scholarly journals Clone-structured graph representations enable flexible learning and vicarious evaluation of cognitive maps

2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Dileep George ◽  
Rajeev V. Rikhye ◽  
Nishad Gothoskar ◽  
J. Swaroop Guntupalli ◽  
Antoine Dedieu ◽  
...  

AbstractCognitive maps are mental representations of spatial and conceptual relationships in an environment, and are critical for flexible behavior. To form these abstract maps, the hippocampus has to learn to separate or merge aliased observations appropriately in different contexts in a manner that enables generalization and efficient planning. Here we propose a specific higher-order graph structure, clone-structured cognitive graph (CSCG), which forms clones of an observation for different contexts as a representation that addresses these problems. CSCGs can be learned efficiently using a probabilistic sequence model that is inherently robust to uncertainty. We show that CSCGs can explain a variety of cognitive map phenomena such as discovering spatial relations from aliased sensations, transitive inference between disjoint episodes, and formation of transferable schemas. Learning different clones for different contexts explains the emergence of splitter cells observed in maze navigation and event-specific responses in lap-running experiments. Moreover, learning and inference dynamics of CSCGs offer a coherent explanation for disparate place cell remapping phenomena. By lifting aliased observations into a hidden space, CSCGs reveal latent modularity useful for hierarchical abstraction and planning. Altogether, CSCG provides a simple unifying framework for understanding hippocampal function, and could be a pathway for forming relational abstractions in artificial intelligence.

2019 ◽  
Author(s):  
Rajeev V. Rikhye ◽  
Nishad Gothoskar ◽  
J. Swaroop Guntupalli ◽  
Antoine Dedieu ◽  
Miguel Lázaro-Gredilla ◽  
...  

AbstractCognitive maps are mental representations of spatial and conceptual relationships in an environment. These maps are critical for flexible behavior as they permit us to navigate vicariously, but their underlying representation learning mechanisms are still unknown. To form these abstract maps, hippocampus has to learn to separate or merge aliased observations appropriately in different contexts in a manner that enables generalization, efficient planning, and handling of uncertainty. Here we introduce a specific higher-order graph structure – clone-structured cognitive graph (CSCG) – which forms different clones of an observation for different contexts as a representation that addresses these problems. CSCGs can be learned efficiently using a novel probabilistic sequence model that is inherently robust to uncertainty. We show that CSCGs can explain a variety cognitive map phenomena such as discovering spatial relations from an aliased sensory stream, transitive inference between disjoint episodes of experiences, formation of transferable structural knowledge, and shortcut-finding in novel environments. By learning different clones for different contexts, CSCGs explain the emergence of splitter cells and route-specific encoding of place cells observed in maze navigation, and event-specific graded representations observed in lap-running experiments. Moreover, learning and inference dynamics of CSCGs offer a coherent explanation for a variety of place cell remapping phenomena. By lifting the aliased observations into a hidden space, CSCGs reveal latent modularity that is then used for hierarchical abstraction and planning. Altogether, learning and inference using a CSCG provides a simple unifying framework for understanding hippocampal function, and could be a pathway for forming relational abstractions in artificial intelligence.


Author(s):  
Antonella Lopez ◽  
Alessandro Germani ◽  
Luigi Tinella ◽  
Alessandro Oronzo Caffò ◽  
Albert Postma ◽  
...  

Our spatial mental representations allow us to give refined descriptions of the environment in terms of the relative locations and distances between objects and landmarks. In this study, we investigated the effects of familiarity with the everyday environment, in terms of frequency of exploration and mode of transportation, on categorical and coordinate spatial relations, on young and elderly participants, controlling for socio-demographic factors. Participants were tested with a general anamnesis, a neuropsychological assessment, measures of explorations and the Landmark Positioning on a Map task. The results showed: (a) a modest difference in performance with categorical spatial relations; (b) a larger difference in coordinate spatial relations; (c) a significant moderating effect of age on the relationship between familiarity and spatial relations, with a stronger relation among the elderly than the young. Ceteris paribus, the role of direct experience with exploring their hometown on spatial mental representations appeared to be more important in the elderly than in the young. This advantage appears to make the elderly wiser and likely protects them from the detrimental effects of aging on spatial mental representations.


1983 ◽  
Vol 77 (5) ◽  
pp. 195-198 ◽  
Author(s):  
James F. Herman ◽  
Therese G. Herman ◽  
Steven P. Chatman

Congenitally blind subjects (mean age = 17:2) explored haptically a subset of spatial relations among four objects on a table top. They were then asked to walk all the paths connecting the objects in a large-scale environment. Subjects were able to deduce the overall arrangement of locations from any point in the large-scale environment with a fair degree of accuracy. It is argued that tactual maps could be used to introduce visually impaired individuals to the general rather than specific relationships among objects in a large-scale environment.


1986 ◽  
Vol 18 (1) ◽  
pp. 87-121 ◽  
Author(s):  
Timothy P McNamara

2013 ◽  
Vol 3 ◽  
pp. 45
Author(s):  
José Queiroz Pinheiro

O mapa é representante físico de um ambiente, ele não é esse ambiente. No entanto, esse caráter representacional do mapa raramente é assimilado no processo de construção da representação mental dos ambientes. Quanto maior a extensão do ambiente representado, tanto mais provável que a cognição ambiental construída nessa experiência ambiental indireta esteja sujeita a vieses e estereotipias, como no caso de países e do mundo, em que a representação cartográfica é sempre entremeada de aspectos simbólicos, políticos, ideológicos. A exposição consciente e crítica a uma variedade de formas de representação da Terra é fator crucial para o desenvolvimento de uma representação mental rica, precisa e flexível, à altura da complexidade e do dinamismo presentes nas virtualidades globalizadas que governam nossas vidas. Se dissociados do ambiente, como iremos nos apropriar dos espaços, nos identificarmos com os lugares, para podermos atingir formas sustentáveis de relacionamento social e ecológico com o planeta?


2020 ◽  
Author(s):  
Maya Zhe Wang ◽  
Benjamin Y. Hayden

ABSTRACTCuriosity refers to a desire for information that is not driven by immediate strategic or instrumental concerns. Latent earning refers to a form of learning that is not directly driven by standard reinforcement learning processes. We propose that curiosity serves the purpose of motivating latent learning. Thus, while latent learning is often treated as an incidental or passive process, in practice it most often reflects a strong evolved pressure to consume large amounts of information. That large volume of information in turn allows curious decision makers to generate sophisticated representations of the structure of their environment, known as cognitive maps. Cognitive maps facilitate adaptive and flexible behavior while maintaining its adaptivity and flexibility via map updates based on new information. Here we describe data supporting the idea that orbitofrontal cortex (OFC) and dorsal anterior cingulate cortex (dACC) play complementary roles in curiosity-driven learning. Specifically, we propose that (1) OFC tracks the innate value of information and incorporates new information into a detailed cognitive map; and (2) dACC tracks the environmental demands and information availability to then use the cognitive map for guiding behavior.


2019 ◽  
Vol 13 (1-2) ◽  
pp. 39-52 ◽  
Author(s):  
Tim Cole ◽  
Torsten Hahmann

This article responds to the widespread and oft-noted challenges digital humanists face in working with data that is uncertain and characterised by complex narratives. Using an example drawn from the vast archives of post-war interviews with Holocaust survivors, it draws on approaches developed in Qualitative Spatial Representation (QSR) to explore how two key spatial aspects of survivor's narratives – their uncertain wartime trajectories and the slippage in scales as these are retold – can be represented. Spatial information in narratives tends to not provide the exact coordinates necessary to store the information in geospatial databases. Instead, narratives rely much more on often less precise qualitative spatial relations such as ‘near’, ‘next to’, ‘at the corner of’ without precise geometric interpretations. Given that relational databases are ill-equipped to store this kind of relational spatial knowledge from natural language sources, the article argues for a need for digital humanists to return to first principles and reconsider database design. Descriptive triple-based graph representations, which have been devised to accommodate this kind of highly irregular, semi-structured relational knowledge, have the potential to work with, rather than against, the grain of the narrative sources that underlie the work of much of the digital humanities.


Author(s):  
Jia Wang ◽  
Rui Li

Navigation systems which employ sequence-based directions have been found not effective in facilitating the spatial ability for humans to be aware of themselves in an environment. Traditional maps are found easily conveying the configuration of spatial objects but having difficulty to facilitate the correspondence to spatial objects in the real world. Sketch maps as schematic map-like representations have been suggested being a possible way of achieving goals of facilitating both navigation and spatial awareness. Moreover, sketch maps as externalizations of cognitive maps have been proved as reliable representations for human spatial thinking. In this study, the authors investigate the characteristics of directions given in two different forms: sketch maps and verbal descriptions (turn-by-turn instructions). The investigation addresses three aspects of spatial relations which are orientation, street topology and sequential order and their representations using existing qualitative reasoning calculi. The results of this study demonstrate sketch maps as a better direction-giving method and provide insights of applying sketch-map-like components for navigation.


2020 ◽  
Vol 27 (3) ◽  
pp. 309-332
Author(s):  
Ryuya Sato ◽  
Mitsuhiro Kamezaki ◽  
Shigeki Sugano ◽  
Hiroyasu Iwata

One of the most important problems in teleoperation of heavy machinery is that the work efficiency of teleoperation is lower than half that of a typical boarding operation. This difference is primarily caused by operators' difficulty in creating mental representations (i.e., cognitive maps) of work sites. Operators have two opportunities to acquire information, namely before work and during work, because the introduction of teleoperation requires about one week. Therefore, we have developed a view system to be used before work to provide environmental information concerning work sites on the basis of human spatial cognition. Cognitive maps can be built by acquiring knowledge from two perspectives—the survey perspective and the route perspective. We display an external view from any viewpoint to acquire knowledge from a survey perspective and a view from an operator's viewpoint, which can be modified by the operator's intention to acquire knowledge from the route perspective. Experimental results using a simulator suggested that a proposed view system could help operators acquire cognitive maps, which may lead to a decrease in task time, the number of stops, and the moving distance and an increase in speed during grasping.


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