Three-dimensional ray tracing of electrostatic cyclotron harmonic waves and Z mode electromagnetic waves in the magnetosphere

Radio Science ◽  
1987 ◽  
Vol 22 (4) ◽  
pp. 579-594 ◽  
Author(s):  
K. Hashimoto ◽  
K. Yamaashi ◽  
I. Kimura
2011 ◽  
Vol 2011 ◽  
pp. 1-5 ◽  
Author(s):  
Majdi Salem ◽  
Mahamod Ismail ◽  
Norbahiah Misran

A 3D ray tracing simulator has been developed for indoor wireless networks. The simulator uses geometrical optics (GOs) to propagate the electromagnetic waves inside the buildings. The prediction technique takes into account multiple reflections and transmissions of the propagated waves. An interpolation prediction method (IPM) has been proposed to predict the propagated signal and to make the ray-tracing algorithm faster, accurate, and simple. The measurements have been achieved by using a single Wi-Fi network access point as a transmitter and a laptop as a receiver. Measured data had been collected at different positions in indoor environment and compared with predicted signals. The comparison of the predicted and measured received signals gave root mean square error of 2.96 dB and std. deviation of 2.98 dB.


2011 ◽  
Vol 4 (1) ◽  
pp. 1199-1231 ◽  
Author(s):  
K. Boniface ◽  
J. M. Aparicio ◽  
E. Cardellach

Abstract. Vertical profiles of the atmosphere can be obtained globally with the radio-occultation technique. However, the lowest layers of the atmosphere are less accurately extracted. A good description of these layers is important for the good performance of Numerical Weather Prediction (NWP) systems, and an improvement of the observational data available for the low troposphere would thus be of great interest for data assimilation. We outline here how supplemental meteorological information close to the surface can be extracted whenever reflected signals are available. We separate the reflected signal through a radioholographic filter, and we interpret it with a ray tracing procedure, analyzing the trajectories of the electromagnetic waves over a three-dimensional field of refractive index. A perturbation approach is then used to perform an inversion, identifying the relevant contribution of the lowest layers of the atmosphere to the properties of the reflected signal, and extracting some supplemental information to the solution of the inversion of the direct propagation signals. The methodology is applied to one reflection case.


2021 ◽  
Author(s):  
Kaijun Liu ◽  
Kyungguk Min ◽  
Bolu Feng ◽  
Yan Wang

<p>Oxygen ion cyclotron harmonic waves, with discrete spectral peaks at multiple harmonics of the oxygen ion cyclotron frequency, have been observed in the inner magnetosphere. Their excitation mechanism has remained unclear, because the singular value decomposition (SVD) method commonly used in satellite wave data analysis suggests that the waves have quasi-parallel propagation, whereas plasma theory reveals unstable modes at nearly perpendicular propagation. Hybrid simulations are carried out to investigate the excitation of these waves. The simulation results show that waves at multiple harmonics of the oxygen ion cyclotron frequency can be excited by energetic oxygen ions of a ring-like velocity distribution. More importantly, analyzing the simulated waves in a three-dimensional simulation using the common SVD method demonstrates that, while the excited waves have quasi-perpendicular propagation, the superposition of multiple waves with different azimuthal angles causes the SVD method to yield incorrectly small wave normal angles. In addition, the scattering of oxygen ions by the excited waves is examined in the simulations. The waves can cause significant transverse heating of the relatively cool background oxygen ions, through cyclotron resonance. The waves may also scatter energetic radiation belt electrons through bounce resonance and transit time scattering, like fast magnetosonic waves.</p>


1999 ◽  
Vol 61 (1) ◽  
pp. 121-128 ◽  
Author(s):  
I. P. SHKAROFSKY

To trace rays very close to the nth electron cyclotron harmonic, we need the mildly relativistic plasma dispersion function and its higher-order derivatives. Expressions for these functions have been obtained as an expansion for nearly perpendicular propagation in a region where computer programs have previously experienced difficulty in accuracy, namely when the magnitude of (c/vt)2 (ω−nωc)/ω is between 1 and 10. In this region, the large-argument expansions are not yet valid, but partial cancellations of terms occur. The expansion is expressed as a sum over derivatives of the ordinary dispersion function Z. New expressions are derived to relate higher-order derivatives of Z to Z itself in this region of concern in terms of a finite series.


GPS Solutions ◽  
2013 ◽  
Vol 18 (3) ◽  
pp. 345-354 ◽  
Author(s):  
Landon Urquhart ◽  
Felipe G. Nievinski ◽  
Marcelo C. Santos

2006 ◽  
Vol 128 (9) ◽  
pp. 945-952 ◽  
Author(s):  
Sandip Mazumder

Two different algorithms to accelerate ray tracing in surface-to-surface radiation Monte Carlo calculations are investigated. The first algorithm is the well-known binary spatial partitioning (BSP) algorithm, which recursively bisects the computational domain into a set of hierarchically linked boxes that are then made use of to narrow down the number of ray-surface intersection calculations. The second algorithm is the volume-by-volume advancement (VVA) algorithm. This algorithm is new and employs the volumetric mesh to advance the ray through the computational domain until a legitimate intersection point is found. The algorithms are tested for two classical problems, namely an open box, and a box in a box, in both two-dimensional (2D) and three-dimensional (3D) geometries with various mesh sizes. Both algorithms are found to result in orders of magnitude gains in computational efficiency over direct calculations that do not employ any acceleration strategy. For three-dimensional geometries, the VVA algorithm is found to be clearly superior to BSP, particularly for cases with obstructions within the computational domain. For two-dimensional geometries, the VVA algorithm is found to be superior to the BSP algorithm only when obstructions are present and are densely packed.


2014 ◽  
Vol 711 ◽  
pp. 546-549
Author(s):  
Wei Lin ◽  
Wei Hwa Chiang

Taipei Top Church Auditorium is a hall primarily intended for praise and worship. A three dimensional ray tracing computer simulation was used to provide sound energy distribution on the audience area of the hall, realistic design have been performed. The volume of the hall is 24600m3, which is occupied for 2200 people and equipped the hall with acoustical curtains by modifying its acoustical characteristics. Objective measurements of impulse response are reported, and background noise control and noise isolation are also be considered in the design phase. Reinforcement system is conducted to meet all the activity for the acoustical environments.


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