Social context summarization using user-generated content and third-party sources

2018 ◽  
Vol 144 ◽  
pp. 51-64 ◽  
Author(s):  
Minh-Tien Nguyen ◽  
Duc-Vu Tran ◽  
Le-Minh Nguyen
Author(s):  
Anne Mette Thorhauge

With this paper I aim to analyse and discuss the Steam game platform in a platform economic perspective. I will argue that Steam represents a special type of platform economy due to its roots in gaming economies: Steam’s platform economy can be seen as a specific way of capitalising on the player-driven economies that arise within and beyond key game titles offered on the platform. The API offered to third party developers on Steams websites can be described as a ‘palette of monetization strategies’ that run from simple retail models in the game store, over various ways of integrating user generated content in the Steam Workshop to the prospects of harnessing and capitalising from players’ economic action in the Community market. A look some of the most-played games titles shows that this gives rise to a variety of diverse monetization strategies. Many of those monetization strategies move beyond advertising and the attention economy, making players trades another potential source of income. In all cases, of course, Steam gets its share.


2019 ◽  
Vol 9 (1) ◽  
Author(s):  
Joseph Heffner ◽  
Oriel FeldmanHall

Abstract While decades of research demonstrate that people punish unfair treatment, recent work illustrates that alternative, non-punitive responses may also be preferred. Across five studies (N = 1,010) we examine non-punitive methods for restoring justice. We find that in the wake of a fairness violation, compensation is preferred to punishment, and once maximal compensation is available, punishment is no longer the favored response. Furthermore, compensating the victim—as a method for restoring justice—also generalizes to judgments of more severe crimes: participants allocate more compensation to the victim as perceived severity of the crime increases. Why might someone refrain from punishing a perpetrator? We investigate one possible explanation, finding that punishment acts as a conduit for different moral signals depending on the social context in which it arises. When choosing partners for social exchange, there are stronger preferences for those who previously punished as third-party observers but not those who punished as victims. This is in part because third-parties are perceived as relatively more moral when they punish, while victims are not. Together, these findings demonstrate that non-punitive alternatives can act as effective avenues for restoring justice, while also highlighting that moral reputation hinges on whether punishment is enacted by victims or third-parties.


2015 ◽  
Vol 45 (5) ◽  
pp. 719-736 ◽  
Author(s):  
David C. DeAndrea ◽  
Brandon Van Der Heide ◽  
Megan A. Vendemia ◽  
Mao H. Vang

The ability viewers have to contribute information to websites (i.e., user-generated content) is a defining feature of the participatory web. Building on warranting theory, this study examined how viewers’ evaluations of a target are more or less likely to be influenced by user-generated content. The results indicate that the more a target is perceived to be able to control the dissemination of user-generated reviews online, the less credence people place in those reviews when forming impressions of the target. In addition, the less people are confident that user-generated reviews are truly produced by third-party reviewers, the less people trust those reviews. The results provide novel support for warranting theory by illustrating how the warranting value of user-generated information can vary and thus differentially affect viewers’ evaluations of a target. The implications of the study’s results for warranting theory, online impression management, e-commerce, and future research are discussed.


Google's purchase of YouTube created a partnership between the world's largest search engine and the fastest-growing user-generated content (UGC) site. Over the past 10 years this combination has produced a great number of domestic and international news stories. This chapter highlights the salient issues regarding the business partnership between YouTube and Google, focuses on how an economic and capitalistic-driven mandate dominates YouTube's virtual space in the form of advertisements, and explains how YouTube's social networking activity is designed to encourage user activity in support of Google's revenue-generating business model. Some predictable but unintended legal consequences of YouTube's meteoric growth and the overall growth of video creation and sharing on the Internet present copyright challenges for YouTube in its role as a third-party distributor for content. YouTube copyright cases involving Viacom and YouTubers themselves are notable. Technology, in the form of YouTube's Content ID software, has consistently provided an umbrella of protection for YouTube in its claim that the company makes efforts to enforce U.S. and international copyright laws. YouTubers continue to upload copyright-protected work and utilize the legal doctrine of Fair Use, thwarting efforts by large movie studios, artists, and television networks to enforce their copyright privileges. YouTube and Google continue to forge partnerships with traditional major media outlets to produce original content, repurpose and distribute older content, and extend mass media's reach.


Author(s):  
Mattia Santoro ◽  
Paolo Mazzetti ◽  
Stefano Nativi ◽  
Cristiano Fugazza ◽  
Carlos Granell ◽  
...  

Different strategies can be adopted in order to enable new ways of searching geospatial resources, leveraging the Semantic Web and Web 2.0 technologies. The authors propose a Discovery Augmentation Methodology which is essentially driven by the idea of enriching the searchable information that is associated with geospatial resources. They describe and discuss three different high-level approaches for discovery augmentation: Provider-based, User-based, and Third-party based. From the analysis of these approaches, the authors suggest that, due to their flexibility and extensibility, the user-based and the third-party based approaches result more appropriate for heterogeneous and changing environments such as the SDI one. For the user-based approach, they describe a conceptual architecture and the main components centered on the integration of user-generated content in SDIs. For the third-party approach, the authors describe an architecture enabling semantics-based searches in SDIs.


2014 ◽  
Vol 50 (3) ◽  
pp. 889-902 ◽  
Author(s):  
Jonathan S. Beier ◽  
Susan Carey

2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Himanshu Sharma ◽  
Anu G. Aggarwal

Purpose Nowadays, various hotels and third party websites allow guests to express their stay experience in the form of textual content and ratings termed as user-generated content (UGC). This study aims to explore the influence of UGC along with the financial aspect on the sales of the hotel. This will help them in making efficient business decisions and revenue generation by realizing the requirements of the guests. The proposed model provides an insight into the theoretical and practical significance of the concerned explanatory variables to the hoteliers. Design/methodology/approach This paper considers the number of rooms, six aspect ratings (room, cleanliness, location, service, value and sleep quality), review length and readability as the independent variables. Revenue per available room is taken as the dependent variable. Log-linear regression analysis is performed on a data set of 78 hotels situated in Delhi National Capital Region to validate the relationships. Moreover, the differential impact of hotel type on these exploratory variables is studied. Findings Research findings show that along with the financial aspect, the UGC components also play a key role in generating sales for the hotels. It was further observed that the two hotel categories, i.e. luxury and budget have different natures and also the characteristics of luxury hotels overshadow those of budget. Originality/value This study uses the textual content of the reviews along with the numerical ratings. This is a unique combination for studying sales of hotels according to the knowledge of authors, where earlier studies focused only on the financial aspects.


2020 ◽  
Vol 6 (4) ◽  
pp. 224-234
Author(s):  
Ashley Sanders-Jackson ◽  
Robyn B. Adams ◽  
Raymond Jussaume

Objectives: Understanding what rural adult tobacco users think about tobacco use, tobacco control policies and health may help create acceptable policies and interventions. Methods: We completed 8 focus groups in rural Michigan from winter 2016 through summer 2018. Interviews were transcribed and an iterative thematic analysis was completed during fall 2018. Results: Although our primary themes of Independence, Respect, Social Context, Economic Calculus, and Policy with an underlying theme of health were similar to themes that typically arise in tobacco control research, their application and social context appear to be unique in rural communities. Issues of respect for tobacco users, and well as third-party individuals affected by tobacco use, were paramount for participants. They viewed tobacco use as an individual choice and not a structural or policy-relevant issue, although they accepted restrictions on tobacco use in most settings where non-smokers are present. Conclusions: Participants understood that smoking is problematic and seem to be open to anti-smoking messaging and policies when correctly framed. Participants blame themselves for their smoking (ignoring industry responsibility) and used language that can be found in tobacco marketing. Framing tobacco control as a way to protect children while respecting smokers as people may be successful.


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