Watching the Watchers: Resource-Efficient Mobile Video Decoding through Context-Aware Resolution Adaptation

Author(s):  
Octavian Machidon ◽  
Tine Fajfar ◽  
Veljko Pejovic
2016 ◽  
Vol 18 (8) ◽  
pp. 1640-1649 ◽  
Author(s):  
Xin Qi ◽  
Qing Yang ◽  
David T. Nguyen ◽  
Ge Peng ◽  
Gang Zhou ◽  
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Keyword(s):  

2020 ◽  
Vol 22 (2) ◽  
pp. 459-473 ◽  
Author(s):  
Hao Chen ◽  
Xu Zhang ◽  
Yiling Xu ◽  
Zhan Ma ◽  
Wenjun Zhang

2020 ◽  
Vol 79 (2) ◽  
pp. 63-70
Author(s):  
Petr Květon ◽  
Martin Jelínek

Abstract. This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content; SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2×2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.


2012 ◽  
Vol 2 (2) ◽  
pp. 134-136
Author(s):  
Ch. Divya Ch. Divya ◽  
◽  
Dr. P. Govardhan Dr. P. Govardhan

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