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Sensors ◽  
2021 ◽  
Vol 22 (1) ◽  
pp. 14
Author(s):  
Krzysztof Szklanny ◽  
Marcin Wichrowski ◽  
Alicja Wieczorkowska

Aphasia is a partial or total loss of the ability to articulate ideas or comprehend spoken language, resulting from brain damage, in a person whose language skills were previously normal. Our goal was to find out how a storytelling app can help people with aphasia to communicate and share daily experiences. For this purpose, the Aphasia Create app was created for tablets, along with Aphastory for the Google Glass device. These applications facilitate social participation and enhance quality of life by using visual storytelling forms composed of photos, drawings, icons, etc., that can be saved and shared. We performed usability tests (supervised by a neuropsychologist) on six participants with aphasia who were able to communicate. Our work contributes (1) evidence that the functions implemented in the Aphasia Create tablet app suit the needs of target users, but older people are often not familiar with tactile devices, (2) reports that the Google Glass device may be problematic for persons with right-hand paresis, and (3) a characterization of the design guidelines for apps for aphasics. Both applications can be used to work with people with aphasia, and can be further developed. Aphasic centers, in which the apps were presented, expressed interest in using them to work with patients. The Aphasia Create app won the Enactus Poland National Competition in 2015.


2021 ◽  
Author(s):  
◽  
Thomas Pye

<p>Augmenting jurisdiction is a hypothetical scenario I have created, to explore what impact Mixed Reality (MR) could have on the Environmental Court of Aotearoa (EVC A). This Thesis has two equal sides of exploration; Physical and Virtual. The ‘Physical’ in this instance is the hierarchy and organisation of the Environmental Courts of Aotearoa and the ‘Virtual’ are the components and concepts of Mixed Reality.  Stage One of the research is exploring the Physical - hierarchy, technological and organisational requirements of EVC A, as set of out by the Ministry of Justice and Courts NZ . Within this stage of research I explore the statutory bodies, resource management act and the compositional structure of the judicial system. I also explore the variable of the Virtual - the concept of MR, as set out by Prof. Paul Milgram, Ph.D., P.Eng. from the ETC lab at the University of Toronto. It explores technologies that are currently under research and development and are not necessarily available to the general public. However these products contain the possibilities for what I am proposing in this paper. Exploring the capabilities of MR delves into products such as “Google Glass” or other Head Mounted Displays (HMD), Heads Up Display (HUD), both material and immaterial video display and graphic simulated environments.  Stage Two is extrapolation and interpretation of the Physical and the Virtual constructs. The data from Stage One regulated how I approached the design. The model created in Stage Two is a direct result of the contraints colated in Stage One and the physical parameters of the old Ministry of Defense building, 15 -21 Stout St, Wellington. Stage Two was completed with computer aided design so" ware from companies such as Autodesk, Adobe and others.  Stage Three - Exogesis - reflection and evaluation. This stage was to culminate my ideas and research.  I would like to thank you for reading this thesis and hope you have a nice day :)></p>


2021 ◽  
Author(s):  
◽  
Thomas Pye

<p>Augmenting jurisdiction is a hypothetical scenario I have created, to explore what impact Mixed Reality (MR) could have on the Environmental Court of Aotearoa (EVC A). This Thesis has two equal sides of exploration; Physical and Virtual. The ‘Physical’ in this instance is the hierarchy and organisation of the Environmental Courts of Aotearoa and the ‘Virtual’ are the components and concepts of Mixed Reality.  Stage One of the research is exploring the Physical - hierarchy, technological and organisational requirements of EVC A, as set of out by the Ministry of Justice and Courts NZ . Within this stage of research I explore the statutory bodies, resource management act and the compositional structure of the judicial system. I also explore the variable of the Virtual - the concept of MR, as set out by Prof. Paul Milgram, Ph.D., P.Eng. from the ETC lab at the University of Toronto. It explores technologies that are currently under research and development and are not necessarily available to the general public. However these products contain the possibilities for what I am proposing in this paper. Exploring the capabilities of MR delves into products such as “Google Glass” or other Head Mounted Displays (HMD), Heads Up Display (HUD), both material and immaterial video display and graphic simulated environments.  Stage Two is extrapolation and interpretation of the Physical and the Virtual constructs. The data from Stage One regulated how I approached the design. The model created in Stage Two is a direct result of the contraints colated in Stage One and the physical parameters of the old Ministry of Defense building, 15 -21 Stout St, Wellington. Stage Two was completed with computer aided design so" ware from companies such as Autodesk, Adobe and others.  Stage Three - Exogesis - reflection and evaluation. This stage was to culminate my ideas and research.  I would like to thank you for reading this thesis and hope you have a nice day :)></p>


Author(s):  
John Vargas Urbina ◽  
Rodolfo Rodriguez‐Varela ◽  
Giancarlo Saal‐Zapata ◽  
John Vargas‐Urbina ◽  
Aaron Rodriguez‐Calienes

Introduction : Telemedicine coupled with teleproctoring have been a novel practice in the last months given the restrictive mobilization orders worldwide due to the COVID‐19 pandemic, generating the impossibility to travel and learn new techniques or bring a proctor to perform procedures on‐site. Previous papers have reported the benefits of remote proctoring for endovascular procedures using online platforms, whereas others proposed the use of more simple platforms and applications for telemedicine such as Zoom Ò , WhatsApp Ò or Google Glass Ò . Our study aimed to describe our experience in the implementation of remote learning for endovascular treatment of vascular lesions using a multicamera system streamed by a web‐based platform. Methods : Endovascular treatment of aneurysms, arteriovenous malformations, and chronic subdural hematomas were streamed through a multicamera system installed in the angiosuite and shared via Zoom® platform. Four main cameras projected the angiography monitors, the operator’s hands and the overview of the room. Results : Eleven cases were performed. Aneurysms, arteriovenous malformations and chronic subdural hematomas were treated by endovascular means. Preoperative angiographic setup, intraoperative endovascular technique and postoperative management were discussed during the live streaming. No technical problems were reported. Conclusions : Remote learning with online platforms is nowadays an important tool but not a substitute to hands‐on learning for endovascular procedures. We recommend its implementation during the COVID‐19 pandemic as a temporary substitute especially for trainees who do not have access to advanced endovascular interventions.


2021 ◽  
Vol 13 (02) ◽  
pp. e124-e128
Author(s):  
Rebecca R. Soares ◽  
Melissa R. Sieber ◽  
Katherine E. Talcott ◽  
Allen Chiang ◽  
Sunir J. Garg

Abstract Importance The scleral buckle technique is difficult to teach, given a decrease in the frequency of its use and the challenges of its video recording. Background This study compares two different modalities for recording intraoperative videos of scleral buckle surgery. Design Present study is a cross-sectional survey conducted in an academic hospital. Participants A total of 36 medical students, ophthalmologic residents, and vitreoretinal surgery fellows participated in this survey. Methods Five scleral buckle surgeries were filmed simultaneously using Google Glass and GoPro. Single-masked survey of trainees comparing video and audio quality of 38 10-second clips from each device, and listing the steps of scleral buckle surgery. Institutional review board approval and informed consent were obtained. Main Outcome Measures Trainees were asked for grading the video device with respect to audio and video quality as favorable or unfavorable. Results GoPro clips had more favorable ratings of video (73.3%) and audio (75.9%), compared with Google Glass (36.7 and 58.5%, respectively; p < 0.005). A total of 2.8% respondents listed the correct order of surgical steps in pretest, compared with 55.6% in posttest (p < 0.005). Conclusion and Relevance Wearable recording devices can allow for video recording of scleral buckle surgery which has high utility in teaching trainees. GoPro and Google Glass each have distinct advantages.


Author(s):  
'Don Samitha' 'Elvitigala' ◽  
'Denys J.C.' 'Matthies' ◽  
'Chamod' 'Weerasinghe' ◽  
'Suranga' 'Nanayakkara'
Keyword(s):  

2021 ◽  
pp. 49-52
Author(s):  
S. Vasanthakumari

E-learning can also be widely coined as "online learning" or "virtual learning". E-learning can be dened as learning facilitated and supported through the use of information and communication technology. E-learning comprises learners / facilitators, e-learning space and resources, e-learning content, e-learning culture. Types of e-learning were e-learning with a physical presence and without E-communication e-learning without the presence and without E-communication, asynchronous, synchronous and blended/hybridasynchronous. Blended learning combines e-learning tools with traditional classroom learning. E-learning impacts student's learning positively increasing exibility, improving efciency, learning in a informal way , making digital study convenient, helping in better communication and better management. E-learning tools used are e mail, audio chat, online forum, web, video conference. Open source e-learning applications is a program in which the source code is available to the general public .Open source software includes efront, moodle , google class room, mentimeter, kahoot, dokeos, caroline , ilias, olat, sakai project etc. Soft ware platform for assessment includes proprofs ,google forms ,exam soft, read n quiz, ed base, socrative , virtualx , easy LMS, mercermetti , edmado , testmos Different technological trends of learning includes mobile Learning , micro Learning , internet of things (IoT) , cloud based e-Learning ,simulation , games, gamication ,adaptive e-learning , augmented reality , video e-learning ,beacon e-learning ,articial intelligence: SIRI and VIV, google glass .Technologies for audio-visual communication are face Time ,skype , ooVoo , google hangouts, zoom, talky, cisco eebEx, go to webinar, ezTalks, adobe connect, google Meet, microsoft team, discussion forums , eE-mail ,social media sites ,texting and messaging apps , net-etiquette . Challenges and issues in e-learning to be addressed as e-learning is an innovative approach for delivering well-designed, learner-centered, interactive, and facilitated learning environment.


2021 ◽  
Vol 6 (19) ◽  
pp. 129-134
Author(s):  
Lượng Tạ Thị
Keyword(s):  

Google Glass là một ví dụ điển hình để tìm hiểu cách đổi mới được tạo ra và thương mại hóa. Đáng chú ý hơn, bài học từ các doanh nhân Google trong việc ra quyết định hay các hành vi đổi mới đối với Google Glass là vô cùng quý giá cho những cá nhân trên hành trình trở thành doanh nhân và nhà đổi mới trong tương lai. Với mục đích này, bài viết này sẽ thảo luận các nội dung trên theo ba phần, bao gồm các loại đổi mới tương ứng với Google Glass, phương pháp đổi mới để tạo ra Google Glass và bài học và suy ngẫm của cá nhân tác giả từ định nghĩa về doanh nhân. Lưu ý rằng mọi lời giải thích sẽ dựa trên nghiên cứu trường hợp Google Glass và bằng chứng từ nghiên cứu khoa học.


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