Predicting the Mechanical Power of a New-Style Savonius Wind Turbine Using Machine Learning Techniques and Multiple Linear Regression: Comparative Study

Author(s):  
Youssef Kassem ◽  
Hüseyin Çamur ◽  
Mohamed Almojtba Hamid Ali Abdalla
2020 ◽  
Vol 9 (7) ◽  
pp. 2113
Author(s):  
Daisuke Hasegawa ◽  
Kazuma Yamakawa ◽  
Kazuki Nishida ◽  
Naoki Okada ◽  
Shuhei Murao ◽  
...  

Sepsis-induced coagulopathy has poor prognosis; however, there is no established tool for predicting it. We aimed to create predictive models for coagulopathy progression using machine-learning techniques to evaluate predictive accuracies of machine-learning and conventional techniques. A post-hoc subgroup analysis was conducted based on the Japan Septic Disseminated Intravascular Coagulation retrospective study. We used the International Society on Thrombosis and Haemostasis disseminated intravascular coagulation (DIC) score to calculate the ΔDIC score as ((DIC score on Day 3) − (DIC score on Day 1)). The primary outcome was to determine whether the predictive accuracy of ΔDIC was more than 0. The secondary outcome was the actual predictive accuracy of ΔDIC (predicted ΔDIC−real ΔDIC). We used the machine-learning methods, such as random forests (RF), support vector machines (SVM), and neural networks (NN); their predictive accuracies were compared with those of conventional methods. In total, 1017 patients were included. Regarding DIC progression, predictive accuracy of the multiple linear regression, RF, SVM, and NN models was 63.7%, 67.0%, 64.4%, and 59.8%, respectively. The difference between predicted ΔDIC and real ΔDIC was 2.05, 1.54, 2.24, and 1.77 for the multiple linear regression, RF, SVM, and NN models, respectively. RF had the highest predictive accuracy.


2020 ◽  
pp. 1096-1117
Author(s):  
Rodrigo Ibañez ◽  
Alvaro Soria ◽  
Alfredo Raul Teyseyre ◽  
Luis Berdun ◽  
Marcelo Ricardo Campo

Progress and technological innovation achieved in recent years, particularly in the area of entertainment and games, have promoted the creation of more natural and intuitive human-computer interfaces. For example, natural interaction devices such as Microsoft Kinect allow users to explore a more expressive way of human-computer communication by recognizing body gestures. In this context, several Supervised Machine Learning techniques have been proposed to recognize gestures. However, scarce research works have focused on a comparative study of the behavior of these techniques. Therefore, this chapter presents an evaluation of 4 Machine Learning techniques by using the Microsoft Research Cambridge (MSRC-12) Kinect gesture dataset, which involves 30 people performing 12 different gestures. Accuracy was evaluated with different techniques obtaining correct-recognition rates close to 100% in some results. Briefly, the experiments performed in this chapter are likely to provide new insights into the application of Machine Learning technique to facilitate the task of gesture recognition.


2018 ◽  
Vol 47 (1) ◽  
pp. 53-62 ◽  
Author(s):  
Mohammad Ahmadlou ◽  
Mahmoud Reza Delavar ◽  
Anahid Basiri ◽  
Mohammad Karimi

Author(s):  
Jonathan Becker ◽  
Aveek Purohit ◽  
Zheng Sun

USARSim group at NIST developed a simulated robot that operated in the Unreal Tournament 3 (UT3) gaming environment. They used a software PID controller to control the robot in UT3 worlds. Unfortunately, the PID controller did not work well, so NIST asked us to develop a better controller using machine learning techniques. In the process, we characterized the software PID controller and the robot’s behavior in UT3 worlds. Using data collected from our simulations, we compared different machine learning techniques including linear regression and reinforcement learning (RL). Finally, we implemented a RL based controller in Matlab and ran it in the UT3 environment via a TCP/IP link between Matlab and UT3.


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