Development of Smart Phone Apps as Active Learning Tools for U-Learning and its Learning Process for Middle School Students

Author(s):  
Chan Jung Park ◽  
Jae Hee Kang ◽  
Myung Jin Kim ◽  
Ye Rim Yu ◽  
Hyo Sang Kim ◽  
...  
2015 ◽  
Vol 55 (5) ◽  
pp. 362-375 ◽  
Author(s):  
Samantha Godbey ◽  
Nancy Fawley ◽  
Xan Goodman ◽  
Susan Wainscott

Author(s):  
Nancy Sardone ◽  
Roberta Devlin-Scherer

Today’s middle school students represent a generation growing up where digital tools abound and where using them for home and school is the norm. Virtual learning environments to include multi-user virtual environments (MUVEs) are fairly new to formal educational settings as teaching and learning tools but are growing in popularity. These learning environments have an ability to reach all levels of students in ways that are both familiar and appealing. This chapter reviews interest and trends in educational games and describes beginning teacher reactions to using one of these critical thinking tools designed for middle school students. Recommendations for future implementation in classrooms are made. Faculty perspectives about these newer forms of educational technology are explored.


Author(s):  
Abeer Jamil Al-Shammari

The aim of this article is to know some characteristics of adolescents using digital devices and their awareness of them using، by using descriptive method and questionnaire on a purposive sample consisting of 699 from middle school students. The results showed that 70.8% of the students age 14-15 are the most popular users of digital devices and 52.4% use their personal devices three or more hours per day، and that 55.22% of the second of middle school students are the average most used for digital devices and 72.5% of students use the smart phone and 60.5% of students their parents are separate. In terms of the sample's awareness of the use of these devices، the results showed that the highest awareness of the use of digital devices is the students of third year of middle school with an (M 85.76 & SD 17.96) especially I-PAD Tablet. The highest ages 14-15 were aware of digital devices with an (M 86.66 & SD 19.71) using their personal devices for an hour only a day. The parents who refer to "parents living in the same house" were the highest with an (M87.68 & 19.57) The results also showed that females students more aware of the use of digital devices with an (89.43 SD 18.89) and this article concluded to some recommendations.


2021 ◽  
Vol 4 (4) ◽  
pp. 360-366
Author(s):  
Richard Eduardo Sánchez Bravo ◽  
Jorge Armando Zambrano Andrade ◽  
María Elizabeth Zambrano Cornejo ◽  
Jaime Darío Santos Loor

The adoption of active methodologies in the teaching-learning process allows the main actors of education to transform the classroom into scenarios of real experiences of learners. This research aims to analyze the Project-Based Learning methodology and its impact on the academic performance of middle school students. In this research, several methods were applied, including the qualitative documentary bibliographic review, the inductive-deductive method, allowing to identify the characterization of project-based learning, in addition, the academic results of the students of basic secondary of the Educational Unit “Aurelio Salazar”. As result, it was obtained that Project-Based Learning is an active methodology of current education where the teaching process is innovated, the academic performance of 62 students who attended the 2020-2021 school year was analyzed.


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