Marketing Relationships in a Computer-Mediated Environment

1999 ◽  
Vol 7 (1) ◽  
pp. 89-101 ◽  
Author(s):  
Robert Davis ◽  
Margo Buchanan-Oliver
1999 ◽  
Vol 14 (4) ◽  
pp. 319-331 ◽  
Author(s):  
Robert Davis ◽  
Margo Buchanan-Oliver ◽  
Roderick Brodie

The advent of electronic commerce is changing marketing practice. In particular the transformation of traditional intermediaries such as the retailer is occurring as a result of new computer-mediated relationships. This paper uses the setting of an interactive home-shopping supermarket to examine the changing role of the retailer in electronic commerce environments (ECEs). We build on our previous conceptual enquiry which proposed a conceptual model which posits that retailers in an ECE apply a trust-based approach to consumer marketing relationships. In this paper we provide additional literature and empirical evidence to support our proposition that the relationship between the retailer and their customers can be defined by the disconfirmation of two cognitive images of the on-line shopping experience, these being the expected virtual (service brand-created, cognitive image of experience) and actual real (service-process-created, cognitive image of experience) images. This paper develops existing conceptualizations through new, confirmatory, interorganizational case data and consumer-oriented, qualitative, empirical evidence from focus groups that supports our proposition.


Author(s):  
David Weibel ◽  
Daniel Stricker ◽  
Bartholomäus Wissmath ◽  
Fred W. Mast

Like in the real world, the first impression a person leaves in a computer-mediated environment depends on his or her online appearance. The present study manipulates an avatar’s pupil size, eyeblink frequency, and the viewing angle to investigate whether nonverbal visual characteristics are responsible for the impression made. We assessed how participants (N = 56) evaluate these avatars in terms of different attributes. The findings show that avatars with large pupils and slow eye blink frequency are perceived as more sociable and more attractive. Compared to avatars seen in full frontal view or from above, avatars seen from below were rated as most sociable, self-confident, and attractive. Moreover, avatars’ pupil size and eyeblink frequency escape the viewer’s conscious perception but still influence how people evaluate them. The findings have wide-ranging applied implications for avatar design.


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