Does gender stereotype threat in gamified educational environments cause anxiety? An experimental study

2017 ◽  
Vol 115 ◽  
pp. 161-170 ◽  
Author(s):  
Josmario Albuquerque ◽  
Ig I. Bittencourt ◽  
Jorge A.P.M. Coelho ◽  
Alan P. Silva
Author(s):  
Sri Wulandari Wulandari ◽  
Donny Hendrawan

Gender-stereotype threat consistently accounts for underperformance phenomena experienced by women on male-stereotyped cognitive tasks. However, only a few studies have examined how the threat is affecting performance on female-stereotyped cognitive tasks, such as letter fluency. The present study examined whether variations in the cues to activate stereotype threat and the level of task difficulty would affect the letter fluency performance of undergraduate men and women (<em>n</em> = 168) and the underlying cognitive processes of this performance (i.e., switching, clustering). The results indicated participants held beliefs about women&rsquo;s superiority in this task. However, threat-activation cues did not affect production of correct words, errors, clustering, or switching in men and women. Task difficulty affected the number of correct words, yet it did not interact with the stereotype threat-activation cues. Finally, participants&rsquo; actual performance was related to their self-rating perception about their ability instead of the stereotyping they perceived. The effect of self-efficacy, educational level, and individuals&rsquo; susceptibilities should be taken into account when studying the effects of stereotype threat.


Author(s):  
Diana E. Betz ◽  
Laura R. Ramsey ◽  
Denise Sekaquaptewa

2021 ◽  
Vol 11 ◽  
Author(s):  
Claudia Manzi ◽  
Angela Sorgente ◽  
Eleonora Reverberi ◽  
Semira Tagliabue ◽  
Mara Gorli

In this study we aim to analyze the combined effect of age-based and gender stereotype threat on work identity processes (and in particular on authenticity and organizational identification) and on work performance (self-rating performance). The research utilizes an ample sample of over fifty-year-old workers from diverse organizations in Italy. Using a person-centered approach four clusters of workers were identified: low in both age-based and gender stereotype threat (N = 4,689), high in gender and low in age-based stereotype threat (N = 1,735), high in age-based and low in gender stereotype threat (N = 2,013) and high in both gender and age-based stereotype threat (N = 758). Gender was significantly associated with these clusters and women were more frequently present in those groups with high gender stereotype threat. ANOVA results show that workers in the last two clusters score significantly lower in authenticity, organizational identification and self-rate performance. All in all, if ageism is undoubtedly problematic for older workers’ identity processes, ageism and gender-stereotypes represent a double risk for women over fifty in the workplace. The analysis of the results can be beneficial both for the theoretical advancement and for the practical insights offered in the organizational and management field, where new policies of HR management can be elaborated, in order to value and to improve the workers experience.


2020 ◽  
Vol 2020 ◽  
pp. 1-7
Author(s):  
Lujie Hao ◽  
Qinghua Lv ◽  
Xiaosan Zhang ◽  
Qingquan Jiang ◽  
Songxian Liu ◽  
...  

As a sportification form of human-computer interaction, eSports is facing great gender stereotype threat and causing female players’ withdraw. This study aims to investigate the relationship between gender-swapping and females’ continuous participation intention in eSports, the mediating effect of self-efficacy, and the moderating effect of discrimination. The results demonstrate (1) that the effect of gender-swapping on continuous participation intention in eSports was not significant, while gender-swapping had a significant association with self-efficacy, and self-efficacy had a significant association with continuous participation intention in eSports; (2) that gender-swapping had an indirect effect (via self-efficacy) on continuous participation intention in eSports; and (3) that discrimination moderated the effect of self-efficacy on continuous participation intention. Female players who had experienced discrimination displayed higher continuous participation intention in the context of self-efficacy enhanced by gender-swapping.


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