Gaze-fixation to happy faces predicts mood repair after a negative mood induction.

Emotion ◽  
2014 ◽  
Vol 14 (1) ◽  
pp. 85-94 ◽  
Author(s):  
Alvaro Sanchez ◽  
Carmelo Vazquez ◽  
Diego Gomez ◽  
Jutta Joormann
Author(s):  
Stefan Weber ◽  
Fred W. Mast ◽  
David Weibel

Research suggests that immersion in computer games is beneficial for recovering from stress and improving mood. However, no study linked explicit measures of presence—individually experienced immersion—to mood enhancement. In the present experiment, immersion of a gaming activity was varied, and levels of presence and enjoyment were measured and connected to mood repair after a stress-induction. The participants (N = 77) played a game in virtual reality (VR; high immersion), on the desktop (medium immersion), or watched a recording of the game (low immersion). Positive emotions were enhanced in the high and medium, but not the low immersion condition. Presence was a significant predictor in the VR condition. Furthermore, an explanatory mediation analysis showed that enjoyment mediated the effect of presence on mood repair. These findings demonstrate positive effects of presence experiences in gaming. Strong presence in VR seems especially helpful for enhancing mood and building up positive emotional resources.


2016 ◽  
Vol 5 (1) ◽  
pp. 111-121 ◽  
Author(s):  
Kathryn R. Fox ◽  
Kaitlyn E. Toole ◽  
Joseph C. Franklin ◽  
Jill M. Hooley

People who engage in nonsuicidal self-injury (NSSI) often state that it helps them feel better. We tested three hypotheses through which this mood modification might occur. Following a negative mood induction, adults reporting past year NSSI were randomized into a control (i.e., sitting alone quietly), mild distraction, or pain condition. All participants completed mood ratings at regular intervals. No mood repair occurred in the control condition. However, distraction improved mood both during and after the activity. Participants who self-administered pain reported no overall mood change, suggesting that contrary to popular NSSI theories, pain likely does not improve mood via distraction. However, as predicted, level of self-criticism moderated mood change during pain. Participants high on self-criticism felt significantly better during pain and participants low on self-criticism felt significantly worse during pain. Findings shed light on how NSSI improves mood by clarifying the circumstances under which different affect regulation processes may operate.


2016 ◽  
Vol 32 (3) ◽  
pp. 710 ◽  
Author(s):  
Gonzalo Hervás ◽  
Irene López-Gómez

<p>Extraversion is a personality trait which has been systematically related to positive affect and well-being. One of the mechanisms that may account for these positive outcomes is the ability to regulate the responses to positive, as well as negative, moods. Prior research has found that extraverts’ higher positive mood maintenance could explain their higher levels of positive affect. However, research exploring differences between extraverts and introverts in negative mood regulation has yielded mixed results. The aim of the current study was explore the role of different facets of mood regulation displayed by extraverts, ambiverts, and introverts. After been exposed to a sad vs. happy mood induction, participants underwent a mood regulation task. Extraverts and ambiverts exhibited higher positive mood regulation than introverts, but similar mood repair. Thus, this research highlights the importance of positive mood regulation in the psychological functioning of extraverts, and opens new conceptualizations for developing interventions for introverts to improve their positive mood regulation and, hence, overall positive affect and well-being.</p>


2017 ◽  
Vol 32 (5) ◽  
pp. 1105-1113 ◽  
Author(s):  
Zachary F. Miller ◽  
Jessica K. Fox ◽  
Jason S. Moser ◽  
Aline Godfroid

1995 ◽  
Vol 26 (4) ◽  
pp. 747-759 ◽  
Author(s):  
Jeffrey D. Baker ◽  
Donald A. Williamson ◽  
Connie Sylve

2021 ◽  
pp. 102986492110303
Author(s):  
Michael J. Silverman ◽  
Sonia Bourdaghs ◽  
Jessica Abbazio ◽  
Amy Riegelman

Background: Conditioning- and cue-induced craving theories indicate that music has the potential to induce substance craving. A better understanding of this phenomenon could enhance treatment and prevent misuse, relapse, and overdose. Objective: The purpose of this systematic review was to locate and examine studies using music to induce substance craving in humans. We sought to discover if music can induce substance craving as well as specific aspects of the music and how it was used. Method: Adhering to the PRISMA Statement and Checklist, we conducted a systematic review of literature on music-induced substance craving in nine databases. We extracted data from studies meeting our inclusion criteria, which related to substance craving induced by music and data based on music intervention reporting guidelines. Results: We reviewed 751 research outputs. A total of 33 articles meeting the inclusion criteria were found, indicating that various types of music can induce alcohol, cannabis, nicotine, and general substance craving. In most of the studies, music was used as a component of a mood induction technique or in a virtual reality setting that led to craving. There tended to be a lack of detail about the music itself and most authors did not adhere to music intervention reporting guidelines. In the majority of studies, the researchers selected the music to induce negative mood states so as to elicit craving. Conclusion: Music has the potential to induce substance craving. While the music used in studies varied considerably and tended to be well controlled from a research design perspective, the music was not based on the music psychology literature, and authors did not adequately report essential aspects of the music. Implications for clinical practice, limitations, and suggestions for future research are provided.


PLoS ONE ◽  
2019 ◽  
Vol 14 (1) ◽  
pp. e0208616 ◽  
Author(s):  
Anne Guhn ◽  
Bruno Steinacher ◽  
Angela Merkl ◽  
Philipp Sterzer ◽  
Stephan Köhler

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