scholarly journals ND-space: Normalized difference spectral mapping

2021 ◽  
Vol 264 ◽  
pp. 112622
Author(s):  
William Philpot ◽  
Stéphane Jacquemoud ◽  
Jia Tian
Keyword(s):  
Author(s):  
Thierry Parrassin ◽  
Sylvain Dudit ◽  
Michel Vallet ◽  
Antoine Reverdy ◽  
Hervé Deslandes

Abstract By adding a transmission grating into the optical path of our photon emission system and after calibration, we have completed several failure analysis case studies. In some cases, additional information on the emission sites is provided, as well as understanding of the behavior of transistors that are associated to the fail site. The main application of the setup is used for finding and differentiating easily related emission spots without advance knowledge in light emission mechanisms in integrated circuits.


2012 ◽  
Vol 60 (1) ◽  
pp. 41-54 ◽  
Author(s):  
R. Vázquez-Martín ◽  
P. Núñez ◽  
A. Bandera

2015 ◽  
Vol 268 (9) ◽  
pp. 2479-2524 ◽  
Author(s):  
Roland Donninger ◽  
Birgit Schörkhuber

EP Europace ◽  
2005 ◽  
Vol 7 ◽  
pp. S14-S14
Author(s):  
J PACHON ◽  
E PACHON ◽  
T LOBO ◽  
M ZELIA ◽  
C PACHON ◽  
...  

2013 ◽  
Vol 22 (06) ◽  
pp. 1360019
Author(s):  
DAMON BLANCHETTE ◽  
EMMANUEL AGU

Spectral rendering, or the synthesis of images by taking into account the constituent wavelengths of white light, enables the rendering of iridescent colors caused by phenomena such as dispersion, diffraction, interference and scattering. Caustics, the focusing and defocusing of light through a refractive medium, can be interpreted as a special case of dispersion where all the wavelengths travel along the same paths. In this paper we extend Adaptive Caustic Mapping (ACM), a previously proposed caustics mapping algorithm, to handle physically-based dispersion. Because ACM can display caustics in real-time, it is amenable to extension to handle the more general case of dispersion. We also present a novel algorithm for filling in the gaps that occur due to discrete sampling of the spectrum. Our proposed method runs in screen-space, and is fast enough to display plausible dispersion phenomena at real-time and interactive frame rates.


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