LOW COST COMPUTER GRAPHICS IN ENGINEERING EDUCATION

Author(s):  
RICHARD L. PHILLIPS
2019 ◽  
Vol 1153 ◽  
pp. 012149
Author(s):  
Reza Fauzi Iskandar ◽  
Baktiaji Bahari ◽  
Cut Vira ◽  
Faiz Auliya Ramadhan ◽  
Mochamad Roffa Firdaus ◽  
...  

2012 ◽  
Vol 566 ◽  
pp. 304-307
Author(s):  
Marija Gradinscak

Globalisation is accelerating and with it rapid technological change has resulted in the environment being dramatically impacted by constant and significant change. The global job market requires excellent technical skills, so we must educate students for more sophisticated jobs. Today, engineers must be practical and creative, able to work with different people, be quick to solve problems and make critical business decisions, whilst being professional and ethical. Spatial visualisation skills play a significant role in engineering fields, particularly for mechanical engineering students whose fields rely heavily on visualisation. This paper presents the CAD course with computer graphics components that would help in enhancing students’ powers of visualisation using CAD applications.


Author(s):  
Christian Kreiter ◽  
Thomas Klinger

Lab work and exercises are an essential part of Electronic Engineering Education as it improves understanding of the theoretical concepts. Remote Labs like VISIR (Virtual Instrument Systems in Reality) can supplement the learning process but are limited to a small set of components. Therefore, experiments with VISIR should be combined with prepared and fixed circuits.<br />This work presents an approach, where in the first step new exercises are de-veloped with the NI ELVIS platform, and later implemented with the much more cost-effective NI myDAQ platform. In general, the entire system is very inexpen-sive and scaleable, since a single PC can act as a host for a wide number of exer-cise boards, each of which is connected via a myDAQ.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jiaming Ma ◽  
Zhi Li ◽  
Zi-Long Zhao ◽  
Yi Min Xie

Purpose Furniture plays a significant role in daily life. Advanced computational and manufacturing technologies provide new opportunities to create novel, high-performance and customized furniture. This paper aims to enhance furniture design and production by developing a new workflow in which computer graphics, topology optimization and advanced manufacturing are integrated to achieve innovative outcomes. Design/methodology/approach Workflow development is conducted by exploring state-of-the-art computational and manufacturing technologies to improve furniture design and production. Structural design and fabrication using the workflow are implemented. Findings An efficient transdisciplinary workflow is developed, in which computer graphics, topology optimization and advanced manufacturing are combined. The workflow consists of the initial design, the optimization of the initial design, the postprocessing of the optimized results and the manufacturing and surface treatment of the physical prototypes. Novel chairs and tables, including flat pack designs, are produced using this workflow. The design and fabrication processes are simple, efficient and low-cost. Both additive manufacturing and subtractive manufacturing are used. Practical implications The research outcomes are directly applicable to the creation of novel furniture, as well as many other structures and devices. Originality/value A new workflow is developed by taking advantage of the latest topology optimization methods and advanced manufacturing techniques for furniture design and fabrication. Several pieces of innovative furniture are designed and fabricated as examples of the presented workflow.


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