Applying Agent Based Simulation to the Design of Traffic Control Systems with Respect to Real-World Urban Complexity

Author(s):  
Andreea Ion ◽  
Cristian Berceanu ◽  
Monica Patrascu
2000 ◽  
Vol 03 (01n04) ◽  
pp. 451-461 ◽  
Author(s):  
Eric Bonabeau

Agent-based simulation is a powerful simulation modeling technique that has seen a number of applications in the last five years, including applications to real-world business problems. In this chapter I introduce agent-based simulation and review three applications to business problems: a theme park simulation, a stock market simulation, and a bankwide simulation.


Sensors ◽  
2019 ◽  
Vol 19 (20) ◽  
pp. 4356 ◽  
Author(s):  
Stefan Bosse ◽  
Uwe Engel

Modelling and simulation of social interaction and networks are of high interest in multiple disciplines and fields of application ranging from fundamental social sciences to smart city management. Future smart city infrastructures and management are characterised by adaptive and self-organising control using real-world sensor data. In this work, humans are considered as sensors. Virtual worlds, e.g., simulations and games, are commonly closed and rely on artificial social behaviour and synthetic sensor information generated by the simulator program or using data collected off-line by surveys. In contrast, real worlds have a higher diversity. Agent-based modelling relies on parameterised models. The selection of suitable parameter sets is crucial to match real-world behaviour. In this work, a framework combining agent-based simulation with crowd sensing and social data mining using mobile agents is introduced. The crowd sensing via chat bots creates augmented virtuality and reality by augmenting the simulated worlds with real-world interaction and vice versa. The simulated world interacts with real-world environments, humans, machines, and other virtual worlds in real-time. Among the mining of physical sensors (e.g., temperature, motion, position, and light) of mobile devices like smartphones, mobile agents can perform crowd sensing by participating in question–answer dialogues via a chat blog (provided by smartphone Apps or integrated into WEB pages and social media). Additionally, mobile agents can act as virtual sensors (offering data exchanged with other agents) and create a bridge between virtual and real worlds. The ubiquitous usage of digital social media has relevant impact on social interaction, mobility, and opinion-making, which has to be considered. Three different use-cases demonstrate the suitability of augmented agent-based simulation for social network analysis using parameterised behavioural models and mobile agent-based crowd sensing. This paper gives a rigorous overview and introduction of the challenges and methodologies used to study and control large-scale and complex socio-technical systems using agent-based methods.


2012 ◽  
Vol 2012 ◽  
pp. 1-13
Author(s):  
Ciprian Dobre

Highways tend to get congested because of the increase in the number of cars travelling on them. There are two solutions to this. The first one, which is also expensive, consists in building new highways to support the traffic. A much cheaper alternative consists in the introduction of advanced intelligent traffic control systems to manage traffic and increase the efficiency of the already existing highways. Intelligent lane reservation system for highways (ILRSH) is such a software control system. It is designed to assist and automate the use of a highway lane as a reserved lane. The idea is to allow and support drivers to travel at a speed higher, if in return they are willing to pay a small fee to reserve an empty virtual slot on the reserved lane. This slot is valid for a portion and of the highway and a time window, so each driver pays the fee depending thier its travelling needs. In return, drivers are guaranteed a congestion-free travel on that portion. In this paper, we present the proposed architecture of the ILRSH and its subsystems. The system is based on several proposed algorithms designed to assist the drivers, enter or exit the reserved lane, based on real-world driving observations. We present extensive simulation results showing the feasibility of the proposed approach, that can easily be implemented with little costs on already-existing highways, and the increase in traffic efficiency.


10.14311/1249 ◽  
2010 ◽  
Vol 50 (4) ◽  
Author(s):  
O. Vaněk

In this paper, a multi-agent based simulation platform is introduced that focuses on legitimate and illegitimate aspects of maritime traffic, mainly on intercontinental transport through piracy afflicted areas. The extensible architecture presented here comprises several modules controlling the simulation and the life-cycle of the agents, analyzing the simulation output and visualizing the entire simulated domain. The simulation control module is initialized by various configuration scenarios to simulate various real-world situations, such as a pirate ambush, coordinated transit through a transport corridor, or coastal fishing and local traffic. The environmental model provides a rich set of inputs for agents that use the geo-spatial data and the vessel operational characteristics for their reasoning. The agent behavior model based on finite state machines together with planning algorithms allows complex expression of agent behavior, so the resulting simulation output can serve as a substitution for real world data from the maritime domain.


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