Accessibility or Usability of the User Interfaces for Visually Impaired Users? A Comparative Study

Author(s):  
Kamran Khowaja ◽  
Dena Al-Thani ◽  
Aboubakr Aqle ◽  
Bilikis Banire
Symmetry ◽  
2020 ◽  
Vol 12 (7) ◽  
pp. 1069
Author(s):  
Bi-Min Hsu

Assistive braille technology has existed for many years with the purpose of aiding the blind in performing common tasks such as reading, writing, and communicating with others. Such technologies are aimed towards helping those who are visually impaired to better adapt to the visual world. However, an obvious gap exists in current technology when it comes to symmetric two-way communication between the blind and non-blind, as little technology allows non-blind individuals to understand the braille system. This research presents a novel approach to convert images of braille into English text by employing a convolutional neural network (CNN) model and a ratio character segmentation algorithm (RCSA). Further, a new dataset was constructed, containing a total of 26,724 labeled braille images, which consists of 37 braille symbols that correspond to 71 different English characters, including the alphabet, punctuation, and numbers. The performance of the CNN model yielded a prediction accuracy of 98.73% on the test set. The functionality performance of this artificial intelligence (AI) based recognition system could be tested through accessible user interfaces in the future.


2011 ◽  
Vol 31 (1) ◽  
pp. 49-64
Author(s):  
Sridevi Vaithianathan ◽  
Chennupati K. Ramaiah

1989 ◽  
Vol 33 (17) ◽  
pp. 1165-1165
Author(s):  
Malcolm D. Hiett

Little empirical evidence exists to assist interactive videodisc and computer based training developers in determining optimum user-interfaces. Mouse and keyboard response modes have different instructional, development and cost factor advantages and disadvantages. This paper overviews a presentation related to the author's dissertation experiment covering these issues.


2021 ◽  
pp. 53-64
Author(s):  
Eveline Almeida

This article aims to conduct an analysis of the use of co-design methodologies in accessibility projects for the visually impaired in museums. The article presents a discussion of the practices of participatory methodologies in museum projects, in particular the co-design approach. It proceeds with a comparative case study, analyzing articles that describe the implementation of co-design projects in museum and educational contexts. The purpose of this comparative study is to present different methods of co-design, what goals can be achieved by these methodologies and to analyze and compare the results and challenges found. The authors selected four co-design projects for this comparative study, analyzing their differences and similarities. The conclusion of this analysis is that participatory projects bring as a benefit not only the creation of new audiences, but the enrichment of the museum object itself, promoting new forms of enjoyment and acquisition of knowledge. This article aims to contribute to the development of future studies and projects on accessibility that may represent better


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