Performance of a Patient Interactive real-time ECG Monitor in the Detection of Transient Myocardial Ischaemia during daily life

1991 ◽  
Vol 81 (s25) ◽  
pp. 19P-20P
Author(s):  
AW Haider ◽  
S Poslad ◽  
D Tousoulis ◽  
A Maseri
2019 ◽  
Vol 34 (6) ◽  
pp. 914-914
Author(s):  
S Kamarsu ◽  
L Campbell ◽  
E paolillo ◽  
T Filip ◽  
J Swendsen ◽  
...  

Abstract Objective There is a need to identify determinants of neurocognitive impairment among older persons living with HIV (PLHIV). Utilizing smartphone-based Ecological Momentary Assessment (EMA) and mobile cognitive testing, we examined the relationships between daily life activities and real-world neurocognitive performance among older PLHIV and HIV-uninfected adults. Method Ninety-one participants (58 PLHIV; Mage = 59.4, SD = 6.4), 70.3% male, 65.9% non-Hispanic white, completed four smartphone-based EMA surveys of daily activities and one mobile color-word interference test (mCWIT) per day for 14 days. Daily activities were grouped into five categories: activities of daily living (ADLs, IADLs), cognitively demanding activities, socially-engaging activities, physical activity (PA), and passive leisure activity (watching TV). Data was collapsed across the 14 days to examine between-person effects of the proportion of time reportedly spent on each activity on neurocognitive outcomes (the average correct responses and completion time for the mCWIT). Results No effect was found for engaging in activities by HIV status; however, PLHIV had significantly longer times on the mCWIT compared to persons without HIV (t = 2.49; 95% CI: 0.60, 5.37; p = 0.02). In a multivariable regression model accounting for HIV status, a greater proportion of time spent watching TV was associated with slower average mCWIT performance (beta = 9.41; 95% CI: 1.88,17.0; p = 0.01). There were no relationships between other domains of daily life activities and mCWIT performance. Conclusion Our findings provide evidence that more time spent watching TV is associated with slower mCWIT performance. Future work examining the time-lagged relationships between these variables is needed to understand whether watching TV decreases real-time neurocognitive performance.


2005 ◽  
Vol 26 (14) ◽  
pp. 1402-1409 ◽  
Author(s):  
Ahmad Sajadieh ◽  
Olav Wendelboe Nielsen ◽  
Verner Rasmussen ◽  
Hans Ole Hein ◽  
Jørgen Fischer Hansen

2013 ◽  
Vol 816-817 ◽  
pp. 1193-1196
Author(s):  
Ming Hua Wei ◽  
Qiao Ling Zhou ◽  
Jin Gui Zheng

In daily life, the nutrients taken from the food of the human body are often insufficient or surplus, which has a negative impact on human health and waste of agricultural nutrients as well. There is some catering software that can guide people about the intake of the nutrients at home and abroad, but they can only realize the analysis function, that is, tell the user that the nutrients intake is inadequate or exceed the standard. The optimal allocation system of the edible agricultural products' nutrition-functional components is introduced in this paper. It can make the real-time intervention during the users ordering process, adjust diet structure of the user, introduce in detail the process of database and consumption model construction, and gives the flow chart of the system and the hand-held terminal interface.


Big Data ◽  
2015 ◽  
Vol 3 (3) ◽  
pp. 203-208 ◽  
Author(s):  
Dennis Ausiello ◽  
Scott Lipnick
Keyword(s):  

Author(s):  
Chen Lin ◽  
Tianbao Wang ◽  
Chenxi Yang

With the continuous development of information technology, real-time audio and video communication is becoming more and more important in people's daily life. At present, there are a lot of software with audio and video communication function in the market, such as Tencent QQ software, wechat, nailing, etc. these software are developed with C / S architecture, and can not achieve cross platform and cross terminal. Users need to download the software to carry out audio and video communication. In view of this, this paper uses webrtc technology based on ice framework to realize the design of remote audio and video communication system, completes the internal network penetration, establishes the communication process between clients, designs room server and signaling server for conversation, and completes the design of remote network audio and video communication system.


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