Interactive Web Based Drilling 3D Visualization Software for RTOC of Engineering Technology Internet of Things

Author(s):  
Shanshan Liu ◽  
Minglei Li ◽  
Chuanjie Jin ◽  
Lun Shi ◽  
Xianlu Cai ◽  
...  
Author(s):  
Wenbing Yun ◽  
Steve Wang ◽  
David Scott ◽  
Kenneth W. Nill ◽  
Waleed S. Haddad

Abstract A high-resolution table-sized x-ray nanotomography (XRMT) tool has been constructed that shows the promise of nondestructively imaging the internal structure of a full IC stack with a spatial resolution better than 100 nm. Such a tool can be used to detect, localize, and characterize buried defects in the IC. By collecting a set of X-ray projections through the full IC (which may include tens of micrometers of silicon substrate and several layers of Cu interconnects) and applying tomographic reconstruction algorithms to these projections, a 3D volumetric reconstruction can be obtained, and analyzed for defects using 3D visualization software. XRMT is a powerful technique that will find use in failure analysis and IC process development, and may facilitate or supplant investigations using SEM, TEM, and FIB tools, which generally require destructive sample preparation and a vacuum environment.


2018 ◽  
pp. 31-63 ◽  
Author(s):  
Lukáš Herman ◽  
Tomáš Řezník ◽  
Zdeněk Stachoň ◽  
Jan Russnák

Various widely available applications such as Google Earth have made interactive 3D visualizations of spatial data popular. While several studies have focused on how users perform when interacting with these with 3D visualizations, it has not been common to record their virtual movements in 3D environments or interactions with 3D maps. We therefore created and tested a new web-based research tool: a 3D Movement and Interaction Recorder (3DmoveR). Its design incorporates findings from the latest 3D visualization research, and is built upon an iterative requirements analysis. It is implemented using open web technologies such as PHP, JavaScript, and the X3DOM library. The main goal of the tool is to record camera position and orientation during a user’s movement within a virtual 3D scene, together with other aspects of their interaction. After building the tool, we performed an experiment to demonstrate its capabilities. This experiment revealed differences between laypersons and experts (cartographers) when working with interactive 3D maps. For example, experts achieved higher numbers of correct answers in some tasks, had shorter response times, followed shorter virtual trajectories, and moved through the environment more smoothly. Interaction-based clustering as well as other ways of visualizing and qualitatively analyzing user interaction were explored.


2014 ◽  
Vol 3 (3) ◽  
pp. 35-49 ◽  
Author(s):  
Jan Klimke ◽  
Benjamin Hagedorn ◽  
Jürgen Döllner

Virtual 3D city models provide powerful user interfaces for communication of 2D and 3D geoinformation. Providing high quality visualization of massive 3D geoinformation in a scalable, fast, and cost efficient manner is still a challenging task. Especially for mobile and web-based system environments, software and hardware configurations of target systems differ significantly. This makes it hard to provide fast, visually appealing renderings of 3D data throughout a variety of platforms and devices. Current mobile or web-based solutions for 3D visualization usually require raw 3D scene data such as triangle meshes together with textures delivered from server to client, what makes them strongly limited in terms of size and complexity of the models they can handle. This paper introduces a new approach for provisioning of massive, virtual 3D city models on different platforms namely web browsers, smartphones or tablets, by means of an interactive map assembled from artificial oblique image tiles. The key concept is to synthesize such images of a virtual 3D city model by a 3D rendering service in a preprocessing step. This service encapsulates model handling and 3D rendering techniques for high quality visualization of massive 3D models. By generating image tiles using this service, the 3D rendering process is shifted from the client side, which provides major advantages: (a) The complexity of the 3D city model data is decoupled from data transfer complexity (b) the implementation of client applications is simplified significantly as 3D rendering is encapsulated on server side (c) 3D city models can be easily deployed for and used by a large number of concurrent users, leading to a high degree of scalability of the overall approach. All core 3D rendering techniques are performed on a dedicated 3D rendering server, and thin-client applications can be compactly implemented for various devices and platforms.


2020 ◽  
Vol 12 (10) ◽  
pp. 4105
Author(s):  
Alaa Omran Almagrabi ◽  
Yasser D. Al-Otaibi

Nowadays, communication engineering technology is merging with the Internet of Things (IoT), which consists of numerous connected devices (referred to as things) around the world. Many researchers have shown significant growth of sensor deployments for multiple smart engineering technologies, such as smart-healthcare, smart-industries, smart-cities, and smart-transportation, etc. In such intelligent engineering technologies, sensors continuously generate a bunch of messages in the network. To enhance the value of the data in the messages, we must know the actuality of the data embedded inside the messages. For this purpose, the contextual information of the data creates a vital challenge. Recently, context-aware computing has emerged to be fruitful in dealing with sensor information. In the ubiquitous computing domain, location is commonly considered one of the most essential sources of context. However, whenever users or applications are concerned with objects, and their site or spatial relationships, location models or spatial models are necessary to form a model of the environment. This paper investigates the area of context-aware messaging and addressing services in diverse IoT applications. The paper examines the notion of context and the use of context within the data exchanged by the sensors in an IoT application for messaging and addressing purposes. Based on the importance and need for context of the information, we identify three critical categories of new IoT applications for context-aware messaging and addressing services: emergency applications, applications for guiding and reminding, and social networking applications. For this purpose, a representative range of systems is reviewed according to the application type, the technology being used, their architecture, the context information, and the services they provide. This survey assists the work of defining an approach for context-aware messaging services domain by discovering the area of context-aware messaging.


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