Parts of Visual Objects: An Experimental Test of the Minima Rule

Perception ◽  
1989 ◽  
Vol 18 (6) ◽  
pp. 817-826 ◽  
Author(s):  
Myron L Braunstein ◽  
Donald D Hoffman ◽  
Asad Saidpour

Three experiments were conducted to test Hoffman and Richards's (1984) hypothesis that, for purposes of visual recognition, the human visual system divides three-dimensional shapes into parts at negative minima of curvature. In the first two experiments, subjects observed a simulated object (surface of revolution) rotating about a vertical axis, followed by a display of four alternative parts. They were asked to select a part that was from the object. Two of the four parts were divided at negative minima of curvature and two at positive maxima. When both a minima part and a maxima part from the object were presented on each trial (experiment 1), most of the correct responses were minima parts (101 versus 55). When only one part from the object—either a minima part or a maxima part—was shown on each trial (experiment 2), accuracy on trials with correct minima parts and correct maxima parts did not differ significantly. However, some subjects indicated that they reversed figure and ground, thereby changing maxima parts into minima parts. In experiment 3, subjects marked apparent part boundaries. 81% of these marks indicated minima parts, 10% of the marks indicated maxima parts, and 9% of the marks were at other positions. These results provide converging evidence, from two different methods, which supports Hoffman and Richards's minima rule.

2006 ◽  
Vol 23 (3-4) ◽  
pp. 311-321 ◽  
Author(s):  
HUSEYIN BOYACI ◽  
KATJA DOERSCHNER ◽  
JACQUELINE L. SNYDER ◽  
LAURENCE T. MALONEY

Researchers studying surface color perception have typically used stimuli that consist of a small number of matte patches (real or simulated) embedded in a plane perpendicular to the line of sight (a “Mondrian,” Land & McCann, 1971). Reliable estimation of the color of a matte surface is a difficult if not impossible computational problem in such limited scenes (Maloney, 1999). In more realistic, three-dimensional scenes the difficulty of the problem increases, in part, because the effective illumination incident on the surface (the light field) now depends on surface orientation and location. We review recent work in multiple laboratories that examines (1) the degree to which the human visual system discounts the light field in judging matte surface lightness and color and (2) what illuminant cues the visual system uses in estimating the flow of light in a scene.


Perception ◽  
2019 ◽  
Vol 48 (6) ◽  
pp. 500-514
Author(s):  
Yuki Kobayashi ◽  
Kazunori Morikawa

The human visual system can extract information on surface reflectance (lightness) from light intensity; this, however, confounds information on reflectance and illumination. We hypothesized that the visual system, to solve this lightness problem, utilizes the internally held prior assumption that illumination falls from above. Experiment 1 showed that an upward-facing surface is perceived to be darker than a downward-facing surface, proving our hypothesis. Experiment 2 showed the same results in the absence of explicit illumination cues. The effect of the light-from-left prior assumption was not observed in Experiment 3. The upward- and downward-facing surface stimuli in Experiments 1 and 2 showed no difference in a two-dimensional configuration or three-dimensional structure, and the participants’ perceived lightness appeared to be affected by the observers’ prior assumption that illumination is always from above. Other studies have not accounted for this illusory effect, and this study’s finding provides additional insights into the study of lightness perception.


Perception ◽  
1973 ◽  
Vol 2 (1) ◽  
pp. 31-40 ◽  
Author(s):  
V Virsu ◽  
S Haapasalo

Five forms of relationships and four types of channels are possible between two systems of sensory channels. The relationships between channels for colour and spatial frequency were studied in three adaptation experiments. In the first, a new colour-specific spatial aftereffect was found, which indicates the existence of channels that are specific both to colour and to spatial frequency. The second showed that the spatial-frequency aftereffect of Blakemore and Sutton is not colour specific, which indicates that there are channels for spatial frequency that are not colour specific. The third demonstrated that coloured afterimages are not spatial-frequency specific immediately after adaptation, although they become so later. This indicates that there are channels for colour that are not spatial-frequency specific. The existence of these three types of channels implies that the channel systems for colour and spatial frequency overlap partially and mutually in the human visual system. This kind of organisation of channel systems, if it exists, may form the psychophysical structure that is required for the capacity of simultaneous integration and differentiation in the perception of colour and size of visual objects.


1989 ◽  
Vol 1 (3) ◽  
pp. 324-333 ◽  
Author(s):  
Masud Husain ◽  
Stefan Treue ◽  
Richard A. Andersen

Although it is appreciated that humans can use a number of visual cues to perceive the three-dimensional (3-D) shape of an object, for example, luminance, orientation, binocular disparity, and motion, the exact mechanisms employed are not known (De Yoe and Van Essen 1988). An important approach to understanding the computations performed by the visual system is to develop algorithms (Marr 1982) or neural network models (Lehky and Sejnowski 1988; Siegel 1987) that are capable of computing shape from specific cues in the visual image. In this study we investigated the ability of observers to see the 3-D shape of an object using motion cues, so called structure-from-motion (SFM). We measured human performance in a two-alternative forced choice task using novel dynamic random-dot stimuli with limited point lifetimes. We show that the human visual system integrates motion information spatially and temporally (across several point lifetimes) as part of the process for computing SFM. We conclude that SFM algorithms must include surface interpolation to account for human performance. Our experiments also provide evidence that local velocity information, and not position information derived from discrete views of the image (as proposed by some algorithms), is used to solve the SFM problem by the human visual system.


Author(s):  
Lydia M. Maniatis

Why do some two-dimensional (2D) drawings look three-dimensional (3D)? The answer is because their projection on our retinas is consistent with a 3D percept that has a “better” shape and orientation than the 2D figure. Whenever a retinal projection is interpreted by the visual system as the projection of a surface that is not frontoparallel (i.e., not parallel to the retinal surface), then the retinal image will differ in shape from the source of the projection in (a) the sizes of its internal angles and/or (b) the relative extents of its surfaces. The latter differences arise because, when an extent is assumed to be receding, then it must also be assumed to have undergone foreshortening in the projection. Using pictures, we can show that the visual system likes more, rather than less, mirror symmetry and a vertical axis of symmetry more than a tilted one.


2020 ◽  
pp. bmjmilitary-2020-001493
Author(s):  
Bonnie Noeleen Posselt ◽  
M Winterbottom

Visual standards for military aviators were historically set in the 1920s with requirements based on the visual systems of aircraft at the time, and these standards have changed very little despite significant advances in aircraft technology. Helmet-mounted displays (HMDs) today enable pilots to keep their head out of the cockpit while flying and can be monocular, biocular or binocular in design. With next generation binocular HMDs, flight data can be displayed in three-dimensional stereo to declutter information presented, improving search times and potentially improve overall performance further. However, these new visually demanding technologies place previously unconsidered stresses on the human visual system. As such, new medical vision standards may be required for military aircrew along with improved testing methods to accurately characterise stereo acuity.


2014 ◽  
Vol 886 ◽  
pp. 374-377
Author(s):  
Yan Wu ◽  
Qi Li

Considerable improvements in display technology were made in stereoscopic imaging and image quality rose with technical progress. But there was not enough effort on reducing visual fatigue. The study was to investigate one of the ways to reduce visual fatigue caused by three-dimensional images. Static random-dot stereograms (RDS) were used as stimuli. The performance of every subject was recorded with disparate disparities of 3.27', 6.54', 8.18', 11.45', 14.72', 17.99', 21.26', and 24.53'. Results showed that reaction times were always longer in the uncrossed disparities relative to the crossed disparities. For crossed disparities, human visual system was the most sensitive to the images with disparity of 6.54'. As to uncrossed disparities, human visual system was the most sensitive to the images with disparity of 8.18'.


2015 ◽  
Vol 9 (1) ◽  
pp. 097290
Author(s):  
Fan Zhang ◽  
Xiaoyang Li ◽  
Huan Liu ◽  
Wei Li ◽  
Wei Hu ◽  
...  

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