abstract functions per the dictates of the classical (non-experiential) methodology, which means that they cannot have used the methodology to learn basic design in the first place – or did so only with great difficulty. This and other conflicts pose problems for the education of engineering design students, and to fathom their extent this paper surveys engineering design textbooks offered in Canada and the U. S.; all of the books are found to embrace the classical methodology. If they are to remain involved in preparing students for entry into industry then some aspects of their contained classical methodology must be supplanted by experiential approaches to design educatio


Author(s):  
G. R. Gress ◽  
S. Li

With their increasing emphasis on the importance of hands-on practice and gaining experience, the fields of engineering-design research and education appear to be entering a human-focused transition other fields like economics and decision making have emerged from in the recent past. In addition to the original, modernism-rooted desire for a rational science of design modelled on the natural sciences, this delay may be due the inherently strong association of engineering with science – i.e., ‘applied science.’ This research investigated whether there may instead be a science to the human involvement in design, of the human behaviours that often appear in actual engineering design practice. It surveyed published empirical studies in psychology, child development and other social and life sciences – as well as those within design research itself. Of particular interest were the designer behaviours and activities which did not follow the prescriptions of – or were prescribed against by – the traditional, rational-design methods: visualization, single-solution conjecturing, and intuition. Results from this survey showed comprehensively that environmental interactions and authentic design experiences activate latent design abilities and coping mechanisms that may be difficult to obtain otherwise. Without such interaction and the gaining of experience there can be no designing, so essentially design is a wholly human phenomenon. Rather than follow the rational-design method and prescribe against these design-enabling behaviours, then, it appears that a better pedagogical approach is to allow them to develop and mature – and let design novices become the experts they were meant to be.


Author(s):  
Ingvild Digranes ◽  
Nithikul Nimkulrat ◽  
Timo Rissanen ◽  
Arnhild Liene Stenersen ◽  
Bo Gao

The initiative to this track was taken by the Norwegian research group Materiality, Technology, Sustainability (MaTecSus), and professor Ingvild Digranes at the Western Norway University of Applied Sciences. In art, design and craft education at different levels, the digital and the material meet, either as integrated wholes, as collaborations or as violent collisions. In such collaborations or collisions, the existence of materiality can be understood differently depending on the viewpoints of art, design and craft educators. Some educators move seemingly effortlessly across digital and physical materiality in their practice (Nimkulrat, Kane, & Walton, 2016). For other educators the concept of materiality exists as something separate from the digital, while others speak of digital materiality as a space where the digital becomes “something” and gains materiality (Bratteteig, 2010). Dunin-Woyseth and Nilsson (2013) deems the linkages between ‘design research connoisseurs/critics’ and ‘design practice connoisseurs/critics’ vital for understanding practice-related disciplines. In this new orientation towards research, practitioners are also researchers, including educators in theory-led studio practice in universities and colleges. The practitioners not only own the studio but also the research on professional practice and education. Consequently, a new stage in what can be coined the ‘professionalization project’ has been reached, where designers and design educators have come quite far in establishing their jurisdictional boundaries (Nolin, 2008). The next natural step is to start discussions on a common value base and establish a stronger professional identity. This track extends its discussion to how the coexistence and collision of the digital and materiality transforms societies and impact people’s ways of experiencing things. The educational field is bound to be dealing with value laden questions from several ideological positions (Dewey, 1997). However, avoiding turbulence of questioning different positionings is unhealthy, and bold thinking often emerges from turbulence. We see a need to open the discussion into the topic of materiality in the digital age. It is a start in a discussion regarding how educators from kindergarten and onwards work with, through or even against the digital in relation to materiality, i.e. how digital practices transform the research and education dealing with the topic of materiality. The aim of this track was to raise questions such as; How will we in a world that is so rapidly changing educate for all the ethical and aesthetical aspects, and how do we address the topic of materiality in the digital age? How will educators from kindergarten and onwards work with, through or even against the digital in relation to materiality? How will digital practices transform the research and education dealing with the topic of materiality and sustainability? How can education address the balance or imbalance of the intangible, of culture, atmosphere, pedagogy and ethics, in the meeting between the digital and materiality? How can we challenge the dichotomy of digital/material, that can exist symbiotically and in endless ways, and How can we address ensuing tensions between social innovation and education? The ensuing discussions might transform how art, design and craft educators prepare for the meeting between the digital and materiality.


Spatium ◽  
2016 ◽  
pp. 22-29
Author(s):  
Miodrag Nestorovic ◽  
Jelena Milosevic ◽  
Predrag Nestorovic ◽  
Milos Maneski

The paper deals with the origami used as an abstract tool to describe and represent the form and the structure of physical objects. In that respect, the potentials of this interdisciplinary technique as a medium of exploration of structural forms was introduced in the semester project done within the course Structural Systems at the Belgrade University, Faculty of Architecture. The technique was used as an interface to gain cognitive experience on spatial transformation and computational design. Throughout the intensive project period divided into three successive stages, the objective was to test method which enabled students to analyze geometrical principles of folding in order to apply these principles in the development of new designs. The generative algorithm inspired by the technique of paper folding assisted form-finding. Resulting shapes were verified by a production of small scale prototype models. The applied method, as a guiding design principle, facilitated formal exploration and augmentation of the design process. At the end of the course, students got cognitive experience on structural forms, while this simple technique delivered richness in terms of design solutions.


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