Quasi-instructions: Orienting to the projectable trajectories of imminent bodily movements with instruction-like utterances

2021 ◽  
Vol 186 ◽  
pp. 341-357
Author(s):  
Burak S. Tekin
Keyword(s):  
Author(s):  
K. Werner ◽  
M. Raab

Embodied cognition theories suggest a link between bodily movements and cognitive functions. Given such a link, it is assumed that movement influences the two main stages of problem solving: creating a problem space and creating solutions. This study explores how specific the link between bodily movements and the problem-solving process is. Seventy-two participants were tested with variations of the two-string problem (Experiment 1) and the water-jar problem (Experiment 2), allowing for two possible solutions. In Experiment 1 participants were primed with arm-swing movements (swing group) and step movements on a chair (step group). In Experiment 2 participants sat in front of three jars with glass marbles and had to sort these marbles from the outer jars to the middle one (plus group) or vice versa (minus group). Results showed more swing-like solutions in the swing group and more step-like solutions in the step group, and more addition solutions in the plus group and more subtraction solutions in the minus group. This specificity of the connection between movement and problem-solving task will allow further experiments to investigate how bodily movements influence the stages of problem solving.


Author(s):  
Barbara Gail Montero

Although great art frequently revers the body, bodily experience itself is traditionally excluded from the aesthetic realm. This tradition, however, is in tension with the experience of expert dancers who find intense aesthetic pleasure in the experience of their own bodily movements. How to resolve this tension is the goal of this chapter. More specifically, in contrast to the traditional view that denigrates the bodily even while elevating the body, I aim to make sense of dancers’ embodied aesthetic experience of their own movements, as well as observers’ embodied aesthetic experience of seeing bodies move.


Author(s):  
Jong-min Jeong

This article critically engages with the predominant understandings of repetitive bodily practices within a dementia context. Rather than interpreting such practices as pathological and abnormal, I instead approach them through an ethnographic mapping, paying particular attention to the affective dynamics of repetition. Critically developing Fernand Deligny’s insights and methods of tracing and mapping bodily movements in dialogue with Tim Ingold’s notion of dwelling, I demonstrate affect-underpinned encounters and interactions of repetitive phenomena. I then argue for the extension of recent anthropological discussions about affect, repetition, and subjectivity by suggesting a more productive dialogue among theories of affect, body, atmosphere, cognition, memory, language, and life history.


2021 ◽  
Vol 5 (ISS) ◽  
pp. 1-19
Author(s):  
Koichi Araake ◽  
Michinari Kono ◽  
Eiji Iwata ◽  
Norio Sasaki

Designing embodied playfulness has been explored as a method for problem-solving. However, when thinking about deploying such an approach in public space activities, we often face many limitations regarding safety and ambiance, especially for bodily movements and behavior. To explore and address the challenges of deploying playfulness with restrained bodily movements in public spaces, we present a case study of an escalator augmented with auditory and visual feedback. An escalator in a public shopping mall has many limitations that require careful consideration in the design to maintain safety and avoid mistakes. We describe the challenges of our design strategy in order to complete the installation of a public escalator over five days. The results show that our approach significantly encouraged people to use the escalator, and also improved their manner of using it. Our work presents a successful method of treating the balance of social limitations and enjoyment that can affect human behavior in positive ways.


2021 ◽  
Vol 34 ◽  
Author(s):  
Masaru Kanetani

Abstract Japanese mimetics, and its psychomimes (e.g. gakkuri ‘disappointed’), in particular, are usually accompanied in speech with bodily movements, including gestures and postures. I have already argued that certain patterns in co-speech gestures and postures that accompanied psychomimes showed a relatively high rate of concord across speakers (Kanetani 2019). Taking the co-speech bodily movements as metonymic representations of embodied metaphors of emotion, this paper suggests that these kinetic features may be stored as part of the speaker’s knowledge of the words and argue that Japanese psychomimes are multimodal lexical constructions. I also show how such multimodal constructions are represented in the mind and how they are expressed in actual use. In particular, I describe and examine two-dimensional form-meaning pairings (based on Kita 1997) and show that one of the two dimensions may be selectively expressed in a given context.


Author(s):  
Alexandra Sanmark

This chapter builds on the evidence of thing sites as elite foci in the landscape. Previous chapters have shown that the elite strived for the ‘right’ site architecture and competed with rivals through the design of their thing sites. The assembly features were not only symbolic, but also played important roles in the various assembly site rituals. The majority of these rituals seem to have been elite-driven and modifications to the sites can therefore be seen as reflections of societal change, for example in terms of ruler ship and religion. In this chapter, the identified assembly site features will be investigated in terms of their meaning and function in elite rituals carried out at these sites. The differing roles and experiences of the thing participants and the attendees add to the multi-layered nature of the assembly gatherings The assembly rituals can be defined as ‘commemorative’, which entail performances, that is evocation and declarations of key components of ritual narratives, but also bodily movements, such as gestures, postures and motion. In addition, dramatic spectacle tends to be employed to strengthen memory creation.


LOGOS ◽  
2019 ◽  
Vol 30 (2) ◽  
pp. 26-34
Author(s):  
Alenka Kepic Mohar

This article discusses changes in the materiality of textbooks by examining several examples of primarily Slovene textbooks from various periods. By focusing on their spread design rather than technical aspects (e.g., length, weight, and format), one may infer that their materiality changed with the development of printing technologies and publishing skills. Based on the assumption that textbook visuality is a field of meaning that requires different bodily movements, postures, and engagement with the physical environment to produce cognitive processing, this article sheds light on how the body adapts to the changed materiality of digital textbooks. Numerous micro-movements in a long string of procedures are required in a digital textbook ecosystem. All the participants should be aware of the different demands and properties of the digital textbook ecosystem. Therefore, further empirical research is needed.


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