A User-Centered Framework for Deriving A Conceptual Design From User Experiences: Leveraging Personas and Patterns to Create Usable Designs

Author(s):  
Homa Javahery ◽  
Alexander Deichman ◽  
Ahmed Seffah ◽  
Mohamed Taleb
i-com ◽  
2012 ◽  
Vol 11 (3) ◽  
pp. 19-23 ◽  
Author(s):  
Hilda Tellioğlu ◽  
Lisa Ehrenstrasser ◽  
Wolfgang Spreicer

AbstractIn this paper we present how we applied and analyzed multimodality in design of tangible communication systems for elderly. First we define six categories of multimodality (aural, visual, tactile, gesture, posture, and space), which we integrate in our design processes and design artifacts. We illustrate how user interaction has been established, especially when multimodality is central to our approach. We also discuss multimodal design in context of user experiences, user-centered design, and participatory design approaches. We show the added value and change of focus through multimodality in design processes. We analyze our findings before we conclude our paper.


Author(s):  
Damien J. Williams ◽  
Jan M. Noyes

FEATURE AT A GLANCE: The earliest stage of the design process, known as conceptual design, is crucial to the overall effectiveness of the end product. Of particular importance is the search of the design space for ideas and concepts, which is restricted because of limitations in designers’ information-processing capabilities. One way to overcome this restriction is to implement computational intelligence to support and extend the search and exploration process. In this article, we report the outcome of a series of multidisciplinary workshops that identify seven key topics necessary for the future development of a generic user-centered computational environment to support conceptual design.


Author(s):  
David Fonseca ◽  
Oscar García ◽  
Marc Pifarré ◽  
Eva Villegas

This paper proposes an empirical approach to the visualization phase of architectural images, employing established concepts, methodologies, and measurement techniques found in media psychology and user-centered studies. The paper proposes a human-centered approach for conceptualizing visualization technologies and evaluating the quality concept of images to simulate a satisfactory architectural experience. The authors use psychophysiological measures to capture the affective component of image quality experience facilitated by different displays, including immersive and nonimmersive displays. These types of visualizations are important for empirically evaluating the experiential aspects of an architectural space and other types of images.


Author(s):  
David Fonseca ◽  
Oscar García ◽  
Marc Pifarré ◽  
Eva Villegas

This paper proposes an empirical approach to the visualization phase of architectural images, employing established concepts, methodologies, and measurement techniques found in media psychology and user-centered studies. The paper proposes a human-centered approach for conceptualizing visualization technologies and evaluating the quality concept of images to simulate a satisfactory architectural experience. The authors use psychophysiological measures to capture the affective component of image quality experience facilitated by different displays, including immersive and nonimmersive displays. These types of visualizations are important for empirically evaluating the experiential aspects of an architectural space and other types of images.


Author(s):  
Ehud Kroll ◽  
Sridhar S. Condoor ◽  
David G. Jansson
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