Cognitive Science: Problem Solving And Learning For Physics Education

Author(s):  
Brian H. Ross ◽  
Leon Hsu ◽  
Charles Henderson ◽  
Laura McCullough
2015 ◽  
Author(s):  
Miroslawa Sajka ◽  
◽  
Roman Rosiek ◽  

Eye-tracking technology was used to analyze the participants’ visual attention while solving a multiple-choice science problem. The research encompassed 103 people of varying levels of knowledge, from pupils to scientists. The respondents in general devoted more time to analyze the chosen fields. However, the trend is reversed for people with high scientific expertise and criticism and with extreme motivation to solve a problem. The trend depends also on the strategies of solving a problem and conviction about the correctness of the answer. Key words: eye-tracking, mathematics and physics education, problem solving, new technology in didactics of science.


2020 ◽  
Vol 19 (4) ◽  
pp. 647-658
Author(s):  
Fu-Hsing Tsai ◽  
I-Ying Hsu

This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game tasks with and without the guidance of process constraints and prompts were integrated into this game. At the same time, to understand appropriate prompt guidance, two different versions of the first game task with and without real-time prompts were also designed. Two ninth-grade classes from a lower secondary school were randomly assigned to use different versions of game with different real-time guidance prompts. The research findings indicate that students had significantly better problem-solving performance in first game task with the guidance of process constraints and prompts than those in second game task without guidance. The results also indicate that the design of real-time prompts may not only enhance students’ problem-solving performance and knowledge acquisition, but also lower students’ cognitive load. Keywords: inquiry guidance, learning game, physics education, science knowledge, science problem-solving.


2020 ◽  
Vol 8 (3) ◽  
pp. 725-736
Author(s):  
Maria Dewati ◽  
A. Suparmi ◽  
Widha Sunarno ◽  
Sukarmin ◽  
C. Cari

Purpose of study: This study aims to measure the level of students' problem-solving skills, using assessment instruments in the form of multiple-choice tests based on the multiple representation approach on DC electrical circuits. Methodology: This research is a quantitative descriptive involving 46 students of physics education. Students are asked to solve the problem of DC electrical circuits on 12 multiple choice questions with open reasons, involving verbal, mathematical, and picture representations. Data were analyzed by determining means and standard deviations. Main findings: The results of the study showed that there were 3 levels of students' problem-solving skills, namely 7 (15%) students in the high category, 22 (48%) students in the medium category and 17 (37%) students in the low category. Applications of this study: The implication of this research is to continuously develop assessment instruments based on multiple representations in the form of various types of tests, to help students improve their conceptual understanding, so students can solve physics problems correctly. The novelty of this study: Researchers explain the right way to solve physics problems, 1) students are trained to focus on identifying problems, 2) students are accustomed to planning solutions using a clear approach, to build an understanding of concepts, 3) students are directed to solve problems accordingly with understanding the concepts they have built.


Author(s):  
N. D. Setyani ◽  
Cari Cari ◽  
Suparmi Suparmi ◽  
J. Handhika

<p class="Abstract">Newton’s law is a foundamental concept that needs to be studied and understood correctly. Concept presentation in different representation will help the student to understand the concept that being learned. Student’s ability to present Newton’s law in different representation indicate the quality of student’s concept ability. This research aims to describe student’s concept ability of Newton’s laws based on the student’s ability of verbal and visual (pictorial and graphical) problem solving. The method of this research  is qualitative with the sample of 71 students of physics education from IKIP PGRI Madiun (14 students) and Sebelas Maret University (57 students). The instrument used in this research were conceptual test and  interview. The result showed that more student provide incorrect answer to the physics conceptual problem. Percentage of the incorrect answer for First Newton’s law problem is 69 %, Second Newton’s law problem is 71 %, and Third Newton’s law problem is 76 %. The  students do not understand the language of physics correctly, they undergo incorrect physics concept, and so they only understand few physics concept of Newton’s law.</p>


2019 ◽  
Vol 3 (1) ◽  
pp. 26
Author(s):  
Renol Afrizon ◽  
Wahyuni Satria Dewi

The statistics of physics education are compulsory course with a lot of material descriptions so the lectures must be assisted by the use of teaching materials. The lectures of statistics of physics education that took place in the July-December 2017 semester illustrates that: 1) teaching materials are less attractive to students, 2) the assignments given are quite clear and sufficient in accordance with the level of thinking of students, 3) materials delivered by the lecturer is in accordance with the targets in the syllabus with some material is still abstract, 4) the lecture have been pursued in accordance with the syllabus but the methods used have not varied and 5) students learn material of statistic of physics education only from the lecturer explanation so that only a few students can answer statistical problems quickly and correctly. This indicates that it is need provided teaching materials with a cooperative problem solving model. The author has tried to design teaching materials of statistic of physics education with cooperative problem solving models with very valid criteria according to the assessment of six experts with educational qualifications of statistics and physics education. However, this teaching material has not been tested at normal conditions in the lectures so that the level of practicality has not been revealed. The aim of this study was to determine the practicality level of educational statistical teaching materials containing cooperative problem solving models according to users, namely lecturers and students who listed in the course. Type of research is research and devel-opment with the ADDIE model. The ADDIE model stands for Analyze, Design, Develop, Implement and Evaluation. This research is part of the Implementation stage where development products are implemented in real terms so that the level of practicality can be measured with indicators of ease of use, attractiveness and efficiency. Data collection used student response questionnaires and lecturer response questionnaires with a Likert scale. Data analysis used descriptive statistic analysis techniques. The results showed that teaching materials of physics education statistics had very practical criteria (lecturers opinion) and practical (students opinion). The conclusion of this study is the teaching materials of statistic of physics education with cooperative problem solving model has been practically used in lectures


Author(s):  
Gilbert Paquette

The aim of this chapter is to define what we call “generic skills,” i.e. structured sets of intellectual actions, attitudes, values, and principles that are at the heart of human competencies. We will first examine the various systems that offer different yet convergent views regarding skills. One multi-viewpoint approach to the concept of skill first analyses the taxonomies of generic problems developed in software engineering. Generic problems correspond to human problem-solving skills as described in cognitive science. Another viewpoint is the concept of active meta-knowledge that situates skills in the realm of meta-cognition, i.e. as knowledge acting on other knowledge. A third viewpoint considers research in education that presents skills in the form of taxonomies of learning objectives in relation to cognitive, affective, social, or psychomotor domains.


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