Modelling Mood in Co-operative Emotional Agents

Author(s):  
Joe Collenette ◽  
Katie Atkinson ◽  
Daan Bloembergen ◽  
Karl Tuyls
Keyword(s):  
2016 ◽  
Vol 26 (4) ◽  
pp. 195-204
Author(s):  
Štefan Korečko ◽  
Branislav Sobota ◽  
Peter Zemianek
Keyword(s):  

2021 ◽  
Vol 11 (4) ◽  
pp. 72-89
Author(s):  
Mirela Gutica ◽  
Stephen Petrina

Evaluating the subjective playing experience and engagement in learning is important in the design of advanced learning technologies (ALTs) that respond to the learners' cognitive and emotional states. This article addresses students' attitudes toward an educational game, Heroes of Math Island, and their responses to the emotional agent, an animated monkey. Fifteen students (seven boys and eight girls) from grades six and seven participated in this quasi-experimental study (pretest, intervention, post-test, followed by post-questionnaire and interview). This research presents a detailed analysis of students' subjective reactions with respect to Heroes of Math Island and to the underlying mathematics content, their learning gains and emotions triggered during gameplay, and design issues resulting from the evaluation of the game and of its emotional agent. The findings from this study inform how ALTs and educational games can be designed in order to be effective and provide emotional engagement, enjoyment, and learning.


2010 ◽  
Vol 117 (4) ◽  
pp. 688-694 ◽  
Author(s):  
A. Czaplicka ◽  
A. Chmiel ◽  
J.A. Hołyst

2006 ◽  
Vol 6 ◽  
pp. 37-45
Author(s):  
Barbara Becker

The construction of embodied conversational agents – robots as well as avatars – seem to be a new challenge in the field of both cognitive AI and human-computer-interface development. On the one hand, one aims at gaining new insights in the development of cognition and communication by constructing intelligent, physical instantiated artefacts. On the other hand people are driven by the idea, that humanlike mechanical dialog-partners will have a positive effect on human-machine-communication. In this contribution I put for discussion whether the visions of scientist in this field are plausible and which problems might arise by the realization of such projects.


Author(s):  
K. Chatzara ◽  
C. Karagiannidis ◽  
D. Stamatis

The introduction of emotional reactions to e-Learning environments might offer a more efficient and effective communication between the user and the machine; a more natural and realistic computer interface. Embodied Intelligent Emotional Agents (IEAs) which are highly expressive and show empathy for the users may help learners overcome academic difficulties and may contribute positively to the pedagogical procedure by making it more efficient and enjoyable. IEAs can be programmed to “show” the correct social behaviour and through them a channel of communication might open to serve for better interaction among learners. This could contribute to increase student’s self esteem, help them recover from negative emotions as well as encourage learners to overcome academic problems. In this chapter the authors review existing systems that use emotional agents and analyze their specific characteristics, their advantages and disadvantages. Finally, based on this analysis they enumerate specific requirements for efficient communication between agents and users and we use them to propose a general architecture model upon which the development of future IEAs could be based.


Author(s):  
Ebrahim Oshni Alvandi

One way to evaluate cognitive processes in living or nonliving systems is by using the notion of “information processing”. Emotions as cognitive processes orient human beings to recognize, express and display themselves or their wellbeing through dynamical and adaptive form of information processing. In addition, humans behave or act emotionally in an embodied environment. The brain embeds symbols, meaning and purposes for emotions as well. So any model of natural or autonomous emotional agents/systems needs to consider the embodied features of emotions that are processed in an informational channel of the brain or a processing system. This analytical and explanatory study described in this chapter uses the pragmatic notion of information to develop a theoretical model for emotions that attempts to synthesize some essential aspects of human emotional processing. The model holds context-sensitive and purpose-based features of emotional pattering in the brain. The role of memory is discussed and an idea of control parameters that have roles in processing environmental variables in emotional patterning is introduced.


2012 ◽  
Vol 3 (1) ◽  
pp. 43-63 ◽  
Author(s):  
Joscha Bach

Although traditional appraisal models have been successful tools for describing and formalizing the behavior of emotional agents, they have little to say about the functional realization of affect and emotion within the cognitive processing of these agents. The cognitive architecture MicroPsi addresses emotion and motivation by defining pre-requisites over which affective dynamics and goal-seeking emerge. Here, these pre-requisites are explained in detail, along with a possible approach of using them to model personality traits.


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