Developing an Interactive Web-Based Learning Program on Skin Cancer: the Learning Experiences of Clinical Educators

2012 ◽  
Vol 27 (4) ◽  
pp. 709-716 ◽  
Author(s):  
Waqas R. Shaikh ◽  
Alan Geller ◽  
Gwen Alexander ◽  
Maryam M. Asgari ◽  
Gunther J. Chanange ◽  
...  
Author(s):  
Sally Hewat ◽  
Joanne Walters ◽  
Emma Caird ◽  
Danielle Aldridge ◽  
Adriana Penman ◽  
...  

Purpose: Clinical education is a key component of speech-language pathology university curriculum, whereby students have the opportunity to apply theoretical knowledge and practical skills learned in the classroom into a real workplace. However, more recently the availability of high quality, consistent clinical placements and learning experiences across the range of practice areas in the discipline is reducing. Therefore, alternative clinical learning opportunities that enable students to develop skills and competencies are being explored. Recently, replacing clinical time with a simulated learning program has been shown to achieve equivalent levels of clinical competency in speech pathology. However, it is unknown how simulation impacts on student learning in traditional clinical placements. Therefore, this research explored clinical educators’ perceptions of students undertaking clinical placements in their workplace immediately following a five-day simulation-based learning program related to the same area of practice. Method: Thirty-five clinical educators who supervised students in the workplace immediately after they completed the simulation program participated in semi-structured interviews. All interviews were transcribed verbatim and analyzed using qualitative methods described by Graneheim and Lundman (2004). Result: The analysis identified four key themes related to the impact of students in the workplace, simulation priming students for learning, the importance of the transition from simulation-based learning to the workplace, and the role of simulation in clinical education programs. Conclusion: The use of simulation to support student learning and develop clinical skills and competencies in adult speech pathology practice is supported by workplace clinical educators. However, results of this study suggest that the simulation program needs to be embedded within the curriculum and clinical education program to enhance transition between learning experiences and maximize benefits of learning experiences in real workplace contexts.


2019 ◽  
Author(s):  
Abdul Haris Indrakusuma

This research was aimed to see the improvement of students’ mastery on concept in learning by using Sequential Learning Style type which was done by combining online instruction and face to face as the supplementary learning. The data was taken from 30 students who took Learning Material Development course in the Information and Technology Education Department of STKIP PGRI Tulungagung in the semester 4 on 2016. This learning was done by using Personalization of Web-Based Learning of Sequential Learning Style Type in which Dokeos was chosen as the e-learning program. The data was collected by using Likert scale of four categories, that is, excellent mastery, good mastery, fair mastery and poor mastery. Based on the data collected from the respondents, it can be concluded that students’ level of mastery is high. 70% of the students stated that they have excellent mastery on the material and 30% of the students stated that they have good mastery on the material. It showed that this strategy can improve the concept of mastery in learning. The finding, therefore, can be used as the basis to develop new strategy in the learning process by using web-based learning personalization


2004 ◽  
Vol 03 (04) ◽  
pp. 663-672 ◽  
Author(s):  
H. CHIM ◽  
L. CHEN

When distance learning becomes more and more popular, prodding the students into high and constant motivation has been an interesting research issue these years. In this paper, we introduce a Web-based learning system which provides a dynamic interaction environment for the students to share their information with each other. The system aims to make the distance learning program a fascinating game allowing students to get their scores and ranking interactively.


2003 ◽  
Vol 9 (2) ◽  
pp. 101 ◽  
Author(s):  
Keum Seong Jang ◽  
Oh Jang Park ◽  
Mi Soon Hong ◽  
Seang Ryu ◽  
Ja Yun Choi ◽  
...  

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