scholarly journals Towards markerless surgical tool and hand pose estimation

Author(s):  
Jonas Hein ◽  
Matthias Seibold ◽  
Federica Bogo ◽  
Mazda Farshad ◽  
Marc Pollefeys ◽  
...  

Abstract Purpose:  Tracking of tools and surgical activity is becoming more and more important in the context of computer assisted surgery. In this work, we present a data generation framework, dataset and baseline methods to facilitate further research in the direction of markerless hand and instrument pose estimation in realistic surgical scenarios. Methods:  We developed a rendering pipeline to create inexpensive and realistic synthetic data for model pretraining. Subsequently, we propose a pipeline to capture and label real data with hand and object pose ground truth in an experimental setup to gather high-quality real data. We furthermore present three state-of-the-art RGB-based pose estimation baselines. Results:  We evaluate three baseline models on the proposed datasets. The best performing baseline achieves an average tool 3D vertex error of 16.7 mm on synthetic data as well as 13.8 mm on real data which is comparable to the state-of-the art in RGB-based hand/object pose estimation. Conclusion:  To the best of our knowledge, we propose the first synthetic and real data generation pipelines to generate hand and object pose labels for open surgery. We present three baseline models for RGB based object and object/hand pose estimation based on RGB frames. Our realistic synthetic data generation pipeline may contribute to overcome the data bottleneck in the surgical domain and can easily be transferred to other medical applications.

2021 ◽  
Vol 22 (1) ◽  
Author(s):  
João Lobo ◽  
Rui Henriques ◽  
Sara C. Madeira

Abstract Background Three-way data started to gain popularity due to their increasing capacity to describe inherently multivariate and temporal events, such as biological responses, social interactions along time, urban dynamics, or complex geophysical phenomena. Triclustering, subspace clustering of three-way data, enables the discovery of patterns corresponding to data subspaces (triclusters) with values correlated across the three dimensions (observations $$\times$$ × features $$\times$$ × contexts). With increasing number of algorithms being proposed, effectively comparing them with state-of-the-art algorithms is paramount. These comparisons are usually performed using real data, without a known ground-truth, thus limiting the assessments. In this context, we propose a synthetic data generator, G-Tric, allowing the creation of synthetic datasets with configurable properties and the possibility to plant triclusters. The generator is prepared to create datasets resembling real 3-way data from biomedical and social data domains, with the additional advantage of further providing the ground truth (triclustering solution) as output. Results G-Tric can replicate real-world datasets and create new ones that match researchers needs across several properties, including data type (numeric or symbolic), dimensions, and background distribution. Users can tune the patterns and structure that characterize the planted triclusters (subspaces) and how they interact (overlapping). Data quality can also be controlled, by defining the amount of missing, noise or errors. Furthermore, a benchmark of datasets resembling real data is made available, together with the corresponding triclustering solutions (planted triclusters) and generating parameters. Conclusions Triclustering evaluation using G-Tric provides the possibility to combine both intrinsic and extrinsic metrics to compare solutions that produce more reliable analyses. A set of predefined datasets, mimicking widely used three-way data and exploring crucial properties was generated and made available, highlighting G-Tric’s potential to advance triclustering state-of-the-art by easing the process of evaluating the quality of new triclustering approaches.


Sensors ◽  
2019 ◽  
Vol 19 (17) ◽  
pp. 3784 ◽  
Author(s):  
Jameel Malik ◽  
Ahmed Elhayek ◽  
Didier Stricker

Hand shape and pose recovery is essential for many computer vision applications such as animation of a personalized hand mesh in a virtual environment. Although there are many hand pose estimation methods, only a few deep learning based algorithms target 3D hand shape and pose from a single RGB or depth image. Jointly estimating hand shape and pose is very challenging because none of the existing real benchmarks provides ground truth hand shape. For this reason, we propose a novel weakly-supervised approach for 3D hand shape and pose recovery (named WHSP-Net) from a single depth image by learning shapes from unlabeled real data and labeled synthetic data. To this end, we propose a novel framework which consists of three novel components. The first is the Convolutional Neural Network (CNN) based deep network which produces 3D joints positions from learned 3D bone vectors using a new layer. The second is a novel shape decoder that recovers dense 3D hand mesh from sparse joints. The third is a novel depth synthesizer which reconstructs 2D depth image from 3D hand mesh. The whole pipeline is fine-tuned in an end-to-end manner. We demonstrate that our approach recovers reasonable hand shapes from real world datasets as well as from live stream of depth camera in real-time. Our algorithm outperforms state-of-the-art methods that output more than the joint positions and shows competitive performance on 3D pose estimation task.


Sensors ◽  
2019 ◽  
Vol 19 (13) ◽  
pp. 2919 ◽  
Author(s):  
Wangyong He ◽  
Zhongzhao Xie ◽  
Yongbo Li ◽  
Xinmei Wang ◽  
Wendi Cai

Hand pose estimation is a critical technology of computer vision and human-computer interaction. Deep-learning methods require a considerable amount of tagged data. Accordingly, numerous labeled training data are required. This paper aims to generate depth hand images. Given a ground-truth 3D hand pose, the developed method can generate depth hand images. To be specific, a ground truth can be 3D hand poses with the hand structure contained, while the synthesized image has an identical size to that of the training image and a similar visual appearance to the training set. The developed method, inspired by the progress in the generative adversarial network (GAN) and image-style transfer, helps model the latent statistical relationship between the ground-truth hand pose and the corresponding depth hand image. The images synthesized using the developed method are demonstrated to be feasible for enhancing performance. On public hand pose datasets (NYU, MSRA, ICVL), comprehensive experiments prove that the developed method outperforms the existing works.


2020 ◽  
Vol 218 ◽  
pp. 03023
Author(s):  
Zhiqin Zhang ◽  
Bo Zhang ◽  
Fen Li ◽  
Dehua Kong

In This paper, we propose a hand pose estimation neural networks architecture named MSAHP which can improve PCK (percentage correct keypoints) greatly by fusing self-attention module in CNN (Convolutional Neural Networks). The proposed network is based on a ResNet (Residual Neural Network) backbone and concatenate discriminative features through multiple different scale feature maps, then multiple head self-attention module was used to focus on the salient feature map area. In recent years, self-attention mechanism was applicated widely in NLP and speech recognition, which can improve greatly key metrics. But in compute vision especially for hand pose estimation, we did not find the application. Experiments on hand pose estimation dataset demonstrate the improved PCK of our MSAHP than the existing state-of-the-art hand pose estimation methods. Specifically, the proposed method can achieve 93.68% PCK score on our mixed test dataset.


2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Jamal Firmat Banzi1,2 ◽  
Isack Bulugu3 ◽  
Zhongfu Ye1

Recent hand pose estimation methods require large numbers of annotated training data to extract the dynamic information from a hand representation. Nevertheless, precise and dense annotation on the real data is difficult to come by and the amount of information passed to the training algorithm is significantly higher. This paper presents an approach to developing a hand pose estimation system which can accurately regress a 3D pose in an unsupervised manner. The whole process is performed in three stages. Firstly, the hand is modelled by a novel latent tree dependency model (LTDM) which transforms internal joints location to an explicit representation. Secondly, we perform predictive coding of image sequences of hand poses in order to capture latent features underlying a given image without supervision. A mapping is then performed between an image depth and a generated representation. Thirdly, the hand joints are regressed using convolutional neural networks to finally estimate the latent pose given some depth map. Finally, an unsupervised error term which is a part of the recurrent architecture ensures smooth estimations of the final pose. To demonstrate the performance of the proposed system, a complete experiment is conducted on three challenging public datasets, ICVL, MSRA, and NYU. The empirical results show the significant performance of our method which is comparable or better than state-of-the-art approaches.


Author(s):  
YUJUN CAI ◽  
Liuhao Ge ◽  
Jianfei Cai ◽  
Nadia Magnenat-Thalmann ◽  
Junsong Yuan

IEEE Access ◽  
2021 ◽  
Vol 9 ◽  
pp. 10533-10547
Author(s):  
Marek Hruz ◽  
Jakub Kanis ◽  
Zdenek Krnoul

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