scholarly journals The Evolution of Computed Tomography (CT) and Its User Interface: A Contextual and Comparative Analysis of Some of the Most Used Solutions

Author(s):  
Oronzo Parlangeli ◽  
Alessandra Giani ◽  
Federico Baccetti ◽  
Ilaria Bonanno ◽  
Ylenia Iervolino ◽  
...  
2009 ◽  
Vol 17 (spe) ◽  
pp. 27-34 ◽  
Author(s):  
Amanda de Freitas Ferreira ◽  
João César Guimarães Henriques ◽  
Guilherme Araújo Almeida ◽  
Asbel Rodrigues Machado ◽  
Naila Aparecida de Godoi Machado ◽  
...  

2018 ◽  
Vol 90 (12) ◽  
pp. 84-89
Author(s):  
T A Alekseeva ◽  
M A Shariya ◽  
S I Gamidov ◽  
E M Elfimova ◽  
I V Starostin ◽  
...  

Aim. To study the relationship between the severity of erectile dysfunction and the anthropometric parameters of obesity in patients with arterial hypertension. Materials and methods. The study included 71 patients with different severity of erectile dysfunction, overweight and grade 1obesity and arterial hypertension. The anthropometric parameters were analyzed, the degree and characteristics of obesity were assessed according to data of multispiral computed tomography (MSCT), a preliminary assessment of erectile function was performed using the IIEF-5 questionnaire. Later the data of the questionnaire was compared with the in-depth urological study: the collection of anamnesis, examination and conduction of the pharmacodopplerography of the penis vessels. Results and discussion. Comparative analysis revealed statistically significant links between anthropometric data and the degree of abdominal obesity based on MSCT results (p


2020 ◽  
Vol 14 ◽  
pp. 78-81
Author(s):  
Vadym Borys ◽  
Roman Slezenko ◽  
Beata Pańczyk

The goal of the article is to choose the most efficient user interface creation tools possible for Spring. The study compares 4 selected view technologies: JSP,  Thymeleaf, Wicket and Angular. Time and memory performance tests were carried out using Rest API in Spring. Test results allowed to identify the best solutions.


Author(s):  
Geertje Bekebrede ◽  
Casper Harteveld ◽  
Harald Warmelink ◽  
Sebastiaan Meijer

Educational games are often less attractive than entertainment games in visuals, gameplay, and other aspects, but do we need entertainment-level beauties in our education or are beasts sufficient? To identify the importance of attraction for educational games, the authors offer the results of a comparative analysis of five educational games used and evaluated from 2005-2010 (N=754). They operationalized attraction through statements in which players were asked to rate the games’ visual, gameplay, and user interface attractiveness. While some scholars argue that for game-based education to become successful, educational games need to be visually more attractive, the results of the analysis show the opposite. For educational games, attraction is of relatively low importance. The authors further found that gameplay is the most important aspect of attraction and visuals the least. These results contribute to the debate amongst designers and educators on what priorities to set when considering game-based education.


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