scholarly journals Innovation of Traditional Creation Wisdom in Intelligent Age

2021 ◽  
Vol 290 ◽  
pp. 02035
Author(s):  
Zonghua Zhu

In recent years, with the idea of carrying forward traditional culture gradually gaining popularity, people pay more attention to the traditional creation wisdom contained in traditional artifacts, and on this basis, actively explore more innovative design methods, so as to realize the organic combination of traditional creation wisdom and intelligent era, so that traditional creation wisdom can be better inherited and carried forward. Based on this, this paper discusses the traditional creation wisdom, combines the development and improvement of modern times, takes the design of artistic furniture as a case, the paper analyzes how to combine and innovate the traditional creation wisdom in the product design under the current intelligent era by the combination of traditional creation wisdom and the emerging “Unity 3D” technology, in order to better inherit and carry forward the traditional creation wisdom.

2018 ◽  
Vol 176 ◽  
pp. 02024
Author(s):  
Li Xiaoqi ◽  
Zhao Aili ◽  
Jia Mengshi ◽  
Yan Zhenxing ◽  
Yang Liangliang ◽  
...  

The paper surveys and analyzes the basic present condition of Suiling black pottery in Heilongjiang Province, and innovates and designs black pottery products. This paper combines traditional technologies with modern design methods to enrich the categories of black pottery products, expands the industry chain, and promotes the economic development of Suiling. The rapid development of modern industry led to the decline of handicraft, and the development of Suiling black pottery has stagnated. Handicrafts should be designed and transformed to ensure the inheritance of traditional culture and skills.


2011 ◽  
Vol 332-334 ◽  
pp. 655-658
Author(s):  
Jie Luo ◽  
Jia Liang Lu

National traditional crafts are a treasure-house of rich heritage, and traditional culture with Chinese style and folkloric becomes attractive in recent years, then the innovational combination of traditional elements and modern fashion is the only way towards further industry development. Meanwhile, as one kind of special traditional embroideries, the art and process characteristics of Najin meet the requirements of jacquard weaving. On the basis of jacquard-weaving embroidery, this paper designs Najin style fabrics, in which the ground yarn is grounded on openwork weaves, and embroidery based on weft whole float long as well as the principle of space mixed color. Applying elements of paper-cutting arts in pattern design with Najin’s horizontal, vertical and inclined changing, a richly innovative design is developed. While proving the feasibility of jacquard-weaving embroidery, this paper also provides promising future for the fading Najin culture.


2014 ◽  
Vol 945-949 ◽  
pp. 438-441
Author(s):  
Ling Yu Huang ◽  
Zeng Wang

Environmental problem is a social important problem which demanding prompt solution in current and even long time with no doubt. Sustainable design plays an increasingly important role in the realization of sustainable development of human society.As an important sustainable eco-friendly material in modern product design,Bamboo’s natural attributes,processing attributes, design attributes,etc are analyzed in this article so as to get its inspiration to modern product design. Through elaborating design development and exploring innovative design methods of modern bamboo products design at home and abroad, the article stressed the importance of the traditional bamboo materials for today's sustainable design.


2020 ◽  
Vol 33 (1) ◽  
Author(s):  
Qian Hui ◽  
Yan Li ◽  
Ye Tao ◽  
Hongwei Liu

AbstractA design problem with deficient information is generally described as wicked or ill-defined. The information insufficiency leaves designers with loose settings, free environments, and a lack of strict boundaries, which provides them with more opportunities to facilitate innovation. Therefore, to capture the opportunity behind the uncertainty of a design problem, this study models an innovative design as a composite solving process, where the problem is clarified and resolved from fuzziness to satisfying solutions by interplay among design problems, knowledge, and solutions. Additionally, a triple-helix structured model for the innovative product design process is proposed based on the co-evolution of the problem, solution, and knowledge spaces, to provide designers with a distinct design strategy and method for innovative design. The three spaces interact and co-evolve through iterative mappings, including problem structuring, knowledge expansion, and solution generation. The mappings carry the information processing and decision-making activities of the design, and create the path to satisfying solutions. Finally, a case study of a reactor coolant flow distribution device is presented to demonstrate the practicability of this model and the method for innovative product design.


2021 ◽  
Vol 13 (6) ◽  
pp. 168781402110284
Author(s):  
Weiwei Wang ◽  
Ting Wei ◽  
Suihuai Yu ◽  
Jian Chen ◽  
Binhong Guo ◽  
...  

To solve the problem of the fuzzy and dynamics of requirement caused by users’ cognitive bias, a dynamic requirement and priority capture method based on user scenarios is proposed, aiming at effectively improving user experience. The method consists of the following steps: Firstly, users with similar characteristics are filtered to form a user cluster, then obtain the user’s product experience in different usage scenarios and acquire preliminary requirements by using service design methods. Secondly, the requirement path model tree will be designed and the requirement path matrix will be constructed through the evaluation of the user cluster. Then the pathfinder algorithm will be used to calculate the required correlation of user clusters and prioritize the requirements. Finally, the direction of the product design will be provided. Taking the design of the intelligent office chair as an example, the effectiveness of the method is verified by evaluating the satisfaction of user experience.


2012 ◽  
Vol 452-453 ◽  
pp. 437-440
Author(s):  
Min Huang ◽  
Hong Juan Qiao

Emotional design is one of the most important methods in modern product design. It was highlighted after Donald A. Norman published his book Emotional design: why we love (or hate) everyday things. Emotional design addresses people’s needs and hopes which is in the center of the development of product design and product technology. Due to the lack of strong theoretical basis and quantitative analysis, many products can’t reach the goal of their designers with Emotional feelings, nor can consumer’s emotional understandings be similar to the designers’ emotional expectations. This paper analyzes the concept of emotional design and some difficulties which designers must to be faced in their emotional designing works, discusses on product shape design according to emotional design. On this basis, the Kansei engineering and emotional design methods are described in details.


Author(s):  
Serkhan Khaveri, Sefa Garayev, Hikmet Guliyev

One of the most important conditions for the education to be targeted to the requirements of modern times, as well as to be suitable for social orders, is determining the effective training technologies. Many socio-cultural institutions, including the training models of the traditional-cultural institutions and the traditional models of knowledge transfer can be urgent and effective in determining the effective learning technologies. In this sense, folklore has a great potential of use in the application of modern educational technologies with its own functional capabilities that played an important role during many centuries in the interaction of some individuals with one another, in the socialization of people and in the self-formation of society. It is known that in the traditional-cultural environment there were institutional aspects and structures of knowledge transfer. Before the appearance of the written language in the oral communication level the information, i.e. the gained experience and knowledge were passed with the empiric models from generation to generation by old people, wise elders who were the institutional aspects of the traditional culture. The training technologies of the traditional culture have the following peculiarities: Unlike the religious training technologies, it is not dogmatic, it has a democratic nature. Taking into consideration the vital situations it has an operative adaptation character. It has a character of getting and transferring the knowledge empirically. It has the ability of taking into consideration the individual abilities and character in the process of incessant learning and teaching. The appearance of the Internet which is considered the “apogee” of communication has caused the formation of new transformations of traditional folk culture, virtual folklore samples as in all other spheres. Of course, in modern times at the stage when the digital resources are growing, the methods and means of getting, transferring and mastering knowledge, as a whole, the formation of education has completely changed. That is why, we consider that it is possible to use the opportunities of folklore the potential of virtual folklore and digital folklore resources, in the of lifelong education and innovative educational concepts, in getting and teaching of knowledge. Because the folklore resources have unique opportunities in formation of socio-psychological essence of personality. There is a great need for the individual to adopt the folklore of this group to freely enter and become a member of various social groups without experiencing psychological complex and tension in all spheres of society. In this sense, one of the goals of modern education is to aim the growing new generations to promote stereotypes that are in harmony with human values and to free them from non-humanist and local stereotypes.


Author(s):  
Xiaoxia Lai ◽  
John K. Gershenson

Researchers have expanded the definition of product modularity from function-based modularity to life-cycle process-based modularity. In parallel, measures of product modularity have been developed as well as corresponding modular product design methods. However, a correct modularity measure and modular design method are not enough to realize modular product design. To apply the measure and design method correctly, product representation becomes an important aspect of modular design and imperative for realizing the promised cost savings of modularity. In this paper, a representation for retirement process-based modular design has been developed. Built upon previous representations for assembly and manufacturing-based product design, the representation includes a process similarity matrix and a process dependency matrix. The retirement process-based similarity is based on the similarity in components’ post-life intents (recycling, reuse, disposal), and either the degree of their material compatibility if the components will be recycled, or their disassembly direction or disassembly tools if they need to be disassembled from each other for retirement. Process similarity within a module leads to increased process efficiency (the elimination of non-value added tasks) from the sharing of tooling/equipment. Retirement process-based dependency is developed based on disassembly difficulty, one aspect of the physical interactions between components. Retiring components together as a module to eliminate disassembly and differential processing and reducing the disassembly difficulty between the modules can increase the efficiency of the retirement process. We have first presented which process elements we should consider for defining retirement process similarity and dependency, and then constructed the respective similarity and dependency factors tables. These tables include similarity and dependency factors, which, along with their quantifications, are used to determine a product’s modular architecture to facilitate the retirement process. Finally, a fishing reel is used to illustrate how to apply these factors tables to generate the similarity and dependency matrices that represent a product for retirement-process based modular design. Using these representations as input to the DSM-based modular design methods, we can achieve a design with a modular architecture that improves the retirement process efficiency and reduces retirement costs.


Author(s):  
Tina Schröppel ◽  
Theresia Diepold ◽  
Jörg Miehling ◽  
Sandro Wartzack

AbstractIn order to ensure the user's acceptance towards a product, the user has to be captured with all his facets and requirements. In this context, many user-centred design methods only focus on single aspects such as subjective expectation or ergonomic product design. Correlations and connections or a common consideration of several user parameters are often neglected, even if this can provide useful information for improving the design of products. Dual user integration tries to close this gap to a certain extent and considers the user's subjective expectation in combination with their physiological capacities. An integral part of this approach is a target-oriented evaluation of the user. Currently available methods of physiological and subjective evaluation of the user are only partially applicable for dual user integration. Especially physiological measurement techniques are time-consuming and expensive. For this reason, this contribution presents a new concept for capturing and describing the physiological capacity of the user via semantic differentials. Thereby, motor functions, cognition and perception are considered.


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