Web-Based Tool for the Sustainable Refurbishment in Historic Districts Based on 3D City Model

Author(s):  
Iñaki Prieto ◽  
Jose Luis Izkara ◽  
Rubén Béjar
2014 ◽  
Vol 3 (3) ◽  
pp. 35-49 ◽  
Author(s):  
Jan Klimke ◽  
Benjamin Hagedorn ◽  
Jürgen Döllner

Virtual 3D city models provide powerful user interfaces for communication of 2D and 3D geoinformation. Providing high quality visualization of massive 3D geoinformation in a scalable, fast, and cost efficient manner is still a challenging task. Especially for mobile and web-based system environments, software and hardware configurations of target systems differ significantly. This makes it hard to provide fast, visually appealing renderings of 3D data throughout a variety of platforms and devices. Current mobile or web-based solutions for 3D visualization usually require raw 3D scene data such as triangle meshes together with textures delivered from server to client, what makes them strongly limited in terms of size and complexity of the models they can handle. This paper introduces a new approach for provisioning of massive, virtual 3D city models on different platforms namely web browsers, smartphones or tablets, by means of an interactive map assembled from artificial oblique image tiles. The key concept is to synthesize such images of a virtual 3D city model by a 3D rendering service in a preprocessing step. This service encapsulates model handling and 3D rendering techniques for high quality visualization of massive 3D models. By generating image tiles using this service, the 3D rendering process is shifted from the client side, which provides major advantages: (a) The complexity of the 3D city model data is decoupled from data transfer complexity (b) the implementation of client applications is simplified significantly as 3D rendering is encapsulated on server side (c) 3D city models can be easily deployed for and used by a large number of concurrent users, leading to a high degree of scalability of the overall approach. All core 3D rendering techniques are performed on a dedicated 3D rendering server, and thin-client applications can be compactly implemented for various devices and platforms.


Author(s):  
Jacob Ragot Onyimbi ◽  
Mila Koeva ◽  
Johannes Flacke

Public participation is significant for the success of any urban planning project. However, most members of the general public are not planning professionals and may not understand the technical details of a 2D paper-based plan, which might hamper their participation. One way to expand the participation of citizens is to present plans in well-designed, user-friendly and interactive platforms that allow participation regardless of the technical skills of the participants. This paper investigates the impacts of the combined use of 3D visualization and E-participation on public participation in Kisumu, Kenya. A 3D City model, created with CityEngine2016, was exported into a web-based geo-portal and used as a Planning Support System in two stakeholder workshops in order to evaluate its usability. For e-participation, 300 questionnaires given out to planning practitioners. Five indicators were developed for evaluating the usability of the 3D model while the usability of e-participation was evaluated using communication, collaboration and learning as indicators. Results showed that effectiveness and efficiency varies within different professional groups while the questionnaires showed strong preference for e-participation methods, especially SMSs/USSDs and emails. The study concludes that the use of 3D visualization and E-participation has the potential for improving the quality and quantity of public participation and recommends further research on the subject.


Author(s):  
I. Toschi ◽  
E. Nocerino ◽  
F. Remondino ◽  
A. Revolti ◽  
G. Soria ◽  
...  

Recent developments of 3D technologies and tools have increased availability and relevance of 3D data (from 3D points to complete city models) in the geospatial and geo-information domains. Nevertheless, the potential of 3D data is still underexploited and mainly confined to visualization purposes. Therefore, the major challenge today is to create automatic procedures that make best use of available technologies and data for the benefits and needs of public administrations (PA) and national mapping agencies (NMA) involved in “smart city” applications. The paper aims to demonstrate a step forward in this process by presenting the results of the SENECA project (Smart and SustaiNablE City from Above – <a href="http://seneca.fbk.eu"target="_blank">http://seneca.fbk.eu</a>). State-of-the-art processing solutions are investigated in order to (i) efficiently exploit the photogrammetric workflow (aerial triangulation and dense image matching), (ii) derive topologically and geometrically accurate 3D geo-objects (i.e. building models) at various levels of detail and (iii) link geometries with non-spatial information within a 3D geo-database management system accessible via web-based client. The developed methodology is tested on two case studies, i.e. the cities of Trento (Italy) and Graz (Austria). Both spatial (i.e. nadir and oblique imagery) and non-spatial (i.e. cadastral information and building energy consumptions) data are collected and used as input for the project workflow, starting from 3D geometry capture and modelling in urban scenarios to geometry enrichment and management within a dedicated webGIS platform.


2018 ◽  
Vol 7 (12) ◽  
pp. 454 ◽  
Author(s):  
Jacob Onyimbi ◽  
Mila Koeva ◽  
Johannes Flacke

Public participation is significant for the success of any urban planning project. However, most members of the general public are not planning professionals and may not understand the technical details of a 2D paper-based plan, which might hamper their participation. One way to expand the participation of citizens is to present plans in well-designed, user-friendly and interactive platforms that allow participation regardless of the technical skills of the participants. This paper investigates the impacts of the combined use of 3D visualization and e-participation on public participation in Kisumu, Kenya. A 3D city model, created with CityEngine2016, was exported into a web-based geoportal and used as a Planning Support System in two stakeholder workshops in order to evaluate its usability. In order to assess the workshops 300 questionnaires were given out to planning practitioners and interview were done with key informants. Five indicators were developed for evaluating the usability of the 3D model while the usability of e-participation was evaluated using communication, collaboration and learning as indicators. Results showed that effectiveness and efficiency varied within different professional groups while the questionnaires showed strong preference for e-participation methods, especially Short Message Servicess/Unstructured Supplementary Service Data and emails. The study concludes that the use of 3D visualization and e-participation has the potential to improve the quality and quantity of public participation and recommends further research on the subject.


Author(s):  
G. Agugiaro

This paper presents and discusses the results regarding the initial steps (selection, analysis, preparation and eventual integration of a number of datasets) for the creation of an integrated, semantic, three-dimensional, and CityGML-based virtual model of the city of Vienna. CityGML is an international standard conceived specifically as information and data model for semantic city models at urban and territorial scale. It is being adopted by more and more cities all over the world. &lt;br&gt;&lt;br&gt; The work described in this paper is embedded within the European Marie-Curie ITN project “Ci-nergy, Smart cities with sustainable energy systems”, which aims, among the rest, at developing urban decision making and operational optimisation software tools to minimise non-renewable energy use in cities. Given the scope and scale of the project, it is therefore vital to set up a common, unique and spatio-semantically coherent urban model to be used as information hub for all applications being developed. This paper reports about the experiences done so far, it describes the test area and the available data sources, it shows and exemplifies the data integration issues, the strategies developed to solve them in order to obtain the integrated 3D city model. The first results as well as some comments about their quality and limitations are presented, together with the discussion regarding the next steps and some planned improvements.


Author(s):  
S. Blaser ◽  
S. Nebiker ◽  
S. Cavegn

Image-based mobile mapping systems enable the efficient acquisition of georeferenced image sequences, which can later be exploited in cloud-based 3D geoinformation services. In order to provide a 360° coverage with accurate 3D measuring capabilities, we present a novel 360° stereo panoramic camera configuration. By using two 360° panorama cameras tilted forward and backward in combination with conventional forward and backward looking stereo camera systems, we achieve a full 360° multi-stereo coverage. We furthermore developed a fully operational new mobile mapping system based on our proposed approach, which fulfils our high accuracy requirements. We successfully implemented a rigorous sensor and system calibration procedure, which allows calibrating all stereo systems with a superior accuracy compared to that of previous work. Our study delivered absolute 3D point accuracies in the range of 4 to 6 cm and relative accuracies of 3D distances in the range of 1 to 3 cm. These results were achieved in a challenging urban area. Furthermore, we automatically reconstructed a 3D city model of our study area by employing all captured and georeferenced mobile mapping imagery. The result is a very high detailed and almost complete 3D city model of the street environment.


Author(s):  
I. Buyuksalih ◽  
S. Bayburt ◽  
G. Buyuksalih ◽  
A. P. Baskaraca ◽  
H. Karim ◽  
...  

3D City modelling is increasingly popular and becoming valuable tools in managing big cities. Urban and energy planning, landscape, noise-sewage modelling, underground mapping and navigation are among the applications/fields which really depend on 3D modelling for their effectiveness operations. Several research areas and implementation projects had been carried out to provide the most reliable 3D data format for sharing and functionalities as well as visualization platform and analysis. For instance, BIMTAS company has recently completed a project to estimate potential solar energy on 3D buildings for the whole Istanbul and now focussing on 3D utility underground mapping for a pilot case study. The research and implementation standard on 3D City Model domain (3D data sharing and visualization schema) is based on CityGML schema version 2.0. However, there are some limitations and issues in implementation phase for large dataset. Most of the limitations were due to the visualization, database integration and analysis platform (Unity3D game engine) as highlighted in this paper.


Author(s):  
N. Bruno ◽  
R. Roncella

<p><strong>Abstract.</strong> Google Street View is a technology implemented in several Google services/applications (e.g. Google Maps, Google Earth) which provides the user, interested in viewing a particular location on the map, with panoramic images (represented in equi-rectangular projection) at street level. Generally, consecutive panoramas are acquired with an average distance of 5&amp;ndash;10<span class="thinspace"></span>m and can be compared to a traditional photogrammetric strip and, thus, processed to reconstruct portion of city at nearly zero cost. Most of the photogrammetric software packages available today implement spherical camera models and can directly process images in equi-rectangular projection. Although many authors provided in the past relevant works that involved the use of Google Street View imagery, mainly for 3D city model reconstruction, very few references can be found about the actual accuracy that can be obtained with such data. The goal of the present work is to present preliminary tests (at time of writing just three case studies has been analysed) about the accuracy and reliability of the 3D models obtained from Google Street View panoramas.</p>


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