Real-world reinforcement learning for autonomous humanoid robot docking

2012 ◽  
Vol 60 (11) ◽  
pp. 1400-1407 ◽  
Author(s):  
Nicolás Navarro-Guerrero ◽  
Cornelius Weber ◽  
Pascal Schroeter ◽  
Stefan Wermter
2021 ◽  
Author(s):  
Josiah P. Hanna ◽  
Siddharth Desai ◽  
Haresh Karnan ◽  
Garrett Warnell ◽  
Peter Stone

AbstractReinforcement learning in simulation is a promising alternative to the prohibitive sample cost of reinforcement learning in the physical world. Unfortunately, policies learned in simulation often perform worse than hand-coded policies when applied on the target, physical system. Grounded simulation learning (gsl) is a general framework that promises to address this issue by altering the simulator to better match the real world (Farchy et al. 2013 in Proceedings of the 12th international conference on autonomous agents and multiagent systems (AAMAS)). This article introduces a new algorithm for gsl—Grounded Action Transformation (GAT)—and applies it to learning control policies for a humanoid robot. We evaluate our algorithm in controlled experiments where we show it to allow policies learned in simulation to transfer to the real world. We then apply our algorithm to learning a fast bipedal walk on a humanoid robot and demonstrate a 43.27% improvement in forward walk velocity compared to a state-of-the art hand-coded walk. This striking empirical success notwithstanding, further empirical analysis shows that gat may struggle when the real world has stochastic state transitions. To address this limitation we generalize gat to the stochasticgat (sgat) algorithm and empirically show that sgat leads to successful real world transfer in situations where gat may fail to find a good policy. Our results contribute to a deeper understanding of grounded simulation learning and demonstrate its effectiveness for applying reinforcement learning to learn robot control policies entirely in simulation.


2021 ◽  
Vol 22 (2) ◽  
pp. 12-18 ◽  
Author(s):  
Hua Wei ◽  
Guanjie Zheng ◽  
Vikash Gayah ◽  
Zhenhui Li

Traffic signal control is an important and challenging real-world problem that has recently received a large amount of interest from both transportation and computer science communities. In this survey, we focus on investigating the recent advances in using reinforcement learning (RL) techniques to solve the traffic signal control problem. We classify the known approaches based on the RL techniques they use and provide a review of existing models with analysis on their advantages and disadvantages. Moreover, we give an overview of the simulation environments and experimental settings that have been developed to evaluate the traffic signal control methods. Finally, we explore future directions in the area of RLbased traffic signal control methods. We hope this survey could provide insights to researchers dealing with real-world applications in intelligent transportation systems


2021 ◽  
Author(s):  
Gabriel Dulac-Arnold ◽  
Nir Levine ◽  
Daniel J. Mankowitz ◽  
Jerry Li ◽  
Cosmin Paduraru ◽  
...  

2021 ◽  
Author(s):  
Amarildo Likmeta ◽  
Alberto Maria Metelli ◽  
Giorgia Ramponi ◽  
Andrea Tirinzoni ◽  
Matteo Giuliani ◽  
...  

AbstractIn real-world applications, inferring the intentions of expert agents (e.g., human operators) can be fundamental to understand how possibly conflicting objectives are managed, helping to interpret the demonstrated behavior. In this paper, we discuss how inverse reinforcement learning (IRL) can be employed to retrieve the reward function implicitly optimized by expert agents acting in real applications. Scaling IRL to real-world cases has proved challenging as typically only a fixed dataset of demonstrations is available and further interactions with the environment are not allowed. For this reason, we resort to a class of truly batch model-free IRL algorithms and we present three application scenarios: (1) the high-level decision-making problem in the highway driving scenario, and (2) inferring the user preferences in a social network (Twitter), and (3) the management of the water release in the Como Lake. For each of these scenarios, we provide formalization, experiments and a discussion to interpret the obtained results.


2021 ◽  
Vol 35 (2) ◽  
Author(s):  
Nicolas Bougie ◽  
Ryutaro Ichise

AbstractDeep reinforcement learning methods have achieved significant successes in complex decision-making problems. In fact, they traditionally rely on well-designed extrinsic rewards, which limits their applicability to many real-world tasks where rewards are naturally sparse. While cloning behaviors provided by an expert is a promising approach to the exploration problem, learning from a fixed set of demonstrations may be impracticable due to lack of state coverage or distribution mismatch—when the learner’s goal deviates from the demonstrated behaviors. Besides, we are interested in learning how to reach a wide range of goals from the same set of demonstrations. In this work we propose a novel goal-conditioned method that leverages very small sets of goal-driven demonstrations to massively accelerate the learning process. Crucially, we introduce the concept of active goal-driven demonstrations to query the demonstrator only in hard-to-learn and uncertain regions of the state space. We further present a strategy for prioritizing sampling of goals where the disagreement between the expert and the policy is maximized. We evaluate our method on a variety of benchmark environments from the Mujoco domain. Experimental results show that our method outperforms prior imitation learning approaches in most of the tasks in terms of exploration efficiency and average scores.


2021 ◽  
pp. 027836492098785
Author(s):  
Julian Ibarz ◽  
Jie Tan ◽  
Chelsea Finn ◽  
Mrinal Kalakrishnan ◽  
Peter Pastor ◽  
...  

Deep reinforcement learning (RL) has emerged as a promising approach for autonomously acquiring complex behaviors from low-level sensor observations. Although a large portion of deep RL research has focused on applications in video games and simulated control, which does not connect with the constraints of learning in real environments, deep RL has also demonstrated promise in enabling physical robots to learn complex skills in the real world. At the same time, real-world robotics provides an appealing domain for evaluating such algorithms, as it connects directly to how humans learn: as an embodied agent in the real world. Learning to perceive and move in the real world presents numerous challenges, some of which are easier to address than others, and some of which are often not considered in RL research that focuses only on simulated domains. In this review article, we present a number of case studies involving robotic deep RL. Building off of these case studies, we discuss commonly perceived challenges in deep RL and how they have been addressed in these works. We also provide an overview of other outstanding challenges, many of which are unique to the real-world robotics setting and are not often the focus of mainstream RL research. Our goal is to provide a resource both for roboticists and machine learning researchers who are interested in furthering the progress of deep RL in the real world.


Sensors ◽  
2021 ◽  
Vol 21 (4) ◽  
pp. 1292
Author(s):  
Neziha Akalin ◽  
Amy Loutfi

This article surveys reinforcement learning approaches in social robotics. Reinforcement learning is a framework for decision-making problems in which an agent interacts through trial-and-error with its environment to discover an optimal behavior. Since interaction is a key component in both reinforcement learning and social robotics, it can be a well-suited approach for real-world interactions with physically embodied social robots. The scope of the paper is focused particularly on studies that include social physical robots and real-world human-robot interactions with users. We present a thorough analysis of reinforcement learning approaches in social robotics. In addition to a survey, we categorize existent reinforcement learning approaches based on the used method and the design of the reward mechanisms. Moreover, since communication capability is a prominent feature of social robots, we discuss and group the papers based on the communication medium used for reward formulation. Considering the importance of designing the reward function, we also provide a categorization of the papers based on the nature of the reward. This categorization includes three major themes: interactive reinforcement learning, intrinsically motivated methods, and task performance-driven methods. The benefits and challenges of reinforcement learning in social robotics, evaluation methods of the papers regarding whether or not they use subjective and algorithmic measures, a discussion in the view of real-world reinforcement learning challenges and proposed solutions, the points that remain to be explored, including the approaches that have thus far received less attention is also given in the paper. Thus, this paper aims to become a starting point for researchers interested in using and applying reinforcement learning methods in this particular research field.


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