Harnessing virtual reality for disaster mental health: A systematic review.

Author(s):  
Chelsea D. Boydstun ◽  
Swati Pandita ◽  
Lucy Finkelstein-Fox ◽  
JoAnn Difede
2021 ◽  
pp. 030802262110113
Author(s):  
Catarina Oliveira ◽  
Raquel Simões de Almeida ◽  
António Marques

Introduction This study aims to determine the guidelines for the design of a social skills training programme for people with schizophrenia using virtual reality. Methods This article encompasses two studies: Study 1, a systematic review of five articles indexed in the databases B-on, PubMed, Clinical trials and Cochrane Library (2010–2020); Study 2, a focus group of occupational therapists trained in mental health and multimedia professionals, in which they discussed the outline of such a programme. Results A set of guidelines were identified as central and consensual which should be included in the programme. It must have multilevel logic and gradual learning, with simulations of everyday situations, in which it is possible to practise the skills of conversation and communication. Virtual reality provides people with schizophrenia with unlimited opportunities, enhancing a personalized intervention. Conclusion Social skills training could be part of the treatment for people with schizophrenia, and virtual reality is a promising tool to complement traditional training, although still little implemented in mental health services. Occupational therapists have a prominent role in the development and application of this because of their knowledge of activity analysis and their ability to facilitate the generalization of skills in different contexts.


2021 ◽  
pp. 172-180
Author(s):  
Fitrio Deviantony ◽  
Grysha Viofananda ◽  
Nurul Hidayah ◽  
Nadhifa Eriyanti

permasalahan serius di dunia dan Indonesia. Data dari World Health Organization sekitar 21 juta orang mengalami skizofrenia. Prevalensi skizofrenia di Indonesia mengalami peningkatan proporsi per 1000 penduduk (1,7%) pada tahun 2013 menjadi (7%) pada tahun 2018. Faktanya terapi keperawatan untuk halusinasi belum optimal sedangkan teknologi terus berkembang seperti Virtual Reality (VR). VR mampu menurunkan gejala pada skizofrenia dengan kemampuan membuat perilaku interaktif dan tersimpan dalam otak agar tidak menimbulkan halusinasi. Teknologi ini digunakan untuk mengetahui manfaat E-Health Nursing VR sebagai terapi halusinasi pada pasien skizofrenia. Metode penelitian menggunakan systematic review dari 5 database yaitu Nature, Frontiers, BMC, Science Direct, NEJM sehingga didapat total 55 literatur. Mayoritas 63% mengulas terapi VR untuk mengurangi halusinasi pada skizofrenia. Perkembangan manfaat VR diverifikasi dalam beberapa pengobatan: skizofrenia, PTSD, kecemasan, akrofobia, ganguan citra tubuh, claustrophobia, dan lain-lain. Beberapa studi skizofrenia menyatakan terapi VR sangat efektif menangani delusi, halusinasi, gejala kepribadian skizoid. VR juga berguna dalam rehabilitas kognitif pada orang dewasa atau anak-anak autis dalam keterampilan dan kemandirian. Kesimpulan penelitian ini adalah VR terbukti efektif sebagai terapi kesehatan jiwa di masa mendatang. Disisi lain terdapat terapi psikologis pilihan seperti terapi perilaku kognitif, dan psikoterapi interpersonal. Oleh karenanya diperlukan kombinasi terapi VR dengan terapi komplementer tersebut dalam mengurangi halusinasi pada skizofrenia.   Mental health become a severe problem in the world and Indonesia. Data from the World Health Organization (WHO, 2016) estimated that 21 million people have schizophrenia. The prevalence of schizophrenia in Indonesia has increased proportion per 1000 population (1,7%) in 2013 to (7%) in 2018. In fact of nursing, therapy for hallucination is not optimal while constantly evolving technology such as Virtual Reality (VR). VR can reduce symptoms in schizophrenia with the ability to create interactive behavior and stored in the brain in order to cause hallucinations. The objective of this study was to review the benefit of VR as a hallucination therapy in schizophrenia patients. This research used a systematic literature review from five databases Nature, Frontiers, BMC, Science Direct, NEJM, and resulted in the retrieval of 55 papers. The majority of a result found a 63% review in Virtual Reality therapy can reduce hallucination in schizophrenia. VR is a technology browser and manipulator sensory environment in real-time 3D. The progressing benefit of VR verified in the treatment of schizophrenia, PSTD, anxiety, acrophobia, body image disorder, claustrophobia, and others. Some studies of schizophrenia declare that virtual reality therapy is effective in treating delusions, hallucinations, and a symptom of schizoid behavior. VR also has benefits in cognitive rehabilitation in adults or children with autism's inability and self-reliance. VR has a bright future as the treatment of mental health. The progressing of technology and research has an excellent opportunity for VR to reduce schizophrenia. Moreover, there is psychological therapy, such as cognitive-behavioral therapy and interpersonal psychotherapy. Therefore a combination needed of virtual therapy with the complementary therapy for reducing hallucination in schizophrenia.


2017 ◽  
Vol 4 (1) ◽  
pp. 205510291771130 ◽  
Author(s):  
Juliet Roudini ◽  
Hamid Reza Khankeh ◽  
Evelin Witruk

The objective of this study was to perform a systematic review of articles that cover aspects of disaster mental health preparedness. This assessment was done by a thorough review and summary of the available studies which provided a considerable background and amplified the gaps in knowledge about community mental health preparedness. By this systematic review, we tried to identify available concept of community mental health preparedness and related tools that communities and individuals will need to prepare for natural disasters. We found there is a lack of mental health preparedness in the majority of countries; valid and reliable tools and context-bound programs should be developed based on the experiences and perceptions of the community.


2021 ◽  
Author(s):  
Jingni MA ◽  
Jinmei Yang ◽  
Dongrong Zhao ◽  
Naihong Xu

BACKGROUND The concepts of mindfulness and meditation have been present within psychology for decades, and mindfulness-based interventions have been effective in mental-health improvement. They have also been widely deployed internationally. Nonetheless, typical mindfulness-based interventions last at least eight weeks. They also require support from professional trainers, and these factors obstruct the generalisation of the paradigm. In recent years, digital techniques, such as virtual reality (VR) methodologies, have been employed in tandem with more traditional psychological interventions. Conversely, few systematic reviews have attempted to synthesise the evidence regarding the effectiveness of VR-based mindfulness training on the improvement of mindfulness levels, or indeed, other mental-health outcomes. OBJECTIVE The aim of this study is thus to conduct a systematic review to provide synthesised evidence for the extent, if any, to which VR-based mindfulness training can improve mental health outcomes, and notably mindfulness levels, amongst adults. In addition, this review seeks to summarise the various designed VR scenarios, as well as those elements around VR that may assist people in practising mindfulness and meditation. METHODS The search for eligible studies for inclusion was conducted via the following databases: the Applied Social Science Index & Abstract (ASSIA), PsychINFO, Medline, EMBASE, and the Web-of-Science Core Collection. Only experimental studies were eligible for inclusion, and specifically, those that compared the effectiveness of mindfulness training using immersive VR (on the one hand) with a control condition. The latter necessarily included conventional mindfulness training without the involvement of either VR or two-dimensional VR. This search generated 2,523 articles published between 2016 and 2022, and of these, 106 were assessed for eligibility. This review ultimately included six studies, with a collective total of 757 participants. In fact, the findings confirmed the efficacy of VR-based mindfulness, although study limitations and implications for future research must also be considered. RESULTS This search generated 2,523 articles published between 2016 and 2022, and of these, 106 were assessed for eligibility. This review ultimately included six studies, with a collective total of 757 participants. In fact, the findings confirmed the efficacy of VR-based mindfulness, although study limitations and implications for future research must also be considered. CONCLUSIONS Empirically, VR-based mindfulness training has been shown to be more effective than conventional treatment. More specifically, VR-based mindfulness training not only improves levels of mindfulness as a state; it is also shown to reduce anxiety, improve sleep quality and generate mood improvement. VR-based mindfulness training frequently contains natural ‘environmentally relevant' elements, such as forest, grassland, caves, sea, etc. This review suggests that using VR to assist mindfulness training is an effective, time-efficient way to improve mental health conditions within the adult population. Further directions and limitations will be discussed below. CLINICALTRIAL Not applicable.


1996 ◽  
Vol 41 (2) ◽  
pp. 129-130
Author(s):  
Gerard A. Jacobs

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