Toward Development Tools for Augmented Reality Applications – A Practitioner Perspective

Author(s):  
Ethan Hadar
Author(s):  
Muzaffer Özdemir

In recent years, presenting the useful information in an effective way has become a great necessity for educators. The opportunities provided by the AR technologies offer practical ways to meet this need of educators. By integrating the digital objects with real-world assets simultaneously, AR helps to concretize abstract concepts, and enhances the sense of reality, which in turn is a huge contribution to learning. In this chapter, it was presented the various limitations and advantages of AR revealed by some empirical studies in the literature. In addition, it was given information about AR development tools/ programs, add-on packages and presented development stages for an exemplary AR book page. The use of the Unity and Vuforia was explained as the development tools. It is believed that this information would be useful for those who will develop AR application which can be easily displayed by mobile or desktop PCs.


2019 ◽  
Vol 8 (2S11) ◽  
pp. 2799-2804

One of the biggest impact of Augmented reality was on the architectural and construction industries. The AR ability to design and construct beyond visualization by virtually walking through the completed model draws inspiration among the researchers the desire to preserve memories behind the war-ravaged buildings that have not been restored, and left as they were after the war in reverence to the Filipino and American soldiers . The software engineering tool , rational unified process , was used as a guide in developing the application with the aid of Android Studio, Unity, Vofuria, Lumion8 and sketch-up as software development tools. The application was tested and evaluated by IT experts and tourists of Corregidor using the SUS evaluation tool. Based on the overall satisfaction, usefulness and ease of used among the tourists of Corregidors is “Excellent” which means that the developed mobile applications is more immersive and engaging that will make tourist journey more exciting at the Corregidor Island. This application can assist tourist in experiencing more interactive, fun and engaging journey in Corregidor. Furthermore, this application can served as a mobile tour guide application made for the tourist of Corregidor Island that shall help them learn more about the history and the significance of Corregidor Island by the use of augmented reality to show the original setup of the ruins. The application will help NCCA cascade the historical information about the island and its significance during the war.


2018 ◽  
pp. 759-776
Author(s):  
Gülay Ekren ◽  
Nilgun Ozdamar Keskın

Augmented reality (AR) brings flexibility and openness to learning. It also strengthens connections between learners in multiple contexts by adding a new dimension to mobile learning. As well, AR facilitates the learning process of the learners by bringing different disciplines together with education. This chapter focuses on technologies, tools, programs, operating systems, a number of standards as well as some parts of web infrastructure standards for use in mobile AR applications and then discusses the current state, issues, and direction of the development and the use of these apps. The purpose of this chapter is to provide information on that can be used by developers of mobile AR applications for learning and to assist educators and instructional designers in developing mobile augmented reality apps for learning by using AR development tools that provide them to create custom mobile AR applications without programming skills.


Aplikasi Pembelajaran Matematika Menggunakan Teknologi Augmented Reality dibangun untuk mempermudah para guru Sekolah Dasar khususnya di bidang matematika mengajarkan materi serta menambah ketertarikan anak Sekolah Dasar dalam belajar mengenai rumus matematika Sekolah Dasar. Pada tahapan awal pembuatan Aplikasi Pembelajaran Rumus Matematika Menggunakan Teknologi Augmented Reality Dengan Database Marker Cloud Recognition Berbasis Android Pada SD Inpres Paccerakkang, dimulai dengan tahapan analisis data, perancangan sistem, dan juga perancangan interface. Aplikasi Pembelajaran Rumus Matematika Menggunakan Teknologi Augmented Reality dibangun dengan menggunakan Android Development Tools untuk pengembangan algoritma- algoritma, Blender 3D sebagai pembuat 3D objek, CorelDRAW sebagai editor desain user interface, dan Unity 3D sebagai editor script. Aplikasi Pembelajaran Rumus Matematika Menggunakan Teknologi Pembelajaran Matematika Menggunakan Teknologi Augmented Reality Dengan Database Marker Cloud Recognition Berbasis Andoroid Pada SD Inpres Paccerakkang akan dapat membantu tidak hanya memberikan pembelajaran secara umum dan dilingkungan anak Sekolah Dasar tetapi di masyarakat umum yang ingin mengetahui Rumus Matematika Augmented Reality dapat berjalan pada smartphone Android. Pengembangan dari sistem ini diharapkan Aplikasi yang terdapat di Bangku Sekolah Dasar.


Author(s):  
Gülay Ekren ◽  
Nilgun Ozdamar Keskın

Augmented reality (AR) brings flexibility and openness to learning. It also strengthens connections between learners in multiple contexts by adding a new dimension to mobile learning. As well, AR facilitates the learning process of the learners by bringing different disciplines together with education. This chapter focuses on technologies, tools, programs, operating systems, a number of standards as well as some parts of web infrastructure standards for use in mobile AR applications and then discusses the current state, issues, and direction of the development and the use of these apps. The purpose of this chapter is to provide information on that can be used by developers of mobile AR applications for learning and to assist educators and instructional designers in developing mobile augmented reality apps for learning by using AR development tools that provide them to create custom mobile AR applications without programming skills.


Author(s):  
Florian Ledermann ◽  
Istvan Barakonyi ◽  
Dieter Schmalstieg

Augmented Reality (AR) application development is still lacking advanced authoring tools – even the simple presentation of information, which should not require any programming, is not systematically addressed by development tools. Moreover, there is also a severe lack of agreed techniques or best practices for the structuring of AR content. In this chapter we present APRIL, the Augmented Presentation and Interaction Language, an authoring platform for AR applications which provides concepts and techniques that are independent of specific applications or target hardware platforms, and should be suitable for raising the level of abstraction at which AR content creators can operate.


2017 ◽  
Vol 29 (1) ◽  
Author(s):  
Donald Munro ◽  
Andre Calitz ◽  
Dieter Vogts

Augmented Reality (AR) provides a fusion of the real and virtual worlds by superimposing virtual objects on real world scenery. The implementation of AR on mobile devices is known as Mobile Augmented Reality (MAR). MAR is in its infancy and MAR development software is in the process of maturing. Dating back to the origin of Computer Science as an independent field, software development tools have been an integral part of the process of software creation. MAR, being a relatively new technology, is still lacking such related software development tools. With the rapid progression of mobile devices, the development of MAR applications fusing advanced Computer Vision techniques with mobile device sensors have become increasingly feasible. However, testing and debugging of MAR applications present a new challenge in that they require the developer be at the location that is being augmented at some point during the development process. In this research study, a MAR recorder application was developed as well as emulation class libraries for Android devices that allows the recording and off-site playback of video, location and motion sensor data. The research objective was to provide a software emulator which provides debugging, testing and prototyping capabilities for a MAR application including the ability to emulate the combination of computer vision with locational and motion sensors using previously recorded data. The emulator was evaluated using different mobile technologies. The results indicate that this research could assist developers of MAR applications to implement applications more rapidly, without being at the location.


2020 ◽  
Vol 9 (3) ◽  
pp. 173
Author(s):  
Bayu Firmansyahputra ◽  
Anis Cherid

Aplikasi Multimedia Pengenalan Huruf, Buah dan Hewan Menggunakan Teknologi Augmented Reality dibangun untuk memberikan inovasi dan pengalaman terhadap anak-anak untuk mengenal huruf, buah dan hewan secara interaktif. Pada tahapan awal pembuatan dimulai dengan tahapan analisis data, perancangan sistem dan juga perancangan interface. Aplikasi ini dibangun dengan menggunakan Android Development Tools untuk pengembangan algoritma, Blender 3D sebagai pembuatan objek 3D, Unity 3D sebagai editor desain pemakai aplikasi interface dan editor script. Aplikasi ini dapat berjalan pada smartphone berspesifikasi minimal android versi OS 6.0.1 Marshmallow, processor Quad-Core 1.4GHz, ukuran layar 5 inches, RAM 2 GB, dan kamera belakang 13 MP. Pengembangan dari sistem ini diharapkan akan dapat membantu tidak hanya memberikan pembelajaran secara umum dan dilingkungan anak memasuki taman kanak-kanak tetapi di masyarakat umum yang ingin mengetahui pembelajaran dan edukasi menggunakan teknologi Augmented Reality.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

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