scholarly journals Assembly Operations Aided by Augmented Reality: An Endeavour toward a Comparative Analysis

2015 ◽  
Vol 75 ◽  
pp. 281-290 ◽  
Author(s):  
Fernando Suárez-Warden ◽  
Eduardo González Mendívil ◽  
Ciro A. Rodríguez ◽  
Salvador Garcia-Lumbreras
2017 ◽  
Vol 124 ◽  
pp. 306-319 ◽  
Author(s):  
Alexandra Rese ◽  
Daniel Baier ◽  
Andreas Geyer-Schulz ◽  
Stefanie Schreiber

Author(s):  
João Pedro Andrade Caixeta ◽  
André Luís De Araújo

The use of Augmented Reality (AR) systems in construction processes can represent an essential transformation in the communication between design and production. However, supposing that design-production translations can be obtained from several manufacturing methods (such as robotic, manual, modular, non-modular, and others), there are not enough studies that explored the potential uses of AR as an assistant for assembly operations. To tackle this problem, this ongoing research proposes to investigate the potentials of a low-cost and marker-based AR system to conduct different manual assembly processes. With the observational focus on aspects of precision and feasibility, we used scientific reductions based on modeling, simulation, and prototyping to provide inferences about the proposed tool's behavior in the real world.


2021 ◽  
Author(s):  
Mingyu Fu ◽  
Wei Fang ◽  
Shan Gao ◽  
Jianhao Hong ◽  
Yizhou Chen

Abstract Wearable augmented reality (AR) can superimpose virtual models or annotation on real scenes, and which can be utilized in assembly tasks and resulted in high-efficiency and error-avoided manual operations. Nevertheless, most of existing AR-aided assembly operations are based on the predefined visual instruction step-by-step, lacking scene-aware generation for the assembly assistance. To facilitate a friendly AR-aided assembly process, this paper proposed an Edge Computing driven Scene-aware Intelligent AR Assembly (EC-SIARA) system, and smart and worker-centered assistance is available to provide intuitive visual guidance with less cognitive load. In beginning, the connection between the wearable AR glasses and edge computing system is established, which can alleviate the computation burden for the resource-constraint wearable AR glasses, resulting in a high-efficiency deep learning module for scene awareness during the manual assembly process. And then, based on context understanding of the current assembly status, the corresponding augmented instructions can be triggered accordingly, avoiding the operator’s cognitive load to strictly follow the predefined procedure. Finally, quantitative and qualitative experiments are carried out to evaluate the EC-SIARA system, and experimental results show that the proposed method can realize a worker-center AR assembly process, which can improve the assembly efficiency and reduce the occurrence of assembly errors effectively.


2017 ◽  
Vol 08 (09) ◽  
pp. 1433-1451 ◽  
Author(s):  
Fabrício Herpich ◽  
Renan Luigi Martins Guarese ◽  
Liane Margarida Rockenbach Tarouco

Procedia CIRP ◽  
2021 ◽  
Vol 104 ◽  
pp. 1113-1118
Author(s):  
Vasilios Zogopoulos ◽  
Merwan Birem ◽  
Roeland De Geest ◽  
Robbert Hofman ◽  
Lode Jorissen ◽  
...  

Author(s):  
Karshiya S. Batyrova ◽  
◽  
Yaroslava G. Poshivaylo ◽  

The article is devoted to the application of augmented reality (Augment Reality, AR) technologies in cartography. A review of the main stages of the formation of technologies and significant achievements in various spheres of human activity is carried out. An overview of the manufacturers of devices and technologies holding leading positions in the augmented reality market is made. Two main directions of AR application in cartography are highlighted: expansion of analog maps and improvement of navigation applications. A comparative analysis of navigation cartographic applications with augmented reality from the point of view of their functionality is given. A scheme of the use of AR technology in cartography is given, in which marker-based, markerless and spatial variants of augmented reality technology are considered. The conclusion about the need for wider introduction of augmented reality technologies into thematic cartography is made.


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