Contemporary Digital Technologies at the Service of Cultural Heritage

2018 ◽  
pp. 1-20 ◽  
Author(s):  
Andreas Georgopoulos
1970 ◽  
pp. 3 ◽  
Author(s):  
Dagny Stuedahl

The article focuses on a study of knowledge creation and organizing in a local history wiki. The background for this study was to understand how web 2.0 and social media might open new possibilities for museums to collaborate with communities and lay professionals in cultural heritage knowledge creation. Digital technologies provide tools that in many ways overcome challenges of physical collaboration between museums and amateurs. But technologies also bring in new aspects of ordering, categorizing and systematizing knowledge that illuminates the different institutional as well as professional frameworks that writing local historical knowledge into digital forms in fact represents. 


2012 ◽  
Vol 3 (5) ◽  
pp. 109 ◽  
Author(s):  
Roberto Scopigno

<p>Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) artefacts. The research results produced in the last decade have shown an impressive evolution and consolidation of the technologies for acquiring high-quality digital 3D models (3D scanning) and for rendering those models at interactive speed. Technology is now mature enough to push us to go beyond the plain visualization of those assets, devising new tools able to extend our insight and intervention capabilities and to revise the current consolidated procedures for CH research and management. The paper presents a few recent experiences where high-quality 3D models have been used in CH research, restoration and conservation. These examples constitutes a broad review of different uses of digital 3D<br />assets in the CH domain.</p>


Author(s):  
Benedito Walderlino De Souza Silva

ABSTRACTThis article focuses on conceptual and methodological issues concerning the contribution that digital technologies can provide to School education in the context of the teaching and learning of history in matters related to cultural heritage process. Brazil has the “Instituto do Patrimônio Histórico e Artístico Nacional” (Institute of National Historical and Artistic Heritage) to implement public policies in order to to preserve their culture. In partnership with the “Universidade Federal do Pará” (Federal University of Pará), the unit of the institute in the state of Pará has developed a tool of heritage education called “Ver-o-Site”, an online page with the objective of increasing the cultural appreciation of Ver-o-Peso, the largest free fair in Latin America, a cultural and touristical symbol, and also the starting point of this state capital, the city of Belém. As we evaluate the considerable importance that digital technologies like this have on students' lives, creating new forms and speed of access and sharing of information, we consider that educators must use them as educational tools. With the Ver-oSite, you can work aspects of colonial occupation process, historical, economic and social development of urban areas in the Brazilian Amazon, as well as the space that places like the Ver-o-Peso occupy in the cultural heritage of inhabitants of cities like Belém. Such action aims to strengthen the role of social formation of the school with students in the digital age.RESUMOEste trabalho objetiva discutir fundamentos conceituais e teórico-metodológicos relativos à contribuição que tecnologias digitais podem fornecer a educação escolar no contexto do processo de ensino-aprendizagem da disciplina história em assuntos relacionados ao patrimônio cultural. O Brasil conta com o Instituto do Patrimônio Histórico e Artístico Nacional para executar políticas públicas de preservação de sua cultura. Em parceria com a Universidade Federal do Pará, a unidade do instituto no Estado Pará desenvolveu uma ferramenta de educação patrimonial chamada Ver-o-Site, uma página on-line voltada à valorização cultural do Ver-o-Peso, a maior feira livre da América Latina, símbolo cultural, turísti-co e ponto de origem da capital deste estado, a cidade de Belém. Avaliando o espaço considerável que tecnologias digitais como esta têm na vida dos alunos, gerando novas formas e velocidade de acesso e socialização de informação, pondera-se que os educadores devam utilizá-las como ferramentas educativas. Com o Ver-o-Site, pode-se trabalhar aspectos do proces-so de ocupação colonial, formação histórica, econômica e social de núcleos urbanos da Amazônia brasileira, bem como o espaço que lugares como o Ver-o-Peso ocupam no patrimônio cultural de habitantes de cidades como Belém. Tal ação visa fortalecer o papel de formação social da escola junto aos alunos na era digital. Contato principal: [email protected]


Author(s):  
Aysu Altaş

Technology has penetrated every aspect of life and it proceeds with the aim of facilitating people's lives. Geographical information systems as a part of the developing technology provide services in every area with different forms. One of these areas is museology. The desire to make visual and written information and cultural heritage that are presented by museums with auditory and interactive experiences has brought together digital technologies and cultural and historical activities. From this point of view, the “Müze Asist” is a remarkable application in terms of the fact that it is a local app and in use in most of the museums in Turkey and the convenience provided for all tourists who want to visit a museum, especially for those who prefer self-guided tours. This chapter may be a guide to its objects and to the next researchers.


2019 ◽  
Vol 3 (2) ◽  
pp. 111-122
Author(s):  
Showkat Ahmad Wani ◽  
Asifa Ali ◽  
Shabir Ahmad Ganaie

Purpose This paper aims to explore the Google Arts and Culture platform in terms of parameters used for categorizing the digital collections by it; the total number of items and their types; top contributing artists; top ten historical events and figures; and the top ten countries having maximum artworks. Design/methodology/approach An online method was used to collect the relevant data for achieving the objectives of the study. Data were harvested from the official website of Google Arts and Culture (https://artsandculture.google.com/) during the period of 15 May to 31 May 2018, and the same was tabulated in MS Excel for analysis and interpretation. Findings The findings revealed that Google Arts and Culture includes a total of 6,272 artists, 228 media and 121 art movements. Moreover, there are a total of 641 historical movements; 6,250 historical figures; 9,692 places; 3,226 museum views; 1,702 zoom views; 39,607 featured videos; and 5,528 featured stories; 122 items organized by color and 954 organized by time. Originality/value The present study is first of its kind that focuses on exploration of diverse arts and cultural heritages of different countries and by diverse artists made visible by Google Arts and Culture initiative. It will significantly reinforce the art and cultural heritage lovers to acquire the knowledge pertinent to various types of arts and cultures that prevailed in antiquity across the globe and also make aware the conservators about how to use digital technologies for efficient preservation and visibility of unique artworks, artists and the places whom they belong.


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