scholarly journals A Brain-to-Brain Interface for Real-Time Sharing of Sensorimotor Information

2013 ◽  
Vol 3 (1) ◽  
Author(s):  
Miguel Pais-Vieira ◽  
Mikhail Lebedev ◽  
Carolina Kunicki ◽  
Jing Wang ◽  
Miguel A. L. Nicolelis
Diabetes ◽  
2019 ◽  
Vol 68 (Supplement 1) ◽  
pp. 860-P
Author(s):  
ANDREW PARKER ◽  
MARK DERDZINSKI ◽  
SARAH PUHR ◽  
JOHN WELSH ◽  
TOMAS C. WALKER ◽  
...  

Author(s):  
Parastoo Soleimani ◽  
David W. Capson ◽  
Kin Fun Li

AbstractThe first step in a scale invariant image matching system is scale space generation. Nonlinear scale space generation algorithms such as AKAZE, reduce noise and distortion in different scales while retaining the borders and key-points of the image. An FPGA-based hardware architecture for AKAZE nonlinear scale space generation is proposed to speed up this algorithm for real-time applications. The three contributions of this work are (1) mapping the two passes of the AKAZE algorithm onto a hardware architecture that realizes parallel processing of multiple sections, (2) multi-scale line buffers which can be used for different scales, and (3) a time-sharing mechanism in the memory management unit to process multiple sections of the image in parallel. We propose a time-sharing mechanism for memory management to prevent artifacts as a result of separating the process of image partitioning. We also use approximations in the algorithm to make hardware implementation more efficient while maintaining the repeatability of the detection. A frame rate of 304 frames per second for a $$1280 \times 768$$ 1280 × 768 image resolution is achieved which is favorably faster in comparison with other work.


2016 ◽  
Vol 49 (4) ◽  
pp. 1310-1322 ◽  
Author(s):  
Marcus Nyström ◽  
Diederick C. Niehorster ◽  
Tim Cornelissen ◽  
Henrik Garde

PLoS ONE ◽  
2017 ◽  
Vol 12 (6) ◽  
pp. e0178476 ◽  
Author(s):  
Wonhye Lee ◽  
Suji Kim ◽  
Byeongnam Kim ◽  
Chungki Lee ◽  
Yong An Chung ◽  
...  

1976 ◽  
Vol 9 (2) ◽  
pp. 289-294
Author(s):  
S. Berche ◽  
J. Hebenstreit ◽  
Y. Noyelle

Author(s):  
Li Chen ◽  
Zhijie Song ◽  
Billy Liavas

Abstract Real-time collaboration systems, in which participants share product data and applications in real time, have been a subject of interest for many years. Nowadays, a rapid development of Internet-based technologies with steadily increasing easiness in accessing any kind of information through the World Wide Web (WWW) would offer the possibility of developing a real-time collaborative system over the Internet. Two strategies are required to create such a system. One strategy is finding effective methods for communicating and sharing distributed product information, especially those related to design and manufacturing. Another strategy is developing Web-based approaches that support real-time sharing of platform-independent applications. In this paper, a concept for a multi-user collaborative assembly environment on the Internet is presented. The Client/Server structure of the environment, and the four main functional modules including: 1) integration and sharing of distributed product data through a STEP server; 2) session management including team management, user management and access control; 3) sharing of multimedia data (e.g. text, audio and video); 4) 3D collaborative assembly, are described. Finally, a scenario has been designed to demonstrate the effectiveness of the environment to support distributed collaborative assembly design.


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