Gambling disorder, gaming disorder, cybershopping, and other addictive/impulsive disorders online

2022 ◽  
pp. 241-260
Author(s):  
Jon E. Grant ◽  
Konstantinos Ioannidis ◽  
Samuel R. Chamberlain
2021 ◽  
pp. 107012
Author(s):  
Joaquín González-Cabrera ◽  
Aránzazu Basterra-González ◽  
Irene Montiel ◽  
Esther Calvete ◽  
Halley M. Pontes ◽  
...  

Author(s):  
Eduardo Valenciano-Mendoza ◽  
Fernando Fernández-Aranda ◽  
Roser Granero ◽  
Mónica Gómez-Peña ◽  
Laura Moragas ◽  
...  

Addictive disorders are characterized by severe consequences, including suicidal events, but most studies investigating the association between addiction and suicidal risk have focused on substance use disorders and gambling disorder at the expense of the rest of behavioral addictions. This study examined the prevalence and the associated clinical correlates of suicidal ideation and suicide attempts in a sample of patients with a diagnosis of behavioral addiction. The total sample consisted of 4404 individuals: 4103 of these patients with gambling disorder, 99 with gaming disorder, 44 with sex addiction, and 158 with buying–shopping disorder. All of them were assessed consecutively at a specialized hospital unit for the treatment of behavioral addictions. Participants attended two clinical interviews and completed self-reported questionnaires to explore clinical features of behavioral addictions, personality traits, psychopathological symptomatology, suicidal behavior, and sociodemographic variables. The highest prevalence of suicidal ideation was found in patients with gambling disorder (22.9%), followed by buying–shopping disorder (18.4%), sex addiction (18.2%), and gaming disorder (6.1%). The highest prevalence of suicide attempts was registered for sex addiction (9.1%), followed by buying–shopping disorder (7.6%), gambling disorder (6.7%), and gaming disorder (3.0%). Female gender and unemployment constituted two relevant sociodemographic factors associated with suicidal risk in gambling disorder, gaming disorder, and buying–shopping disorder. Lack of family support appeared as a relevant risk factor, except for gaming disorder. These results pointed out that suicide is a prevalent behavior in behavioral addictions, and clinicians and researchers need to pay particular attention to the specificities of each behavioral addiction when assessing suicidal risk.


Author(s):  
Rainer Thomasius ◽  
Peter-Michael Sack ◽  
Esther Strittmatter ◽  
Michael Kaess

Der Beitrag informiert über die Eingliederung der Suchtstörungen in die Fünfte Auflage des Diagnostischen und statistischen Manuals psychischer Störungen (DSM-5) der American Psychiatric Association (APA). Eine DSM-5-Diagnose wird entlang einer Schweregrads-Dimension «Substanzgebrauchsstörung» (Substance Use Disorder) gestellt, wofür explizit operationalisierte diagnostische Kriterien vorgegeben sind. Als einzige «Verhaltenssucht» wurde die «Glücksspielstörung» (Gambling Disorder) in das DSM-5 aufgenommen, zusätzlich wurden vorläufige Kriterien für eine «Koffeingebrauchsstörung» (Caffeine Use Disorder) sowie für eine «Internetspielstörung» (Internet Gaming Disorder) definiert und in das Kapitel III (Störungsbilder, die weiterer Forschung bedürfen) integriert. Für die Versorgung suchtgefährdeter und süchtiger Kinder und Jugendlicher in Deutschland hätte eine Übernahme des Kriterienkataloges des DSM-5 weitreichende Folgen. Da die diagnostische Schwelle niedriger ist, würden mehr Patienten einen Behandlungsanspruch erhalten. Aus kinder- und jugendpsychiatrischer Sicht ist die damit verbundene Stärkung von Frühinterventionen bei den Suchtstörungen zu begrüßen. Die neuen Kapitel III-Diagnosen werden durch die erstmals vereinheitlichte Definition von diagnostischen Kriterien international vergleichbare Forschung stimulieren.


Author(s):  
David Columb ◽  
Mark D. Griffiths ◽  
Colin O’Gara

Gaming disorder is set to be included in the International Statistical Classification of Diseases and Related Health Problems alongside other behavioural addictions (gambling disorder) and substance-related addictions. Given the popularity of online gaming, this is set to become an increasingly common presentation to general mental health professionals, addiction specialists, and general practitioners. This article briefly examines online gaming and describes the characteristics of gaming disorder. Some features of online gaming that have addictive potential and similarities to other addictive behaviours such as gambling disorder are discussed. Finally, the article examines treatment options available for gaming disorder and treatment going forward from an Irish perspective.


2017 ◽  
Vol 6 (4) ◽  
pp. 669-677 ◽  
Author(s):  
Nuria Mallorquí-Bagué ◽  
Fernando Fernández-Aranda ◽  
María Lozano-Madrid ◽  
Roser Granero ◽  
Gemma Mestre-Bach ◽  
...  

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