Artistic design of user interaction experience based on context-aware mobile video system

Author(s):  
Jinlu Qin
2018 ◽  
Vol 4 (1) ◽  
pp. 291-295
Author(s):  
Stefan Franke ◽  
Max Rockstroh ◽  
Thomas Neumuth

AbstractIn surgery, the possibilities of fully automatic assistance are limited. A valuable automated assistance can be implemented by realizing context-aware behaviour of control consoles in integrated operating rooms (ORs). We developed an intraoperative pipeline for surgical context interpretation and an integrated console. Based on that, we propose a method for the context-aware ranking of configuration profiles, which facilitate the handling of devices during endoscopic interventions. The method is evaluated with twenty-four simulated endoscopic ear-nosethroat (ENT) workflows. The results indicate that a continuous automatic ranking based on the surgical situation, can significantly reduce manual user interaction while the surgeon’s control is preserved.


Author(s):  
Nan Jing ◽  
Yong Yao ◽  
Yanbo Ru

Context-aware advertising is one of the most critical components in the Internet ecosystem today because most WWW publisher’s revenue highly depends on the relevance of the displayed advertisement to the context of the user interaction. Existing research works in context-aware advertising mainly focus on analyzing either the content of the web page (in which it is also called contextual advertising), or the keywords of the user search. However, we have identified the limitations of these works when being extended into mobile web, which has become a major platform for users to access Internet with thanks to the new lightweight web technologies and the development of mobile devices. These mobile devices are equipped with networking capabilities and sensors that provide versatile contexts including physical environment, user internal and social community. These contexts, which are far beyond just page content and search keywords, should be well organized and utilized for online advertising to gain better user experience and reaction. In this chapter, we point out the aforementioned limitations of the existing works in context-aware advertising when being applied for mobile platforms. We also discuss the characteristics of the contexts that are available on mobile devices and clearly describe the challenges of utilizing these contexts to optimize the advertisement on mobile platforms. We then present a context-aware advertising framework that collects and integrates the user contexts to select, generate, and present advertising content. The purpose of this framework is to provide the mobile users with targeted and purposeful advertisement. Finally, we discuss the implementation aspects and one specific application of this framework and outline our future plans.


Author(s):  
Adam Grzywaczewski ◽  
Rahat Iqbal ◽  
Anne James ◽  
John Halloran

Users interact with the Internet in dynamic environments that require the IR system to be context aware. Modern IR systems take advantage of user location, browsing history or previous interaction patterns, but a significant number of contextual factors that impact the user information retrieval process are not yet available. Parameters like the emotional state of the user and user domain expertise affect the user experience significantly but are not understood by IR systems. This article presents results of a user study that simplifies the way context in IR and its role in the systems’ efficiency is perceived. The study supports the hypothesis that the number of user interaction contexts and the problems that a particular user is trying to solve is related to lifestyle. Therefore, the IR system’s perception of the interaction context can be reduced to a finite set of frequent user interactions.


Author(s):  
D. Tjondronegoro

Sports video is very popular thanks to its in-progress (live) information and entertainment values. Many users are motivated to access sports video using mobile devices, since they often cannot watch the game on their sofa due to a busy life and inability to cope with lengthy games. The current generation of mobile video services has only focused on supporting the when and where consumers can watch their favorite sports matches. Since total control over playback and content is neglected, users often have to settle with low-quality videos and static content, which have been pre-processed. This limitation slows down the progress towards an era in which users are comfortable using their mobile devices to enjoy sports broadcasts while gaining total control over what they can watch at their most convenient time and place. In this article, we will describe a mobile video system which offers users full support over the when, where and how they want to watch sports video. The main new features offered are: (1) non-linear navigation within single and/or multiple documents; (2) customizable and personalized summaries; (3) multimodal access and video representation.


2016 ◽  
Vol 18 (8) ◽  
pp. 1640-1649 ◽  
Author(s):  
Xin Qi ◽  
Qing Yang ◽  
David T. Nguyen ◽  
Ge Peng ◽  
Gang Zhou ◽  
...  
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